Monsters generate their city's power by scaring children, but they are terribly afraid themselves of being contaminated by children, so when one enters Monstropolis, top scarer Sulley finds his world disrupted.
The toys are mistakenly delivered to a day-care center instead of the attic right before Andy leaves for college, and it's up to Woody to convince the other toys that they weren't abandoned and to return home.
A young Carl Fredrickson meets a young adventure-spirited girl named Ellie. They both dream of going to a lost land in South America. 70 years later, Ellie has died. Carl remembers the promise he made to her. Then, when he inadvertently hits a construction worker, he is forced to go to a retirement home. But before they can take him, he and his house fly away. However, he has a stowaway aboard: an 8-year-old boy named Russell, who's trying to get an Assisting the Elderly badge. Together, they embark on an adventure, where they encounter talking dogs, an evil villain and a rare bird named Kevin. Written by
The villain Charles Muntz is named after Charles Mintz, the Universal Pictures executive who in 1928 stole Walt Disney's production rights to his highly-successful "Oswald the Lucky Rabbit" cartoon series. This led Walt Disney to create Mickey Mouse, who soon eclipsed Oswald in popularity. See more »
Soon after the house is first launched and has clipped two TV aerials, an external shot of the house roof shows the weather vane rotating so the arrow is pointing south. This indicates the wind is blowing from south to north, and could not possibly take the house to South America. See more »
Movietown News presents, "Spotlight on Adventure." What you are now witnessing is footage never before seen by civilized humanity: a lost world in South America. Lurking in the shadow of majestic Paradise Falls, it sports plants and animals undiscovered by science. Who would dare set foot on this inhospitable summit? Why, our subject today, Charles Muntz!
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The photographs of characters shown during the end credits thematically match the crew members' positions, as do the "Wilderness Explorer" badges that also appear. See more »
I was lucky enough to get a ticket to a special pre-release screening of Up at Pixar studios in Emeryville, organized by the San Francisco Film Society. After a hour-long reception in the atrium of their beautiful main building we went through some rigorous security (metal detectors!) and were treated to an hilarious short (Partly Cloudy) and Pixar's new high water mark, Up.
My favorites to date have definitely been Wall-E and the Incredibles, and Up is another slightly-left-of-center masterpiece. The emotional impact of the beautiful, wordless summation of Carl's life that opens the movie is the bass note that resonates through the whole film and is at least as affecting as the scene in Wall-E when he holds his own hands while watching Hello Dolly. The rest of the movie, of course, is breathtaking on just about every level, especially the tactile quality of all the characters and textures and the completely realized weather effects and action scenes. With no "new" technical milestones (fur in Monsters, Inc., water in Finding Nemo, realistic camera effects in Wall- E), the design is the main focus, from the hilariously stylized characters to the amazing setting of the tepui.
As the associate producer who participated in the Q&A following the movie pointed out, the past three Pixar movies have not been easy sells to their parent company Disney (they'll be back in familiar territory with Toy Story 3 and Cars 2), but Pixar's commitment to inventive, story-driven films continues to pay off here. All of the good press is true, and I can't wait to see it again. Thanks for staying true to yourselves Pixar!
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