In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.



(lead writer), (as Luke Kristjanson) | 4 more credits »
5 wins & 19 nominations. See more awards »





Cast overview, first billed only:
Urdnot Wrex / Refugee (voice)
Commander Shepard (Female) / May O'Connell / Destiny Ascension Navigator / Normandy VI / Refugee / X57 Scientist (voice)
Garrus Vakarian / Turian Merchant (voice)
Commander Shepard (Male) / Delanynder / Opold / Preaching Hanar / Businessman / Salarian Soldier / Thug (voice)
Ash Sroka ...
Tali'Zorah nar Rayya / Jenna (voice) (as Liz Sroka)
Saren Arterius / Balak / General Septimus Oraka / Inamorda / Michael Petrovsky / Krogan Blackmailer / Krogan Bouncer (voice)
Major Elena Flores / Rebekah Petrovsky (voice) (as Leigh Allyn Baker)
April Banigan ...


In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.

Plot Summary | Add Synopsis


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Release Date:

20 November 2007 (USA)  »

Box Office


$2,700,000 (estimated)

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Technical Specs


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Did You Know?


If Urdnot Wrex is in Shepard's team and Shepard speaks to General Septimus in Chora's Den, Wrex makes the comment:"How did your kind ever defeat us?" to which Septimus replies "I may be drunk, Krogan, but you're ugly. And tomorrow I'll be sober." This is a reference to a phrase allegedly spoken by Sir Winston Churchill to Bessie Braddock when she accused him of being drunk. See more »


The timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th. See more »


Commander Shepard: I need to activate the neutron purge.
Mira: I'm sorry, but the proper authorization code is required.
Commander Shepard: [Mumbling] Uh... Sic semper, tyrana...
Commander Shepard: [Coughs]
See more »


References Star Wars: Episode II - Attack of the Clones (2002) See more »


M4 Part II
Written and Performed by Faunts
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Frequently Asked Questions

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User Reviews

9 July 2008 | by See all my reviews

I say this after finishing the Mass Effect on my computer about a minute ago. I was cynical about the game at first, I'm not a fan of RPG games and I'm a devout follower of a certain game critic, one Ben "Yahtzee" Croshaw who seemed to give the game a resounding "meh". Mass Effect can hardly be summarised in such a way.

It's hard to know where to begin so I'll start on a broad scale. The Mass Effect universe is a masterpiece. The political structure, the interaction between different aliens, the aliens themselves and other details all worked together to create a universe more deep and compelling than Star Wars has ever offered. The story itself was delivered incredibly well, the player is gradually given pieces of a considerably complex story in such a way as to ensure no-one gets lost or feels that they're in over their head.

The characters themselves all have their part, they are all deep and although their back stories, (which the player has the option of exploring through conversation with the main characters,) are incredibly detailed and long they are interesting enough to refrain from skipping through and all add to the overall depth of Mass Effect. The voice acting is good, particularly in my opinion the character Garrus Vakarian who was soft-spoken but had a certain quality to his voice that made you slightly wary of him - he became one of my favourite characters for that very reason.

Of course there are faults. There are some remnant bugs that send an engrossed player back to reality, something most dedicated gamers already associate with EA. At times the game caused my graphics card to stop responding requiring a forced restart and generally the loss of a great deal of progress. I'm prepared to blame my aging hardware but it seemed to strike with incredible dramatic timing, destroying some of the more epic moments in the game and forcing me to replay a lot of what had already been done. In a similar line of thought the auto saves simply were not frequent enough - nothing is more irritating than having to play over a large portion of the game; when one expects a quick save to occur, for example after an important cut scene or loading screen, in Mass Effect it simply doesn't.

Another criticism regards the dialogue which was on the whole brilliant; however through the unfortunate restarts and replaying I went through I discovered that although one is generally given three dialogue options, Commander Shepherd at times says the same thing no matter what option you pick. Not a big deal but it is incredibly irritating to have the option to verbally rip into someone but have your character act in the same way if you had picked a more polite option - it seems as though the developers cut corners which just doesn't seem right.

My last criticism relates to side quests rather than the main story. The interplanetary side quests were almost identical: you're dropped off on a barren planet with a few points of interest; you go to a main base, kill a few enemies and you're away again. The planets all looked the same and there were only about three different types of building which were all set out in the same way. There was simply too little in the way of variety, hence the side quests seemed unnecessary – it seemed like too many corners were cut and Mass Effect is simply too good to let that happen. Still on the subject of side quests, as dedicated as I was to explore as much of the game as possible it seemed as though the game was getting frustrated with my dilly-dallying. When part of the story was completed a certain urgency was always implied; "hurry, we don't have much time," "this is our top priority," and so on

  • it seemed that side questing was frowned upon and you felt like a bit

of an idiot when you went to help some scientists or find a rogue group or rescue a hostage while the main antagonist had to be getting an incredible head start.

Oh, and one thing the aforementioned critic did say which was right on the money, the vehicle handles like a fat man on a unicycle.

I feel like I'm nitpicking and in a way I am; Mass Effect is brilliant so the few small faults do stand out. This gives the sequels a few things to work on which is not a bad thing. The most important aspects of the game, being the universe, the characters and the story are perfect and the first instalment of the Mass Effect series gives a base to a saga that has the potential to be extremely exciting.

Mass Effect hasn't converted me to role playing games by any means, as a rule I still find them irritating and confusing. Mass Effect is the exception to this rule though, it's a masterpiece of gaming and storytelling and I simply cannot wait to discover where the series goes from here.

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