Sharon Da Silva believes that she is on the run with her adoptive father because he killed a man in self-defense when she was young. Now on the eve of her 18th birthday, living under the alias of Heather Mason, plagued by horrific nightmares and the disappearance of her father, Sharon discovers he has been protecting her from a religious cult called the Order of Valtiel. The revelation leads her deeper into a demonic world that threatens to trap her forever in a place known as Silent Hill. Written by
I'll first of all point out that I am quite the Silent Hill fan before explaining that this director did not get the point of Silent Hill.
The games and indeed some aspects of the last film provoked fear through the unknown, the fact that the characters were totally lost and on their own in a place where anything could happen. The creatures were scary and the less we knew about them, the scarier they were. In the last film the acting was great and there was plenty of suspense, and a decent director and art team running the project.
This one had some great visuals, the environments were great to look at. The CGI effects however, were not. Neither was the poor use of the actors talent, and the over use of extra human characters and monsters. These combined with a terrible attempt to almost follow the 3rd game TOO closely whilst remaining loyal to the first film, makes for a bad experience. It's nice to see that the director here tried to make a nice little tie in with both the games and the film, but the last film wandered into it's own little story, which luckily turned out well. he should have stuck to following the games, or the last film instead of both. Then he needed to write up some less cliché' lines for the actors.
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