In a future mind-controlling game, death row convicts are forced to battle in a 'doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive 30 sessions in order to be set free. Or won't he?
Ex-con Jensen Ames is forced by the warden of a notorious prison to compete in our post-industrial world's most popular sport: a car race in which inmates must brutalize and kill one another on the road to victory.
A frustrated man decides to take justice into his own hands after a plea bargain sets one of his family's killers free. He targets not only the killer but also the district attorney and others involved in the deal.
Set in a futuristic world where humans live in isolation and interact through surrogate robots, a cop is forced to leave his home for the first time in years in order to investigate the murders of others' surrogates.
A bounty hunter learns that his next target is his ex-wife, a reporter working on a murder cover-up. Soon after their reunion, the always-at-odds duo find themselves on a run-for-their-lives adventure.
Set in a future-world where humans can control other humans in mass-scale, multi-player online gaming environments, a star player from a game called "Slayers" looks to regain his independence while taking down the game's mastermind. Written by
In an unusual move, the film was actually shot for the 2.40:1 aspect ratio. However, the first edited scenes were done with the unmatted image, but subsequently masked to 2.40:1. The directors preferred the 1.85:1 version, which allowed the audience to see more information and accommodated the handheld camerawork better, and so the aspect ratio was switched. Miraculously, no boom mics needed to be digitally erased from the previously-unused picture information. See more »
After Smith's show Castle and Gina have a conversation, and in different shots Ken is and is not licking his lollipop. See more »
I'm wired too. I replaced 98% of my own noodle with nano-tissue years ago. But mine's different. It's built to send, to transmit, whereas every other nano-cell that I've put out there, including the ones in your head Kable, are designed to receive. I think it, you do it. We're talking every Slayer, everyone in Society city. I believe your better half would fall under that category, provided they were within range of my transmitters.
Very nice, Castle. So you got an army of psychotics and ...
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Three films in one -- nuanced & stimulating in every way
The premise of "Gamer" is resoundingly simple: What if gamers could control actual people? Coming into the theater, due to the simple premise and embarrassingly poor marketing of the film, I was expecting a brainless, adolescently indulgent action flick. What I got was a mind-blowing surprise.
"Gamer" is three films in one: (1) Subculture examination of the gamer ethos; (2) Pulse-pounding action movie; (3) Thought-provoking science fiction piece.
As others have mentioned, this film truly brings the gamer experience to the big screen. The battle shots bring MMORPG first-person shooters to real life, and the Sims/Second Life-like scenes played just as true, right down to the robotic, singlemindedly determined motion of the characters. The directors obviously spent many long hours gaming in preparation for this film (or just for fun).
As an action film, "Gamer" holds its own, delivering plenty of fights, battle scenes, and adrenaline-soaked moments. Hollywood knows how to do action, and in "Gamer" you see some of what it has learned from films like "The Matrix", "Saving Private Ryan", and others. I won't say too much, but there's a particularly juicy scene involving some kind of giant snowplow.
"Gamer" shines most brightly, and most unexpectedly, as a science fiction piece. The film interweaves themes familiar to our 2009 reality, including economic desperation, prison overcrowding, the fallout of materialism, and technology naively promoted as a panacea for society's ills.
"Gamer" shows us a society addicted to technology at the expense of facing reality. Masses of gamers, locked in adolescence or enraptured by the promise of mindless self-indulgence without consequence, living solely through their avatars. Desperate segments of society, the poor and criminal, who have surrendered control of their bodies to the will of gamers. A populace that embraces televised war games as a solution to prison overcrowding, rather than addressing the true causes of mass imprisonment. The megalomaniacal pushers of technology running largely unchecked as the masses surrender control.
Michael C. Hall delivers a breakout silver screen performance as the multifaceted Ken Castle -- after his great work in Six Feet Under, this is another power move for his career. Kyra Sedgwick nails her cougar reporter character, who begins the film as another no-conscience profiteer but becomes more through the course of the film. And Gerard Butler plays the hero archetype admirably, as every bit of the man who his spoiled teenage gamer-puppeteer cannot become.
"Gamer" may end up as a cult classic, a slowly growing mainstream success, or could stay underrated indefinitely, but it's definitely worth a view.
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