In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.

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(lead writer), (as Luke Kristjanson) | 4 more credits »
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5 wins & 19 nominations. See more awards »

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Cast

Cast overview, first billed only:
Steven Barr ...
Urdnot Wrex / Refugee (voice)
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Admiral Steven Hackett (voice)
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Ash Sroka ...
Tali'Zorah nar Rayya / Jenna (voice) (as Liz Sroka)
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Major Elena Flores / Rebekah Petrovsky (voice) (as Leigh Allyn Baker)
April Banigan ...
Khalisah Bint Sinan Al-Jilani / Mallene Calis / Protestor (voice)
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Storyline

In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.

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M | See all certifications »

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Release Date:

20 November 2007 (USA)  »

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Box Office

Budget:

$2,700,000 (estimated)
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Did You Know?

Trivia

When the player destroys the final component of the rogue VI (Virtual Intelligence) on Luna, there is a block of binary displayed as the last gasp of the dying VI. The binary displayed is 01001000 01000101 01001100 01010000 which when translated to ASCI reads "help". See more »

Goofs

The timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th. See more »

Quotes

Ashley Williams: [after listening to a message from her sister about how cute Shepard is. Turns around, seeing Shepard right behind her] Please tell me you didn't hear that.
Commander Shepard: Afraid I did.
Ashley Williams: Oh, shoot me now.
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Connections

Featured in Honest Game Trailers: Half-Life 3 (2015) See more »

Soundtracks

M4 Part II
Written and Performed by Faunts
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Frequently Asked Questions

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User Reviews

 
The best game ever by miles

Mass Effect is so addicting it isn't even funny. Before you read this, I must inform you that I am a big wonderer of space, and admirer of all it's beauties.

Anyway, lets start with the character creation. It is masterful. You can literally look at your friend, just like a professional artist, and make him or her as Commander Shepard. Yeah, it's that in-depth. Also, the fact that you can pick your background history, reputation, and military class is one of the best things I have ever seen in a video game. You can literally be, you.

Now we move on to the conversation options. The conversation options have revolutionized video games. Not only do you create your own character, but you get to say what you would as if you were Shepard. In every conversation tree, there is a ruthless thing to say, a good thing to say, and an in-between thing to say. If you are that person who loves to intimidate and be mean, then say what you must with the click of a button. Also, I will mention that you can even make drastic choices with these options. Throughout the game, there will be times where you actually choose if an innocent person (or alien) lives or dies.

The aliens in Mass Effect are so amazingly detailed that it will actually frustrate you that you can't be one of them as a player. It really puzzles me how a group of people could think of so many different models and creatures. There are so many species of aliens in Mass Effect that you will have trouble naming them all even by the fourth or fifth play-through. Not only this, but in the codex, (your information journal) there is a fairly large background paragraph on EVERY species. The developers had to start from scratch hundreds of times to stop and think of the species names, where they came from, how they originated, how they reproduce, what position they have with the council, what kind of personality they have, if they are good in combat, and much, much more.

The story in Mass Effect is absolute brilliance. With all of the aliens already making the game unique enough, the story is even more original. Nothing was taken from Star Wars or any of that (and if it was, they did a great job of making you believe they didn't). From Spectres (a rank among the council) to the Citidel (Huge space station), Mass Effect just keeps the surprises coming.

There are many planets you can go to in Mass Effect, all of which have a unique environment, (and once again a fairly large description of it's population, hours in a day, days in a year, and characteristics. The hours in a day and days in a year are in comparison to Earth.) Most of the planets contain a side mission that you may choose to do or not do. One thing you cannot miss is going to the moon, and looking into the sky to see Earth. If you have ever seen a real life photo of Earth from space, you will realize how amazingly real it looks.

The graphics in Mass Effect are absolute genius, and nothing comes close to comparison. All of the characters look like real people, and the aliens are so fantastically designed that you will think they are standing right in front of you.

The lasting appeal of Mass Effect is so good that it almost becomes a life-waster, but for good reason because of how good the game is. When you kill enemies, you obtain experience points. When you reach a certain amount of experience points, you level up. Every time you level up, you will need more and more experience points to get to the next level. The top level is 60, and when you are at level 60, you are the elite of the elite when it comes to space soldiers (ha ha) It will take about 2-3 beatings of Mass Effect to obtain the level 60 rank, if you do every side mission each time. If you don't do any side missions, and only choose to play the story, it will take about 4-5 beatings.

Mass Effect is the best game to have ever been developed at this point in time. It will remain the greatest for years to come, and when years have past, it will still be ONE of the greatest. It is a legend.


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