In a future mind-controlling game, death row convicts are forced to battle in a 'doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive 30 sessions in order to be set free. Or won't he?
A frustrated man decides to take justice into his own hands after a plea bargain sets one of his family's killers free. He targets not only the killer but also the district attorney and others involved in the deal.
Set in a futuristic world where humans live in isolation and interact through surrogate robots, a cop is forced to leave his home for the first time in years in order to investigate the murders of others' surrogates.
A bounty hunter learns that his next target is his ex-wife, a reporter working on a murder cover-up. Soon after their reunion, the always-at-odds duo find themselves on a run-for-their-lives adventure.
Disgraced former Presidential guard Mike Banning finds himself trapped inside the White House in the wake of a terrorist attack; using his inside knowledge, Banning works with national security to rescue the President from his kidnappers.
In London, a real-estate scam puts millions of pounds up for grabs, attracting some of the city's scrappiest tough guys and its more established underworld types, all of whom are looking to get rich quick. While the city's seasoned criminals vie for the cash, an unexpected player -- a drugged out rock 'n' roller presumed to be dead but very much alive -- has a multi-million dollar prize fall into... See full summary »
Set in a future-world where humans can control other humans in mass-scale, multi-player online gaming environments, a star player from a game called "Slayers" looks to regain his independence while taking down the game's mastermind. Written by
The opening montage of time-lapse shots and other scenes of the world where we see ads for Kable and/or graffiti of Ken Castle overlaid on buildings or walls are mostly taken from Ron Fricke's wordless film Baraka (1992), for example, the shots of the Giza Pyramids, India, homeless man sleeping under a bridge among others. See more »
(at around 23 mins) In one scene, John gets some kind of brain bits in his face after a head gets blown off in front of him. A couple shots later, the bits are gone. See more »
Who aims? The player or the slayer?
I'm the hand. Someone, somewhere else is the eye.
That's tripped out, man.
Sometimes, they take over completely. Move you around like a robot. But that don't work so good.
Right, the "ping," they talk about that. The time it takes for the Slayer to respond to the player's commands.
Whatever they call it, when you're in the game, a slice of a second is the difference between living and dying. When that trigger pulls... it's ...
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an abstract view of how users interact with their avatars
The movie was fairly good. Even though slayers should have been more defined, it did explain the basics of it (make it to the save point alive). The movie being "abstract" worked very well for everything besides the slayers sequences, but those were surprisingly short. Something that I thought they did very well though is showing how the user interacts with their character. In MMO's today, you have a-holes who will screw up other people's fun and during one of the society scenes, there is an example of this with the roller blading. Its made even more powerful by people laughing at other people 's injuries, disgracing of dead bodies, etc. because its the icons (avatars) getting abused, not the users.
From an academic standpoint, this movie is great since it shows off how sick and uncaring people can be when its not their bodies being abused or shot at.
Anyways, if you want to see this movie, I warn you that there it is rated R for good reasons. It made me think that they should separate the R-rating into R1 and R2 or R and RR. This is because many R movies are lite-R's (some swearing, some nudity, some blood, but nothing out-of-control so to speak) and many other R movies are heavy-R's (i.e. saw, many cheesy horror flicks, and this movie)
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