Shadowrun is an action RPG of epic proportions. You take on the role of Joshua, a Shadowrunner out to discover who murdered his brother. Along the way you get into street brawls, deadly gunfights, run the Matrix, slip into and out of the MegaCorps, explore the wild wilderness and deal with every low-life mage and high-tech cyber Street Samurai in Seattle. With an overhead view for physical combat and a third person POV view when on Matrix runs, the game allows two other characters to join your party, temporarily of 'for life'. Written by
It's time for another run, Chummer!
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Did You Know?
After handing over licensing rights to the company Data East for the Super Nintendo version of the game; the game's creators (Jordan Weisman, Bob Charrette and Paul Hume) were dismayed at the removal of the combat system and the lack of proper tone (dark and foreboding) and approached Blue Sky Software, then an arm of Sega of America, about an "SSI-like CRPG on a console". The game took almost nine months to complete with a team of 16 and was so heavy on the back-end math during combat, "RAM flipping" was used to augment the Genesis' limited memory capabilities; it is for this same reason that only three classes were selectable (Gator Shaman, Decker and Street Samurai with mages unplayable). The game, now, is more famously known as being the inspiration for Greg Muzyka to leave the field of medicine after graduation and start BioWare. See more