| Photos (See all 71 | slideshow) | Videos (see all 9) |
| Ben Burtt | ... | WALL·E / M-O (voice) | |
| Elissa Knight | ... | EVE (voice) | |
| Jeff Garlin | ... | Captain (voice) | |
| Fred Willard | ... | Shelby Forthright, BnL CEO | |
| MacInTalk | ... | AUTO (voice) | |
| John Ratzenberger | ... | John (voice) | |
| Kathy Najimy | ... | Mary (voice) | |
| Sigourney Weaver | ... | Ship's Computer (voice) | |
| Lori Alan | ... | (voice) | |
| Bob Bergen | ... | (voice) | |
| John Cygan | ... | (voice) | |
| Pete Docter | ... | (voice) | |
| Paul Eiding | ... | (voice) | |
| Donald Fullilove | ... | (voice) (as Don Fullilove) | |
| Teresa Ganzel | ... | (voice) | |
| Jess Harnell | ... | (voice) | |
| Sherry Lynn | ... | (voice) | |
| Mickie McGowan | ... | (voice) | |
| Laraine Newman | ... | (voice) | |
| Teddy Newton | ... | Steward Bots (voice) | |
| Jeff Pidgeon | ... | (voice) | |
| Jan Rabson | ... | (voice) | |
| Lori Richardson | ... | (voice) | |
| Andrew Stanton | ... | (voice) | |
| Jim Ward | ... | (voice) | |
| Colette Whitaker | ... | (voice) | |
| Kim Kopf | ... | Hoverchair Mother (voice) | |
| rest of cast listed alphabetically: | |||
| Angus MacLane | ... | BURN-E (voice) (uncredited) | |
| Niki McElroy | ... | Pool Mother (voice) (uncredited) | |
| Garrett Palmer | ... | Blond Boy in Commercial (voice) (uncredited) | |
| Kai Steel Smith | ... | Brunette Boy in commercial (voice) (uncredited) | |
Directed by | |||
| Andrew Stanton | |||
Writing credits | ||
| Andrew Stanton | (original story) & | |
| Pete Docter | (original story) | |
| Andrew Stanton | (screenplay) & | |
| Jim Reardon | (screenplay) | |
Produced by | |||
| Lindsey Collins | .... | co-producer | |
| John Lasseter | .... | executive producer | |
| Gillian Libbert | .... | line producer: live action | |
| Jim Morris | .... | producer | |
| Thomas Porter | .... | associate producer | |
Original Music by | |||
| Thomas Newman | (original score composed by) | ||
Film Editing by | |||
| Stephen Schaffer | |||
Casting by | |||
| Natalie Lyon | |||
| Kevin Reher | |||
Production Design by | |||
| Ralph Eggleston | |||
Makeup Department | |||
| Karen Bradley | .... | makeup artist | |
| Gretchen Davis | .... | key makeup artist | |
Production Management | |||
| Joshua Hollander | .... | production manager | |
| Andrea Warren | .... | production manager | |
Second Unit Director or Assistant Director | |||
| Janet Nielsen | .... | assistant director | |
Art Department | |||
| James S. Baker | .... | storyboard artist | |
| Bert Berry | .... | art director: shading | |
| Nelson 'Rey' Bohol | .... | set designer | |
| Zoe Boxer | .... | production coordinator | |
| Brian Christian | .... | previsualisation artist | |
| Anthony Christov | .... | art director: set | |
| Jason Deamer | .... | art director: characters | |
| Ricardo F. Delgado | .... | development artist | |
| Brian Fee | .... | storyboard artist | |
| Daniel Holland | .... | production artist | |
| Mark Cordell Holmes | .... | art director: graphics | |
| Catherine Kelly | .... | graphic designer | |
| Ellen Moon Lee | .... | graphic designer | |
| Angus MacLane | .... | production artist | |
| Angus MacLane | .... | storyboard artist | |
| Scott Morse | .... | design lead | |
| Scott Morse | .... | storyboard artist | |
| Becky Neiman | .... | graphics | |
| Becky Neiman | .... | production coordinator | |
| Kevin O'Brien | .... | storyboard artist | |
| Jay Shuster | .... | sketch artist | |
| Peter Sohn | .... | storyboard artist | |
| Justin Wright | .... | storyboard artist | |
| Bruce Zick | .... | visual development | |
