| Photos (See all 43 | slideshow) | Videos (see all 20) |
| Richard Roxburgh | ... | Frank McGuire | |
| Ioan Gruffudd | ... | Carl Hurley | |
| Rhys Wakefield | ... | Josh McGuire | |
| Alice Parkinson | ... | Victoria Elaine | |
| Dan Wyllie | ... | Crazy George | |
| Christopher Baker | ... | J.D. | |
| Nicole Downs | ... | Liz | |
| Allison Cratchley | ... | Judes | |
| Cramer Cain | ... | Luko | |
| Andrew Hansen | ... | Dex | |
| John Garvin | ... | Jim Sergeant | |
| Sean Dennehy | ... | Chopper Pilot | |
| Nea Diap | ... | Kastom Shaman |
Directed by | |||
| Alister Grierson | |||
Writing credits | ||
| John Garvin | (written by) and | |
| Andrew Wight | (written by) | |
| Andrew Wight | story | |
Original Music by | |||
| David Hirschfelder | |||
Cinematography by | |||
| Jules O'Loughlin | (director of photography) | ||
Film Editing by | |||
| Mark Warner | |||
Casting by | |||
| Gregory Apps | |||
Production Design by | |||
| Nicholas McCallum | |||
Art Direction by | |||
| Jenny O'Connell | |||
Makeup Department | |||
| Katherine Brown | .... | special makeup effects artist | |
| Gail Kane | .... | makeup & hair artist | |
| Wizzy Molineaux | .... | makeup artist | |
Production Management | |||
| Troy Clarke | .... | unit manager | |
| Marc van Buuren | .... | post-production supervisor | |
Second Unit Director or Assistant Director | |||
| Wade Savage | .... | first assistant director | |
| Jo Suna | .... | third assistant director | |
| Ian 'Thistle' Thorburn | .... | second unit director | |
Art Department | |||
| Dominic Ackland-Snow | .... | construction manager | |
| Joshua Black | .... | set finisher | |
| Julian Borbidge | .... | steelworker | |
| Graeme Callander | .... | storyboard artist | |
| Gary Cameron | .... | set designer | |
| Steven Carroll | .... | set sculptor: Melbourne | |
| Jeremy Ford | .... | carpenter | |
| Jonathon Hannon | .... | set dresser | |
| Matthew Hood | .... | art department accountant | |
| George Kabot | .... | graphic designer | |
| Sam Lukins | .... | props | |
| Sam Lukins | .... | set dresser | |
| Ross Murdoch | .... | locations foreman | |
| Melinda Neoh | .... | construction coordinator | |
| David Russell | .... | storyboard artist | |
| Steven Sallybanks | .... | head scenic artist | |
| Darrin Smith | .... | construction leading hand | |
| Steve Taylor | .... | action props | |
| Dillon Yeats | .... | key stand-by props | |
Sound Department | |||
| Kami Asgar | .... | adr supervisor | |
| Steve Burgess | .... | sound effects editor | |
| Damian Candusso | .... | sound effects editor | |
| Paul Clark | .... | production sound recordist | |
| Adam Connelly | .... | foley assistant | |
| Fabrice Galli | .... | assistant sound editor | |
| Brendan Geaney | .... | sound effects editor | |
| Chris Goodes | .... | adr mixer | |
| James Harvey | .... | supervising dialogue editor | |
| Dan Johnston | .... | foley artist | |
| Robert Mackenzie | .... | sound re-recording mixer | |
| Peter Mills | .... | sound effects editor | |
| Chris Navarro | .... | adr mixer | |
| Glenn Newnham | .... | sound effects editor | |
| Liesl Pieterse | .... | adr mixer | |
| Paul Pirola | .... | sound designer | |
| Paul Pirola | .... | sound re-recording mixer | |
| Paul Pirola | .... | supervising sound editor | |
| John Simpson | .... | additional foley artist | |
| Mario Vaccaro | .... | foley artist | |
