Lucy and Edmund Pevensie return to Narnia with their cousin Eustace where they meet up with Prince Caspian for a trip across the sea aboard the royal ship The Dawn Treader. Along the way they encounter dragons, dwarves, merfolk, and a band of lost warriors before reaching the edge of the world.
It's Harry's third year at Hogwarts; not only does he have a new "Defense Against the Dark Arts" teacher, but there is also trouble brewing. Convicted murderer Sirius Black has escaped the Wizards' Prison and is coming after Harry.
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
Alice, an unpretentious and individual 19-year-old, is betrothed to a dunce of an English nobleman. At her engagement party, she escapes the crowd to consider whether to go through with the marriage and falls down a hole in the garden after spotting an unusual rabbit. Arriving in a strange and surreal place called "Underland," she finds herself in a world that resembles the nightmares she had as a child, filled with talking animals, villainous queens and knights, and frumious bandersnatches. Alice realizes that she is there for a reason--to conquer the horrific Jabberwocky and restore the rightful queen to her throne. Written by
Jim Beaver <email@example.com>
Alice unlocks the tiny door when she first finds the key. The door magically closes but we don't hear it lock and we don't see Alice re-lock it. It is locked after Alice drinks from the bottle. See more »
Charles, you have lost your senses? This picture is impossible.
Precisely. Gentlemen, the only way to achieve the impossible, is to believe it's possible.
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The ending credits have flowers going from dead to blooming, a sun rising and setting, and vines moving around. See more »
I loved "Alice's Adventures in Wonderland" and remember it as an amazing and timeless adventure indeed. Alice wanders around in a world so enigmatic and unstable that you never know what will happen next, and what twist will put Alice in just new trouble, often unintentionally and tragically made worse by her own doing. Now this is all exactly what this movie does not have. After Alice arrives in the new 'underland', you will soon be in on the entire story: It is two sides, good against evil, and Alice is to slay a monster. Not a single second is unexpected. Nor are there any twists. (But even the first minutes are astonishingly wanting any concept: Scenes without any real characters rush by, there is no focus of attention in the opening.) But most of all, my understanding of then brand "Alice" is that she originally wanders around a dream land that confronts her with her own self, her anxieties, her shadowy anticipation that things will not be all nice and easy, all taking shape in landscapes, characters and events painted in dream-language. Of this essence, it should be no problem to create a movie that really leaves an impression - let alone, if Tim Burton is in the team. But there is nothing, nothing of this concept in this movie. Instead of joining a charismatic and mature character on the journey through her own dismal, natural instabilities that every one carries inside, the story here is already written, and Alice is only to follow marked footprints. For the only reason that... she is the one foretold to do it. There is merely the most silly 'hollywood-intellectualism', where 'good against evil' must be taken as, like, certainly some sort of metaphor representing all our everyday struggles, and it is so much about decision making and all... I'm devastated. Eventually, Tim Burton has added his potential for design to a movie completely without content. The only metaphor I see is Lewis Carroll appearing at the end in the figure of the Jabberwokie, and Alice, slaying him. Carroll is dead, long live 'Alice does Hollywood'.
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