Sound Department | |||
| Chris Barron | .... | digital sound transferer (as Christopher Barron) | |
| Ben Burtt | .... | character voice designer | |
| Ben Burtt | .... | sound designer | |
| Ben Burtt | .... | sound re-recording mixer | |
| Ben Burtt | .... | supervising sound editor | |
| Sean Byrne | .... | sound re-recordist | |
| Vince Caro | .... | original dialogue mixer | |
| Dustin Cawood | .... | sound effects editor | |
| Frank Clary | .... | foley recordist | |
| John Countryman | .... | digital sound transferer | |
| Teresa Eckton | .... | sound effects editor | |
| Coya Elliott | .... | assistant supervising sound editor | |
| Sean England | .... | foley recordist | |
| Jonathan Greber | .... | digital sound transferer | |
| E.J. Holowicki | .... | additional sound designer | |
| Bobby Johanson | .... | additional dialogue recordist | |
| Doc Kane | .... | original dialogue mixer | |
| Zach Martin | .... | sound mix technician | |
| Tom Myers | .... | sound re-recording mixer | |
| Al Nelson | .... | sound effects editor | |
| Juan Peralta | .... | foley editor | |
| Frank Rinella | .... | foley mixer | |
| Ronald G. Roumas | .... | recordist | |
| Kevin Sellers | .... | foley editor | |
| Michael Semanick | .... | sound re-recording mixer | |
| Tony Sereno | .... | sound mix technician | |
| Steve Slanec | .... | adr editor | |
| Clint Smith | .... | sound recordist | |
| Patrick Spain | .... | assistant mix engineer | |
| Dennie Thorpe | .... | foley artist | |
| Jana Vance | .... | foley artist | |
| Matthew Wood | .... | supervising sound editor | |
| Caroline Cannizzaro | .... | foley recordist (uncredited) | |
Visual Effects by | |||
| Frank Aalbers | .... | crowds artist | |
| Frank Aalbers | .... | effects artist | |
| Frank Aalbers | .... | global tech | |
| Alexander Adell | .... | technical director | |
| Robert Anderson | .... | layout artist | |
| Josh Anon | .... | crowd simulation artist | |
| Alec Bartsch | .... | technical director: shader | |
| Chris Bernardi | .... | senior shading artist | |
| Tim Best | .... | master lighting artist | |
| Jason Bickerstaff | .... | character modeling lead | |
| Jason Billington | .... | digital artist: ILM | |
| Jeremy Birn | .... | lighting technical director | |
| Stacy Bissell | .... | production coordinator: ILM | |
| Neil Blevins | .... | digital artist | |
| Stas Bondarenko | .... | production engineer | |
| Dana Bonilla | .... | key set production assistant (kerner optical ) | |
| Brian Boyd | .... | master lighting artist | |
| Stephan Vladimir Bugaj | .... | shading technical director | |
| Juan J. Buhler | .... | visual effects artist | |
| Christopher M. Burrows | .... | set shading lead | |
| Gordon D.B. Cameron | .... | production software engineer | |
| Brian Cantwell | .... | layout supervisor: ILM | |
| Lanny Cermak | .... | digital artist: ILM | |
| Kai Chang | .... | digital artist: ILM | |
| Chris Chapman | .... | development engineer | |
| Chris Chapman | .... | effects sequence lead | |
| Jiayi Chong | .... | crowd simulation technical director | |
| Brian Christian | .... | modeling artist | |
| Charu Clark | .... | lighting artist | |
| Bryan Cline | .... | lighting optimization engineer | |
| Marc Cooper | .... | shading artist | |
| Trent Crow | .... | shading technical director | |
| John Duncan | .... | model maker | |
| Simon Dunsdon | .... | CG artist: pre-visualisation/layout/modelling | |
| Jon Farrell | .... | sets shading intern (as Jonathan Farrell) | |
| Sean Feeley | .... | software development | |
| Susan Fisher | .... | rendering supervisor | |
| Ziah Sarah Fogel | .... | crowds lead | |
