In a future mind-controlling game, death row convicts are forced to battle in a 'Doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive thirty sessions in order to be set free. Or won't he?
A frustrated man decides to take justice into his own hands after a plea bargain sets one of his family's killers free. He targets not only the killer but also the district attorney and others involved in the deal.
Set in a futuristic world where humans live in isolation and interact through surrogate robots, a cop is forced to leave his home for the first time in years in order to investigate the murders of others' surrogates.
Set in the near future when artificial organs can be bought on credit, it revolves around a man who struggles to make the payments on a heart he has purchased. He must therefore go on the run before said ticker is repossessed.
Lincoln Six Echo is just like everyone else - he's waiting to go to the Island, the only place left in the world to actually live a life. Thousands of people stay at a facility waiting to ... See full summary »
A bounty hunter learns that his next target is his ex-wife, a reporter working on a murder cover-up. Soon after their reunion, the always-at-odds duo find themselves on a run-for-their-lives adventure.
Jerry and Rachel are two strangers thrown together by a mysterious phone call from a woman they have never met. Threatening their lives and family, she pushes Jerry and Rachel into a series of increasingly dangerous situations, using the technology of everyday life to track and control their every move.
Ex-con Jensen Ames is forced by the warden of a notorious prison to compete in our post-industrial world's most popular sport: a car race in which inmates must brutalize and kill one another on the road to victory.
Ken Castle is extremely rich, popular and powerful since he invented and started exploiting the virtual online parallel reality games, in which people can either pay as user or be paid as 'actor' in a system of mind-control. The ultimate version, Slayers, fields death row convicts as gladiators in a desperate dim bid for survival, which no-one made yet. The champion, John 'Kable' Tillman, was scheduled to die just before he'ld gain release, but he persuades his teenage 'handler' to hand over the rains so he can fully use his talents and experience. Thus Kable escapes to freedom, only to be chased illegally by Castle's men, yet fights back all the way to his HQ and challenges his evil hidden plans. Written by
The Bad Touch
Written by Jimmy Pop (as James M. Franks)
Performed by Bloodhound Gang (as The Bloodhound Gang)
Courtesy of Republic/Geffen Records
Under license from Universal Music Enterprises See more »
Three films in one -- nuanced & stimulating in every way
The premise of "Gamer" is resoundingly simple: What if gamers could control actual people? Coming into the theater, due to the simple premise and embarrassingly poor marketing of the film, I was expecting a brainless, adolescently indulgent action flick. What I got was a mind-blowing surprise.
"Gamer" is three films in one: (1) Subculture examination of the gamer ethos; (2) Pulse-pounding action movie; (3) Thought-provoking science fiction piece.
As others have mentioned, this film truly brings the gamer experience to the big screen. The battle shots bring MMORPG first-person shooters to real life, and the Sims/Second Life-like scenes played just as true, right down to the robotic, singlemindedly determined motion of the characters. The directors obviously spent many long hours gaming in preparation for this film (or just for fun).
As an action film, "Gamer" holds its own, delivering plenty of fights, battle scenes, and adrenaline-soaked moments. Hollywood knows how to do action, and in "Gamer" you see some of what it has learned from films like "The Matrix", "Saving Private Ryan", and others. I won't say too much, but there's a particularly juicy scene involving some kind of giant snowplow.
"Gamer" shines most brightly, and most unexpectedly, as a science fiction piece. The film interweaves themes familiar to our 2009 reality, including economic desperation, prison overcrowding, the fallout of materialism, and technology naively promoted as a panacea for society's ills.
"Gamer" shows us a society addicted to technology at the expense of facing reality. Masses of gamers, locked in adolescence or enraptured by the promise of mindless self-indulgence without consequence, living solely through their avatars. Desperate segments of society, the poor and criminal, who have surrendered control of their bodies to the will of gamers. A populace that embraces televised war games as a solution to prison overcrowding, rather than addressing the true causes of mass imprisonment. The megalomaniacal pushers of technology running largely unchecked as the masses surrender control.
Michael C. Hall delivers a breakout silver screen performance as the multifaceted Ken Castle -- after his great work in Six Feet Under, this is another power move for his career. Kyra Sedgwick nails her cougar reporter character, who begins the film as another no-conscience profiteer but becomes more through the course of the film. And Gerard Butler plays the hero archetype admirably, as every bit of the man who his spoiled teenage gamer-puppeteer cannot become.
"Gamer" may end up as a cult classic, a slowly growing mainstream success, or could stay underrated indefinitely, but it's definitely worth a view.
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