In a future mind-controlling game, death row convicts are forced to battle in a 'doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive 30 sessions in order to be set free. Or won't he?
Set in a futuristic world where humans live in isolation and interact through surrogate robots, a cop is forced to leave his home for the first time in years in order to investigate the murders of others' surrogates.
Ex-con Jensen Ames is forced by the warden of a notorious prison to compete in our post-industrial world's most popular sport: a car race in which inmates must brutalize and kill one another on the road to victory.
Dr. Bruce Banner, thanks to a gamma ray experiment gone wrong, transforms into a giant green-skinned hulk whenever his pulse rate gets too high. Meanwhile, a soldier uses the same technology to become an evil version of the original.
When a cure is found to treat mutations, lines are drawn amongst the X-Men, led by Professor Charles Xavier, and the Brotherhood, a band of powerful mutants organized under Xavier's former ally, Magneto.
A robotic warrior from a post-apocalyptic future travels back in time to protect a 20-year old drifter and his future wife from an most advanced robotic assassin and to ensure they both survive a nuclear attack.
Set in a future-world where humans can control other humans in mass-scale, multi-player online gaming environments, a star player from a game called "Slayers" looks to regain his independence while taking down the game's mastermind. Written by
Another mistake of writing "kable" using Arabic letters is that they are not connected. In languages where Arabic letters are used for writing, letters of a word should be connected otherwise it is not readable (or very difficult to read). See more »
Look at it. The new face of Slayers. Pure, crystalized horror. Two stories high and bathed in bloody red. He is what they want.
They love Kable.
They do now, but when they watch their hero die right in front of their eyeballs so sharp and vivid it feels like you could reach out and touch the wet flesh, they're going to change their point of view. They'll be seduced by the power of violence; the dominance. It's human nature.
Kable's made it through 28 battles. Every player in the...
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Three films in one -- nuanced & stimulating in every way
The premise of "Gamer" is resoundingly simple: What if gamers could control actual people? Coming into the theater, due to the simple premise and embarrassingly poor marketing of the film, I was expecting a brainless, adolescently indulgent action flick. What I got was a mind-blowing surprise.
"Gamer" is three films in one: (1) Subculture examination of the gamer ethos; (2) Pulse-pounding action movie; (3) Thought-provoking science fiction piece.
As others have mentioned, this film truly brings the gamer experience to the big screen. The battle shots bring MMORPG first-person shooters to real life, and the Sims/Second Life-like scenes played just as true, right down to the robotic, singlemindedly determined motion of the characters. The directors obviously spent many long hours gaming in preparation for this film (or just for fun).
As an action film, "Gamer" holds its own, delivering plenty of fights, battle scenes, and adrenaline-soaked moments. Hollywood knows how to do action, and in "Gamer" you see some of what it has learned from films like "The Matrix", "Saving Private Ryan", and others. I won't say too much, but there's a particularly juicy scene involving some kind of giant snowplow.
"Gamer" shines most brightly, and most unexpectedly, as a science fiction piece. The film interweaves themes familiar to our 2009 reality, including economic desperation, prison overcrowding, the fallout of materialism, and technology naively promoted as a panacea for society's ills.
"Gamer" shows us a society addicted to technology at the expense of facing reality. Masses of gamers, locked in adolescence or enraptured by the promise of mindless self-indulgence without consequence, living solely through their avatars. Desperate segments of society, the poor and criminal, who have surrendered control of their bodies to the will of gamers. A populace that embraces televised war games as a solution to prison overcrowding, rather than addressing the true causes of mass imprisonment. The megalomaniacal pushers of technology running largely unchecked as the masses surrender control.
Michael C. Hall delivers a breakout silver screen performance as the multifaceted Ken Castle -- after his great work in Six Feet Under, this is another power move for his career. Kyra Sedgwick nails her cougar reporter character, who begins the film as another no-conscience profiteer but becomes more through the course of the film. And Gerard Butler plays the hero archetype admirably, as every bit of the man who his spoiled teenage gamer-puppeteer cannot become.
"Gamer" may end up as a cult classic, a slowly growing mainstream success, or could stay underrated indefinitely, but it's definitely worth a view.
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