| Sarah Fowler Deluna | .... | shading technical director | |
| Christopher Lee Fowler | .... | lighting technical director | |
| Carl N. Frederick | .... | lightspeed technical director | |
| Michael Fu | .... | software development | |
| Christina Garcia Weiland | .... | sets dressing artist (as Christina Garcia) | |
| Christina Garcia Weiland | .... | simulation artist (as Christina Garcia) | |
| Diego Garzon | .... | effects technical director | |
| Tolga Goktekin | .... | visual effects artist | |
| Eric Gregory | .... | software development | |
| Patrick Guenette | .... | shading technical director | |
| Christopher James Hall | .... | visual effects production supervisor: Kerner Optical | |
| Lou Hamou-Lhadj | .... | character modeling and articulation artist | |
| Nigel Hardwidge | .... | supervising technical director | |
| Mark Thomas Henne | .... | crowds supervisor (as Mark T. Henne) | |
| Kearsley Higgins | .... | sweatbox manager | |
| Edward Hirsh | .... | visual effects supervisor: ILM (as Ed Hirsh) | |
| Seth Holladay | .... | effects artist | |
| Richard E. Hollander | .... | visual effects supervisor: live action unit (as Richard Hollander) | |
| Greg Hyman | .... | visual effects editor: ILM | |
| Lucas Ives | .... | technical development lead | |
| Patrick James | .... | matte paint lead | |
| Andrew Jimenez | .... | digital artist | |
| Jason Johnston | .... | effects sequence lead | |
| Thomas Jordan | .... | technical director | |
| Mike Jutan | .... | shading technical director | |
| Fran Kalal | .... | shading technical director | |
| Brad Kane | .... | effects manager | |
| Paul Kanyuk | .... | crowds artist | |
| Jae Hong Kim | .... | technical director (as Jae H. Kim) | |
| Jeanmarie King | .... | visual effects producer: ILM (as Jeanie King) | |
| Kristifir Klein | .... | set modeling lead | |
| Keith Daniel Klohn | .... | development engineer | |
| Keith Daniel Klohn | .... | effects sequence lead | |
| Mach Tony Kobayashi | .... | visual effects artist | |
| Jacob Kuenzel | .... | illumination engineer | |
| Josée Lajoie | .... | shot lighting artist | |
| Tashana Landray | .... | software development | |
| Chris Lawrence | .... | crowd simulation artist | |
| Alison Leaf | .... | set dresser | |
| William Austin Lee | .... | character modeler (as Austin Lee) | |
| William Austin Lee | .... | character rigger (as Austin Lee) | |
| Mark Leone | .... | rendering software engineer | |
| Holly Lloyd | .... | digital artist | |
| Nick Lucas | .... | rendering & optimization artist | |
| David MacCarthy | .... | effects supervisor | |
| Luke Martorelli | .... | master lighting artist | |
| Nathan Matsuda | .... | visual effects | |
| Paul McAfee | .... | rendering manager | |
| Ian Megibben | .... | lighting technical director | |
| Carlos Monzon | .... | digital artist: ILM | |
| David Munier | .... | sets supervisor | |
| Shawn Neely | .... | production engineering | |
| C.J. Neff | .... | media operations: ILM | |
| George Nguyen | .... | simulation technical director | |
| Tom Nixon | .... | effects technical director | |
| Michael O'Brien | .... | production engineering | |
| Brandon Onstott | .... | shading technical director | |
| Eric Peden | .... | rendering intern | |
| Andrew Pienaar | .... | master lighting artist | |
| Andrew Pienaar | .... | shading artist | |
| Maxwell Planck | .... | global tech | |
| Maxwell Planck | .... | shading technical director | |
| Evan Pontoriero | .... | modeler | |
| Kyle Ranson-Walsh | .... | lighting coordinator (as Kate Ranson-Walsh) | |
| Afonso Salcedo | .... | lighting artist | |
