In a future mind-controlling game, death row convicts are forced to battle in a 'Doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive thirty sessions in order to be set free. Or won't he?
A frustrated man decides to take justice into his own hands after a plea bargain sets one of his family's killers free. He targets not only the killer but also the district attorney and others involved in the deal.
A bounty hunter learns that his next target is his ex-wife, a reporter working on a murder cover-up. Soon after their reunion, the always-at-odds duo find themselves on a run-for-their-lives adventure.
Ken Castle is extremely rich, popular and powerful since he invented and started exploiting the virtual online parallel reality games, in which people can either pay as user or be paid as 'actor' in a system of mind-control. The ultimate version, Slayers, fields death row convicts as gladiators in a desperate dim bid for survival, which no-one made yet. The champion, John 'Kable' Tillman, was scheduled to die just before he'ld gain release, but he persuades his teenage 'handler' to hand over the reins so he can fully use his talents and experience. Thus Kable escapes to freedom, only to be chased illegally by Castle's men, yet fights back all the way to his HQ and challenges his evil hidden plans. Written by
(at around 19 mins) The news anchors are played by Psych (2006) co-stars James Roday and Maggie Lawson who as of the film's release, were also in their third year of a relationship. See more »
(at around 43 mins) In the scene where it reads "Kables Last Stand" on three separate buildings, the furthest left building has the original banner reflection of the middle building in place of the word "Last", including an NBC logo at the bottom. See more »
[while struggling with Kable]
I think it... you-fucking-do-it!
Look at this knife... imagine me sticking it into your gut. Think about it. Make it real!
[Slowly, the knife reverses and Kable stabs Castle in the gut. Castle screams and chokes]
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My movie philosophy: don't blame a movie for not being what it's not meant to be.
To enjoy a movie, you don't need the movie to be amazing, great, or even good (sometimes). You just need to know what you should expect.
So what do you expect from gamer? If you want gore, violence, blood, nudity...go ahead and see it. If you want Gerald Butler running around shooting people, fighting people, baring his muscles and looking tough like action heroes do, go ahead and see it. If you want Michael C. Hall playing an evil guy trying to take over the world, and baring his muscles, and even showing off his Broadway background a little bit, go ahead and see it. (but you'd be a little disappointed since he shows up less than you'd expect as this is quite a short movie, only 1.5 hours). Even if you want to see some hot lesbian actions probably imagined by very non-lesbian people, or a cute teenage boy who probably isn't supposed to do anything other than being a cute teenage boy...go ahead and see it.
But If you want go in and find some surprise- and twist-filled plot, some complicated multi-layer character development, or some brilliant insight into society or even humanity, then no, don't go see Gamer.
The problem is, if you are really expecting the later things I mentioned, I think it's partially you fault that you are going to spend one and a half hour of your precious time sitting in a theater suffering from this movie and then hate it with a passion. Because really, those aren't what Gamer is meant to be, even though some people may actually believe that they are.
The reality is that while not what many would call a great (or even good) movie, Gamer could be thoroughly enjoyed, as long as you know what it should be. Because I think it's everything it set out to be. You just need to (maybe grudgingly) accept what it's supposed to be and either enjoy it for what it is, or realize that it's not a movie for your high level of intelligence and ignore it completely.
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