In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.



(lead writer), (as Luke Kristjanson) | 4 more credits »
3 wins & 18 nominations. See more awards »





Cast overview, first billed only:
Urdnot Wrex / Refugee (voice)
Commander Shepard (Female) / May O'Connell / Destiny Ascension Navigator / Normandy VI / Refugee / X57 Scientist (voice)
Garrus Vakarian / Turian Merchant (voice)
Commander Shepard (Male) / Delanynder / Opold / Preaching Hanar / Businessman / Salarian Soldier / Thug (voice)
Ash Sroka ...
Tali'Zorah nar Rayya / Jenna (voice) (as Liz Sroka)
Saren Arterius / Balak / General Septimus Oraka / Inamorda / Michael Petrovsky / Krogan Blackmailer / Krogan Bouncer (voice)
Major Elena Flores / Rebekah Petrovsky (voice) (as Leigh Allyn Baker)
April Banigan ...


In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.

Plot Summary | Add Synopsis


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Release Date:

20 November 2007 (USA)  »

Box Office


$2,700,000 (estimated)

Company Credits

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Technical Specs


| (HD)
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Did You Know?


When landing on Earth's moon one can find the wreckage of a probe called "CCCP Luna 23". The Luna 23 is a Russian probe that was sent to the moon in 1974 to bring rock samples back to Earth. It was damaged during it's landing and stranded on the surface. See more »


The timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th. See more »


Kaiden Alenko: Now we have to find... to find...
Commander Shepard: [sees the Thorian] That's... large.
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Referenced in JonTron: Birdemic: The Best Worst Movie Ever (2012) See more »


M4 Part II
Written and Performed by Faunts
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Frequently Asked Questions

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User Reviews

One of the best sci-fi games around, but not without its flaws
17 August 2010 | by (United States) – See all my reviews

When I first began to play this game, the first thing I noticed was the game's incredible graphics. But the graphics aren't all. Mass Effect is truly a unique experience once you begin to enter conversations throughout the game. As opposed to a list of responses that you select in traditional RPGs to which the NPC replies, like in BioWare's former crowning achievement Star Wars: Knights of the Old Republic. In Mass Effect, you can choose from up to six different responses and then see Shepard actually vocalize the response of your choosing. Similarly, the responses can also reflect the character of Shepard that you decide to be: Renegade or Paragon, whichever one has very profound effects on the story and people around you. I have honestly never seen any other video game that does that. Speaking of people around you, the crew is definitely one of the most unique and diverse groups you'll meet... and not just because most of them are alien species in the game, but each character has his or her own personality or lack of personality (ahem, Wrex).

But the game obviously isn't just about conversation, there's combat, exploration, and side quests aplenty. The combat works out pretty well, with Shepard having up to ten biotic and/or tech powers and each teammate having up to eight, some powers being much more devastating than others. I was also impressed and a little overwhelmed when I saw the entire galaxy on a map at my fingertips. Believe me, if you want something to do, there's plenty to explore in Mass Effect. Each system has at least one explorable planet. However, sticking to the main plot only involves five planets and will not last you long at all.

But like I said, the game is not without its flaws. For one, the exploration was fun as long as you're piloting the mako (a cross between a tank and a dune buggy) but you'll quickly see that each explorable planet is in a way the same: a square area with a few areas of interest that you can approach with the mako, making the exploration a little repetitive. Combat was also frustrating because of teammate AI, which would often shoot at a wall thinking it could hit an enemy. I also often saw them use biotic and tech powers in a similar way: hitting nothing but a wall. Another annoying aspect of the combat were the spoils. The inventory system is a mess. Each kill in the game gives you credits which quickly pile up to the point that you have no idea what to do with them, and a lot of kills also give you upgrades to be used in your inventory to modify weapons and armor. These too pile up like credits until you are forced to decide to sell the items or convert them to omni-gel. And finally, one of Mass Effect's biggest issues was texture pop-in. Whenever you load a game, everything around Shepard is a gigantic blur that gradually becomes more and more detailed until it reaches the desired detail level, but it wasn't always fixed because sometimes I'd try to talk to a shopkeeper and his face is a blur of moving colors.

Despite the flaws, the game is at least worth a try.

4 of 4 people found this review helpful.  Was this review helpful to you?

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