| Christopher Sanchez | .... | technical director | |
| Julien Schreyer | .... | lighting artist | |
| Gary Schultz | .... | modeling artist | |
| Sheldon Serrao | .... | Intern: Pixar | |
| Manish Sharma | .... | technical director intern | |
| Sajan Skaria | .... | technical director | |
| Suzanne Slatcher | .... | technical director | |
| Ian Steplowski | .... | character modeling and articulation artist | |
| Keith Stichweh | .... | technical director | |
| Sonja Struben | .... | lighting technical director | |
| Eunkyoung Lee Swearingen | .... | lighting artist | |
| Paul Topolos | .... | matte painter | |
| Pat Tubach | .... | digital production supervisor: ILM (as Patrick Tubach) | |
| Gaston Ugarte | .... | modeling technical director | |
| Michael Van Eps | .... | digital paint & roto supervisor: ILM | |
| Esdras Varagnolo | .... | lighting | |
| Jeremy Vickery | .... | lighting artist | |
| Kiril Vidimce | .... | software engineer | |
| Kevin Wallace | .... | production manager: Kerner Optical | |
| John Warren | .... | technical pipeline supervisor | |
| Bill Watral | .... | effects artist | |
| Dan Weeks | .... | production engineering | |
| Emma Weyerman | .... | shading technical director | |
| Andy Whittock | .... | digital artist | |
| Derek Williams | .... | set dressing lead | |
| Bill Wise | .... | character supervisor | |
| Wayne Wooten | .... | rendering software engineer | |
| Athena Xenakis | .... | character shading lead | |
| Lisa S. Young | .... | software development | |
| Robin D. Young | .... | image mastering coordinator | |
| Bill Zahn | .... | digital painter | |
| Juwana Samman | .... | technical director intern (uncredited) | |
Camera and Electrical Department | |||
| Steve Cardellini | .... | key grip: live action production | |
| Mark Dinicola | .... | camera operator: image mastering | |
| Danielle Feinberg | .... | director of photography: lighting | |
| Robert Frey | .... | vision engineer | |
| Randy Jonsson | .... | assistant camera | |
| Jeremy Lasky | .... | director of photography: camera | |
| Orlando Orona | .... | dolly grip: Live action production | |
| Martin Rosenberg | .... | director of photography: live-action | |
| Frank Strzalkowski | .... | gaffer: live action production (as Frank Strzalkowski) | |
Editorial Department | |||
| Colin Bohrer | .... | editorial manager | |
| Susan Brunig | .... | color grading operator | |
| Noelle P. Case | .... | editorial manager (as Noelle Page) | |
| Terry Claborn | .... | color timer | |
| Jamie Datz | .... | second assistant editor: Post Production Department | |
| Jess Fulton | .... | editorial production assistant | |
| Axel Geddes | .... | second film editor | |
| Anthony Greenberg | .... | first assistant editor (as Anthony J. Greenberg) | |
| John Hazelton | .... | projection | |
| Katelin C. Holloway | .... | management assistant | |
| Jason Hudak | .... | associate editor | |
| Trevor Joyce | .... | digital cinema producer | |
| Glenn Kasprzycki | .... | media control transfer operator | |
| Bill Kinder | .... | director of editorial and post-production | |
| Doug Nichols | .... | editorial department manager | |
| Kevin Nolting | .... | additional editor | |
| Jim Passon | .... | color timer | |
| Freesia Pearson | .... | post-production assistant | |
| Kevin Rose-Williams | .... | second assistant editor | |
| Cynthia Slavens | .... | post-production supervisor: video | |
| Nicholas C. Smith | .... | associate editor | |
| Renee Steen | .... | second assistant editor | |
| Tessa Swigart | .... | assistant editor | |
| Robert Tachoires | .... | media control manager | |
