You wake to find yourself in a small, square, glass room containing a futuristic-looking tube-like bed, a toilet, and a table with a radio playing a tune on it alongside a mug and a clipboard with data on it. A timer is counting down from a minute just above the closed door leading out of the small room. A voice sounds from a speaker in the ceiling of the room. After some things are said, the voice becomes distorted for a second, sparks come out of the speaker, and the voice returns to normal. It counts down from five, synchronized with the timer above the door. At zero, the door opens, and you are released from your cell.... Written by
Now you're thinking with portals.
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Did You Know?
In the game files there is an unused Red Portal and a texture file for a second Portal Gun but what function these would have had is unknown. See more
Timers that are counting down in the game aren't counting down to zero correctly. When the timer reaches 00:01:00 it immediately resets to zero, instead of counting the last second as well. GLaDOS is also saying the numbers at the wrong moment, for example, she says two when the timer says 00:02:59, when she should have said it when the timer read 00:02:00. (However, these errors were corrected when the game was released for Mac OS X.) See more
The Enrichment Center promises to always provide a safe testing environment. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance: the floor here will kill you. Try to avoid it.
Featured in The Orange Box
Written by Jonathan Coulton
Performed by Ellen McLain See more