In medieval times, Geralt of Rivia, a member of a fading order of professional monster slayers known as Witchers, is on trail of Salamandra, a secretive crime syndicate that stole dangerous alchemical formulas from Witchers' fort.


(game concept), (story design/scripter: additional dialogue) | 19 more credits »
3 nominations. See more awards »




Cast overview, first billed only:
Geralt of Rivia (voice)
Geralt of Rivia (voice)
King Foltest / Malcolm Stein / Zahin Schmartz / Dwarven blacksmith / Leader of bandits (voice)
Alison Dowling ...
Adam Cywka ...
Yaevinn / Guard of The Order of the Flaming Rose (voice)
Andrew Wincott ...
Jacques de Aldersberg / Haren Brogg / Ren Grouver / Bandits / Craftsmen (voice)
Arlene Decker ...
Courtesan / Nurse of the Order / Women in Shawl (voice)
Abigail / Carmen / Queen of the Night / Nurse (voice)
Agnieszka Kunikowska ...
Triss Merigold (voice)
Vesemir / Kalkstein / King of the Wild Hunt / Salamandra Bandit (armoured) (voice)
Brian Bowles ...
Declan Leuvaarden / Velerad / Nobles / Fat Townspeople / Elven Elite Warrior / Dwarven Smith (voice)
Emma Tate ...
Alina / Grandma / Ladies / Waitresses (voice)
Anna Ulas ...
White Rayla / Gossip / Rozalind Pankiera / Bar Wench / Peasant Women / Bruxa (voice)
Benjamin Lewandowski ...
Alvin (voice)


In a world that resembles medieval Europe, wickedness, poverty, misery and racism and violence against those who are different, be they minority races such as Elves and Dwarfs or people with special talents like Mages or Witchers is commonplace. Kings who rule the lands scheme, plot and war with each-other even over trivial matters and break every rule known to man and God sparing nothing including men and resources. Monsters and supernatural beasts are another common occurrence in this world and special warriors are created through experiments on chosen men (and sometimes women) at young age. Those who survive the process become known as Witchers, infertile master-warriors who are trained and obligated to slay any beast and evil that endangers Man. Once, they were a powerful and appreciated order, but after a devastating war with a predatory southern dark empire, northern peoples' hate towards those who are not of their kind rose to an unprecedented levels and even the always neutral... Written by Anonymous

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Release Date:

26 October 2007 (Poland)  »

Also Known As:

The Witcher  »

Box Office


PLN 20,000,000 (estimated)

Company Credits

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Technical Specs


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Did You Know?


The character of Siegfried of Denesle had its facial features modeled after those of Konrad Tomaszkiewicz, writer, director and designer for the Witcher game series. See more »


Alvin: I heard heavy footsteps on the stairs. Then Triss got angry at those men. Angrier than she was when I colored her dress with the magic paint that is only seen in the dark.
See more »


Featured in Troldspejlet: Episode #39.2 (2008) See more »

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User Reviews

The start of something great
22 February 2017 | by (United Kingdom) – See all my reviews

I learned to love 'The Witcher', but it didn't come easily. It took me three or four attempts to advance past the first level, as I found it very hard to enjoy the combat. When I eventually convinced myself to stay and at least put in a few hours' work, I found that most of my earlier criticism washed away. It isn't as exhilarating as the combat in the second and third 'Witcher' games, but it presents its own strengths in offering a more strategic approach, turning boss battles into tests of ingenuity and wit rather than button-mashing.

When the story is good, it's very good. The quest(s) relating to King Foltest are particularly interesting, and there's arguably more intrigue in the first game's plot than in those of the later instalments. I'd argue that the primary villains aren't as well-written as later ones like Letho of Gulet ('Assassins of Kings') or Dettlaff ('Blood and Wine'); they seem a little too cartoonlike to ever become truly intimidating. Still, the good definitely outweighs the bad where storytelling and writing are concerned.

I played this before reading any of Andrzej Sapkowski's novels, but fans of the author will appreciate seeing some of Geralt's most memorable book scenes represented in the game. Unlike most game adaptations, though, there's a significant amount of choice offered to the player - and sometimes you can make a choice which directly contradicts the books. The developers, in this sense, have successfully combined the freedom of role-playing with the structure and solid narrative context of the novels; I don't think I've ever seen a feat like this replicated in another game.

'The Witcher' is a great RPG, and in a genre which tends to draw its inspiration from a select few contexts, this game really stands out as a unique work. Unlike many promising titles, 'The Witcher' was given the sequels it deserved.

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