A man enters a machine called the Animus that lets him relive the memories of his ancestor, a 12th century assassin named Altair.

Director:

(as Patrice Desilets)
Reviews
2 wins & 18 nominations. See more awards »
Edit

Cast

Cast overview, first billed only:
...
Lucy Stillman (voice)
...
Altair (voice)
...
Desmond Miles / Abbas (voice)
...
Warren Vidic (voice)
Peter Renaday ...
Al Mualim (voice)
...
Malik A-Sayf / Damascus City Guard / Jerusalem City Guard / Kingdom Guard / Abu'l Nuqond's Guard (voice)
...
Acre Bureau Leader / Damascus City Guard / Jerusalem City Guard (voice)
...
Damascus Bureau Leader / Damascus City Guard / Jerusalem City Guard / Acre City Guard / Kingdom Guard (voice)
Jean-Philippe Dandenaud ...
Robert de Sable (voice)
...
Tamir (voice)
Hubert Fielden ...
Garnier De Naplouse / Monk (voice)
...
Talal / Masun / Rauf / Kadar A-Sayf / Damascus Eavesdropping Target / Damascus Pickpocketing Target (voice) (as Jake Eberly)
...
William De Montferrat / Damascus Informer (voice)
...
Jubair Al-Hakim / Abu'l Nuqund / Jerusalem Interrogation Target (voice)
...
Majd Addin / Damascus Eavesdropping Target / Damascus Interrogation Target / Damascus Pickpocketing Target / Jerusalem Interrogation Target / Masyaf Greeter (voice)
Edit

Storyline

A man enters a machine called the Animus that lets him relive the memories of his ancestor, a 12th century assassin named Altair.

Plot Summary | Plot Synopsis


Certificate:

M | See all certifications »

Parents Guide:

 »
Edit

Details

Official Sites:

|

Country:

Language:

| | | | |

Release Date:

13 November 2007 (USA)  »

Also Known As:

Assassin's Creed I  »

Company Credits

Production Co:

 »
Show detailed on  »

Technical Specs

Color:

See  »
Edit

Did You Know?

Trivia

Altair is missing a finger on his left hand; unlike the rest of his order. Theories are that he had the finger removed to accommodate a blade of his own design. See more »

Quotes

Al Mualim: I applied my heart to know wisdom, and to know madness and folly. I perceive that this also was a chasing at the wind. For in much wisdom, is much grief. And he that increaseth knowledge, increaseth sorrow.
See more »

Connections

Referenced in Metal Gear Solid 4: Guns of the Patriots (2008) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Let down by a poor marketing strategy and repetitive gameplay.
17 June 2008 | by (Vancouver Canada) – See all my reviews

I'd like to start this off by proving my networth by saying Jade is hot.

Anyways, onto the game itself. I don't see why people are having an orgasm over this game. I played the PC version of it, and basically the game seemed to be, at least to me, holding down the right mouse button while holding spacebar. This took care of running, and climbing over any object. In combat, all you have to do is hold right mouse button, and then left click when someone attacks. You've just beaten the game.

The pre-assassination missions are repetitive and boring. You pick-pocket, kill some guards, grab some flags, beat someone up, or run to another agent. Thankfully you only have to do 3 of these.

Another complaint I had was the "free-roaming" which wasn't always free. It always impressed me that I could see a chapel in the distance, only to be blocked by a wall of black fog.

Story-wise, it tells itself mainly through minor banter and emails. You can take yourself through the whole game without reading the emails, which I would recommend. I do this because it keeps you from finding out enough to be mangry as balls at the ending.

Gameplay can be clunky, it's nice to finish saving a civilian while guards run up wondering what's wrong only to have your camera fixed on the vigilantes for the 1000000 time causing the guards to engage you. Which leads me on to my next point, losing guards. Apparently there's only 4 ways to lose guards; hay, benches, stoic scholars, and roof gardens. All the guards have a radio, which alerts guards in new areas to your presence, so don't think you can lose them in crowds.

Overall the game looks nice, and plays smooth, the story is under-driven and weak, Sound is good (apart from the repetitive talking of the revolution talkers, and Altair's terrible emotionless voice which sweats brooding hero speak), Gameplay and camera controls are average, with their share of clunky bits, and there's no reason at all to play the game again.

I gave it a 5/10 because it wanted to be thief, but failed so desperately. If you're looking for stealth, this game doesn't have it, there's no stealth AT ALL, Free-roaming is strangled, a galloping horse is a crime against humanity, and lepers can beat the tar out of you.

Grab Thief 2: Deadly Shadows if you want immersive stealth/assassination.

Skip this one, you won't be sad.


8 of 24 people found this review helpful.  Was this review helpful to you?

Contribute to This Page

Create a character page for:
?