| Zack Keller | .... | assistant editor (uncredited) | |
| Noah Newman | .... | post-production coordinator (uncredited) | |
Music Department | |||
| Julian Bratolyubov | .... | music preparation | |
| Ashley Chafin | .... | music production coordinator | |
| Donna Cole-Brule | .... | music business affairs | |
| Greg Hayes | .... | score recordist | |
| Jill Iverson | .... | music production assistant | |
| Carl Johnson | .... | orchestrator | |
| Suzie Katayama | .... | cello | |
| Ernest Lee | .... | music digital coordinator | |
| Tom MacDougall | .... | music supervisor | |
| Larry Mah | .... | digital score recordist | |
| Shinnosuke Miyazawa | .... | assistant music engineer | |
| Chris Montan | .... | executive music producer | |
| Leslie Morris | .... | music contractor | |
| Thomas Newman | .... | conductor | |
| Michael O'Donnovan | .... | principal musician: bassoon | |
| Andrew Page | .... | music production manager | |
| Thomas Pasatieri | .... | orchestrator | |
| J.A.C. Redford | .... | orchestrator | |
| Tim Rodier | .... | music preparation | |
| Patrick Spain | .... | scoring assistant engineer | |
| Armin Steiner | .... | music recordist: orchestra | |
| Siobhan Sullivan | .... | music production assistant | |
| Gary K. Thomas | .... | orchestrator | |
| Thomas Vicari | .... | music scoring mixer (as Tommy Vicari) | |
| Michael Zainer | .... | assistant music editor | |
| John von Seggern | .... | additional score sound designer (uncredited) | |
Other crew | |||
| Matthew Joseph Adams | .... | production staff | |
| Renee Adams | .... | project manager | |
| Kirsten Ames Staubli | .... | assistant production accountant | |
| Tricia Andres | .... | production office manager | |
| Cassandra Barbour | .... | rights and clearances | |
| Nick Berry | .... | project manager | |
| Bryan Bird | .... | workaday technologist | |
| Malcolm Blanchard | .... | software developer | |
| Kelly Bonbright | .... | consumer products | |
| Susan Bradley | .... | title designer | |
| Greg Brandeau | .... | senior staff | |
| Jim Capobianco | .... | titles | |
| Beau Casey | .... | infrastructure | |
| Michael Chann | .... | software engineer | |
| Alden Chew | .... | software engineer | |
| Per Christensen | .... | RenderMan development | |
| Daniel Combs | .... | assistant: producers | |
| Lars R. Damerow | .... | systems administrator and support | |
| James G. Dashe | .... | systems administrator | |
| Roger Deakins | .... | visual consultant | |
| Ross Dickinson | .... | systems administrator | |
| Brendan Donohoe | .... | pre-production engineer | |
| Marguerite Enright | .... | assistant to director (as Marguerite K. Enright) | |
| Tyler Fazakerley | .... | systems administrator | |
| Julian Fong | .... | RenderMan development: Pixar studio team | |
| Carl N. Frederick | .... | lightspeed technical director | |
| Remy Galang | .... | systems administrator | |
| Grant Gatzke | .... | a/v engineer | |
| Dominic Glynn | .... | image mastering engineer | |
| Susan Boylan Griffin | .... | technical writer | |
| Gerald E. Hackett III | .... | safety and security | |
| Jonathan Hadden | .... | systems administrator (as Jon Hadden) | |
| James Handelin | .... | systems administrator | |
| Mark Harrison | .... | data management | |
| Michael Hitson | .... | facility technician | |
| Katelin C. Holloway | .... | management assistant | |
| Ling Hsu | .... | systems administrator | |
| Jason 'Jayfish' Hull | .... | systems administrator | |
| Jose Ignacio | .... | systems administrator | |
| Paul Isaacs | .... | graphics software development | |
| Ben Jordan | .... | software engineer | |
