IMDb > "Dogfights" (2005)

"Dogfights" (2005) More at IMDbPro »TV series 2005-

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Overview

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8.1/10   407 votes »
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Seasons:
1 | 2 | 3 | unknown
Release Date:
3 November 2006 (USA) See more »
Genre:
Plot:
Using modern computer animation, great aerial and modern naval battles are recreated. In the process, you learn about the history of military transportation technology, the tactics created and the people using them.
User Reviews:
Very Graphic. See more (8 total) »

Cast

 (Series Cast [1])
Phil Crowley ... Himself - Narrator / ... (2 episodes, 2006)

Series Directed by
Jason McKinley (14 episodes, 2007)
Robert Kirk (12 episodes, 2005-2007)
 
Series Writing credits
Cynthia Harrison (7 episodes, 2005-2007)
Brooks Wachtel (7 episodes, 2005-2007)
Jason McKinley (2 episodes, 2006)
Doug Miller (2 episodes, 2006)

Series Produced by
Jason McKinley .... executive producer / co-executive producer / ... (30 episodes, 2005-2008)
Tony Alunni .... supervising producer (29 episodes, 2005-2008)
Cynthia Harrison .... co-executive producer / producer (29 episodes, 2005-2008)
Brooks Wachtel .... co-executive producer (29 episodes, 2005-2008)
David Connelly .... series producer (15 episodes, 2007-2008)
Mike Phillips .... co-producer (13 episodes, 2007)
Robert Kirk .... executive producer (2 episodes, 2006)
 
Series Original Music by
Randy Jones (25 episodes, 2005-2007)
 
Series Cinematography by
Matthew W. Davis (3 episodes, 2005-2007)
 
Series Film Editing by
Matt Stevenson (16 episodes, 2006-2008)
Paul Kavadias (3 episodes, 2007)
 
Series Second Unit Director or Assistant Director
Steve Pomerantz .... associate director (1 episode, 2006)
 
Series Sound Department
Michael Phillips Keeley .... sound re-recording mixer / supervising sound mixer (29 episodes, 2005-2008)
Jon Schell .... sound designer (29 episodes, 2005-2008)
Erik Valenzuela .... sound re-recording mixer (18 episodes, 2007-2008)
Stephen Parise .... sound effects editor / sound designer (4 episodes, 2005-2007)
 
Series Visual Effects by
Jon Gourley .... visual effects / visual effects lead (29 episodes, 2006-2008)
Andy Lawler .... visual effects lead / visual effects (29 episodes, 2006-2008)
Thomas Bremer .... visual effects lead (28 episodes, 2006-2008)
Robert Cristino .... visual effects (24 episodes, 2006-2008)
Daniel Dod .... visual effects / visual effects coordinator / ... (22 episodes, 2006-2007)
Ryan Carter .... digital artist (18 episodes, 2006-2008)
Dave Jerrard .... visual effects artist (14 episodes, 2007-2008)
Craig Edwards .... visual effects (12 episodes, 2005-2007)
Michael Cliett .... visual effects lead / visual effects / ... (10 episodes, 2006-2007)
David Rohloff .... animator (10 episodes, 2007-2008)
Steven Joseph Rogers .... visual effects (9 episodes, 2007-2008)
Chris Osborne .... digital artist (8 episodes, 2007)
Edward McDonough .... digital artist (6 episodes, 2007-2008)
Matthew Meyer .... visual effects (6 episodes, 2007)
Michael Fessenden .... visual effects (5 episodes, 2006-2007)
Jose Astacio .... digital artist / visual effects (5 episodes, 2007)
Marlon Perez .... animator (5 episodes, 2007)
Rodney Brumley .... digital modeler (4 episodes, 2006-2007)
Michael Ash .... visual effects lead (3 episodes, 2006)
Rick Ramirez .... visual effects: Radical 3D / visual effects (3 episodes, 2007)
 
Series Camera and Electrical Department
Paul Johnson .... camera operator (1 episode, 2006)
 
Series Animation Department
Marlon Perez .... animator (3 episodes, 2007)
David Rohloff .... animator (2 episodes, 2007)
 
Series Editorial Department
Joseph Peicott .... post-production coordinator (11 episodes, 2006-2007)
Caroline Burt .... post-production coordinator (11 episodes, 2007)
Matt Stevenson .... additional editor (6 episodes, 2006-2008)
 
Series Music Department
Tim Aarons .... music supervisor / composer: additional music / ... (20 episodes, 2005-2008)
Michael Phillips Keeley .... composer: additional music (3 episodes, 2007)
 
Series Other crew
Valarie Barsky .... clearance supervisor (29 episodes, 2005-2008)
Mike Phillips .... researcher (12 episodes, 2005-2007)
Howard B. Wilson Jr. .... production accountant (11 episodes, 2006-2007)
Penka Kouneva .... additional score by (2 episodes, 2007-2008)
 

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Additional Details

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Language:
Color:
Color (HDCAM) | Color
Certification:

Did You Know?

Quotes:
Narrator:Experience the battle, dissect the tactics, relive the dogfights of...See more »

FAQ

This FAQ is empty. Add the first question.
Very Graphic., 14 November 2012
Author: Robert J. Maxwell (rmax304823@yahoo.com) from Deming, New Mexico, USA

It's a marvelous recreation of aerial combat from World War I through modern conflicts. I can't think of any computer-generated graphics (or whatever they're called) that have so convincingly recreated the aerobatics of combat aircraft and explained them so clearly. The aluminum surfaces glisten. The sun always seems to be shining, and when an airplane turns, the shadows on its wings turn with it. If the image is rearward, looking over a wing, you can see the elevators tip up and down slightly as the aircraft climbs or dives. Every detail on the aircraft seems exact. It's beautifully done. The graphics are nicely supplemented by newsreel and combat footage.

The narration takes us through the events, one by one, and sometime the participants tell us what they were thinking and what their intentions were. There is some sentiment, not much, in these recollections. The general layout of the conflict is described -- we learn why Mig Alley was so dangerous and why heavy bombers over Europe required fighter escort -- but the politics are absent. For each engagement, the principal characteristics of each airplane are described, and enemy aircraft get their just due.

One major observation and one minor. In the episodes I've seen, the victors were all Americans or American allies and the enemy lost, even when the opponent receives credit for being "an expert pilot." We sink the Bismark. We sink the Yamato. We shoot down every enemy airplane in sight, it seems, without losing any of our own. Why Rickenbacker and not von Richthofen, for instance? I wonder if it isn't somehow dangerous for younger and more impressionable viewers to watch a series like this in which we see a simulacrum of a video game in which we always win. The scientific studies of media presentations on real life have produced complex and mixed results. But I wonder. Is there a covert message? And, if so, is it: "Let's go to war and play Dogfight"?

One of the pilots interviewed mentions the need in a successful fighter pilot for "skill, aggressiveness, and the fighting spirit." I don't know what a fighting spirit is but fighter jocks seem to have the other two traits in spades. No power on earth could put me in a situation as dangerous as aerial combat. It takes a heap of persuasion to get me off the ground at all.

An ancillary note: A curious psychological study of fighter aces in the Korean war found a disproportionate number to be later-born children. There is weak support from other studies showing that later children are a little more open, agreeable, and maybe adventurous. Bomber pilots are more often first borns. George H. W. Bush has said that he preferred flying a Gruman Avenger with a three-man crew during World War II because he wanted the company. That puts him in the wrong slot, an anomaly, because he was the second son. He should have wanted to fly fighters but I'll give him a pass.

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