| Ryan Kautzman | .... | software engineer | |
| Catherine Kelly | .... | title designer: end credits (as Catherine M. Kelly) | |
| Jason Kim | .... | software engineer | |
| Stephen Krug | .... | production assistant | |
| Chris Lasell | .... | systems administrator | |
| Mark Leone | .... | senior software engineer | |
| Marty Lew | .... | systems administrator | |
| Matthew Lindahl | .... | systems administrator | |
| David Lortsher | .... | color grading operator | |
| Aaron Luk | .... | software developer | |
| Lori McAdams | .... | senior staff | |
| Meagan Miller | .... | production assistant | |
| Josh Minor | .... | software engineer | |
| BoB 'Naked BoB' Morgan | .... | systems administrator | |
| Terry Lee Moseley | .... | lead system administrator | |
| Olivier Mouroux | .... | international publicity | |
| Dennis Muren | .... | visual consultant | |
| Adrian Ochoa | .... | character department manager | |
| Edgar A. Ochoa | .... | facilities | |
| Cory Omand | .... | software engineer | |
| Silvia Palara | .... | software engineer: tools | |
| Elizabeth Palmore | .... | coordinator: Recruiting Department | |
| Luigi Passalacqua | .... | craft service | |
| Peter Plackowski | .... | system engineer | |
| Kyle Ranson-Walsh | .... | story coordinator (as Kate Ranson-Walsh) | |
| Martin Reddy | .... | software lead | |
| Bob Roden | .... | legal | |
| Eric Rosales | .... | production coordinator | |
| Kristina Ruud | .... | finance and administrative department | |
| Max Sachar | .... | production assistant | |
| Susan Salituro | .... | infrastructure | |
| Laura Sevier | .... | rights and clearances | |
| Burton Siu | .... | software test engineer | |
| Nelson Siu | .... | unix systems administrator | |
| Amanda Sorena | .... | marketing | |
| David Sotnick | .... | systems administrator and support | |
| Mike Sundy | .... | systems administrator | |
| Neil Tanner | .... | teleprompter operator | |
| Andy Thomas | .... | systems administrator | |
| Michael Todd | .... | technical director | |
| Lauren Topal | .... | production assistant | |
| Erick Tryzelaar | .... | rendering systems administrator | |
| Dirk Van Gelder | .... | software developer | |
| Rudy Vucelich | .... | color calibration technician | |
| Maggie Weidner | .... | production assistant | |
| Jay Weiland | .... | systems administrator | |
| Ian Westcott | .... | systems administrator | |
| Samantha Wilson | .... | craft service | |
| Lisa S. Young | .... | software test engineer | |
| Timothy Zohr | .... | marketing | |
| Josh Ling | .... | projectionist (uncredited) | |
Thanks | |||
| Mark Anderson | .... | special thanks | |
| David Fincher | .... | special thanks | |
| Leslie Iwerks | .... | special thanks | |
| Steve Jobs | .... | special thanks | |
| Kim Marks | .... | special thanks | |
| Harris Savides | .... | special thanks | |
| Justin Wright | .... | in memory of | |
| Full cast and crew | Company credits | External reviews |
| News articles | IMDb top 250 movies | IMDb Animation section |
| IMDb USA section |
Wall-E is the movie experience I've been looking for. I haven't seen a new film this richly entertaining, thrilling, touching and satisfying since Spider-Man 2. It is truly the finest Pixar or animated CGI film to date. I can discuss it without spoilers easily because it's one of those films, like 2001: A Space Odyssey, that exists more as a pure experience of the heart and the senses than as a collection of events that we're supposed to keep track of intellectually. Wall-E rises above that kind of unnecessary complication into the same kind of space occupied by dreams and the imagination.
This film is beautifully animated, of course, to that magical Pixar point where even piles of what should be disgusting trash somehow look breathtakingly gorgeous and even fairly realistic-looking roaches look cute. But much more importantly, the heart, the emotion in this movie is unlike anything I've experienced at the cinema since Forrest Gump. Certainly my tear ducts have not welled up while watching a movie this much since then. I fell in like with the character of Wall-E when I saw the trailer. Watching the movie, I fell in love with him within about 2 minutes. Shortly after that, I fell in love with the idea of Wall-E falling in love.
My previous favorite movie romance is Superman and Lois Lane in the original Superman films. The love story, or the love experience of Wall-E and Eve is perhaps the first I've seen since then that operates at and succeeds on that same level. These couples create an uncomplicated, innocent, simple, yet deep and powerful bond. They capture the experience of love at first sight, writ large. They possess an instant chemistry that tells you they belong together from the first time they see one another and makes you root for their relationship throughout the film. Wall-E and Eve share moments together of real cinematic beauty, true hilarity, frightening sadness, frustrating difficulty and delightful satisfaction. It's a testament to the level of genius at which the Pixar storytellers are operating that we feel every beat of this relationship resonate every step of the way despite the fact that the characters are robots that are not modeled off of humans and speak no more than a handful of words throughout the movie (this animated movie is refreshingly free of obvious "guest star" voices or any over-the-top stand-up comedians trying to upstage the movie).
Just like in the first Superman films, once you care about the characters as individuals and care about their relationship, it's almost impossible for the rest of the movie not to work. You're hooked at hello. Wall-E adds all the expected complications to keep the would-be lovers from getting together most of the time. There is a truly great "McGuffin" that keeps the heroes and villains busy for quite a while (the item in question is something outwardly simple that ends up holding the key to something more important than anything in the world). The pacing during most of these adventures is as breakneck as anything out of the Star Wars films and the action is always staged with crystal clarity. There are several scenes of peril for Wall-E that are reminiscent of that oddly powerful sequence in Short Circuit 2 when Johnny 5 is almost killed. The filmmakers pull absolutely no punches when it comes to running your heart through the ringer over characters you care about. It probably helps that you can do a lot more physical damage to a robot character than you can to a human character while keeping a G rating and still getting the audience dramatically worried about their survival.
Even on top of the action, the emotion, the visuals and the humor, Wall-E goes the extra mile into thought-provoking thematic territory. The film never hits you over the head with anything preachy and doesn't really even outright tell you what its opinions on the subjects it raises are. It also doesn't explicitly lay out explanations for everything that exists in Wall-E's world (there are no "talking killer" scenes and very little verbal exposition). I think the bits of ambiguity work here because they add to the sense of mystery, helplessness and alienation that most of the characters in the movie feel to some degree.
There are human characters in this movie too, quite a few. I think that's necessary because if humans aren't shown in a robot world, you have to wonder what purpose were the robots designed to serve? That was a curiosity of the earlier CGI movie, Robots. Most of the humans in Wall-E aren't as developed as the robots, but I think that's because they exist more to represent the whole of humanity rather than particular individuals. We're asked to ponder the consequences of the choices they make as though the whole society was moving in that direction, not just one person. Wall-E and Eve are the heart of this movie but the humans are used to add some intellectual gravity for the audience to chew on.
Other choices made in the movie might also leave room for debate, such as the integration of some live-action footage into the film. But because the movie as a whole is so audaciously stimulating and brilliantly satisfying, it's a plus that they left us with a few unresolved or unusual things to think about and question after getting off of the great emotional and visual roller-coaster experience. Wall-E truly serves up everything that I think an audience could want in a movie experience. It will be very easy for me to watch this one over and over again. It is a modern-day classic that I believe should earn a place in cinema history as the "2001" of CGI animated films, both of them movies of indisputable brilliance, unyielding imagination and unending entertainment.
Footnote: The pre-movie short is an awesome, violent Looney Tunes/Roger Rabbit-esquire toon. It wants only to entertain and does.