| Andy Wright | .... | sound re-recording assistant | |
Visual Effects by | |||
| Aaron Auty | .... | lighting technical director: Iloura | |
| David Booth | .... | visual effects supervisor | |
| Paul Buckley | .... | lead 3D matte artist: Iloura | |
| Genevieve Camilleri | .... | digital artist: Iloura | |
| Eoin Cannon | .... | digital artist: Iloura | |
| Laura Dubsky | .... | digital compositor: Iloura | |
| Chris Dwyer | .... | data manager: Iloura | |
| Alan Fairlie | .... | lead compositor: Iloura | |
| Jonathan Freisler | .... | effects artist: Iloura | |
| Jason Gilholme | .... | lead matchmover: Iloura | |
| Avi Goodman | .... | 3D matte artist: Iloura | |
| Shane Hall | .... | animator: Iloura | |
| Mark Hawthorne | .... | visual effects editor | |
| Dominic Hellier | .... | compositor: Iloura | |
| Samuel Jensen | .... | lead 3D matte artist: Iloura | |
| Tom Kenneally | .... | match mover: Iloura | |
| Alan S.L. Lam | .... | visual effects artist: Iloura | |
| Ineke Majoor | .... | visual effects producer: Iloura | |
| Glenn Melenhorst | .... | digital environment supervisor: Iloura | |
| Keith Meure | .... | digital artist | |
| Jay C. Miller | .... | visual effects artist: Iloura | |
| Matt Omond | .... | digital compositor: Iloura | |
| Matthew Pascuzzi | .... | digital compositor: Iloura | |
| Jason Pomerantz | .... | production supervisor (IMAX Version) | |
| Paul Pytlik | .... | digital artist: IMAX version | |
| James Robison | .... | technical director: Iloura | |
| Simon Rosenthal | .... | visual effects executive producer: Iloura | |
| Simon Ross | .... | effects animator: Iloura | |
| Josh Simmonds | .... | lighting technical director: Iloura | |
| Georgia Smith | .... | visual effects coordinator: Iloura | |
| Evann Tjokrosetio | .... | digital artist | |
| Nicholas Tripodi | .... | lead animator: Iloura (as Nick Tripodi) | |
| Jordan Walsh | .... | lighting technical director: Iloura | |
| Peter Webb | .... | visual effects supervisor (Iloura) | |
| Tom Wild | .... | visual effects production manager: Iloura | |
| Drew Wood-Davies | .... | lighting technical director: Iloura | |
Stunts | |||
| Andrew Allen | .... | dive supervisor | |
| Chris Anderson | .... | stunt coordinator | |
| Dave Apperley | .... | dive double: Frank (as David Apperly) | |
| Dave Apperley | .... | safety diver (as David Apperly) | |
| Jimmy Baines | .... | stunt assistant | |
| Dave Brownrigg | .... | safety diver: Dunk Island Additional Crew | |
| Rhye Copeman | .... | stunt double: Frank | |
| Stephen Daddow | .... | stunt double: Local Trader 1 | |
| Stephen Daddow | .... | stunt double: Motorbike Rider 1 | |
| Steve Daddow | .... | stunt double: Luko | |
| Josh Elkington | .... | stunt double: Local Trader 2 (as Josh Elkinton) | |
| Jared Faulkner | .... | safety diver | |
| Kyle Gardiner | .... | stunt double: Josh | |
| Jacqueline Geelan | .... | stunt double: Victoria | |
| Ken Greenbury | .... | dive double: Carl | |
| Ken Greenbury | .... | safety diver | |
| Barry Holland | .... | dive double: Josh | |
| Barry Holland | .... | safety diver | |
| Troy Hunter | .... | stunt double: Truck Driver 2 | |
| Brendan Jakins | .... | head stunt rigger | |
| Nathan Lawson | .... | stunt double: Carl | |
| Bernard Ledger | .... | rigger: 3rd Unit Additional Crew (as Bernie Ledger) | |
| Che McGuinness | .... | dive double: Crazy George | |
| Che McGuinness | .... | safety diver | |
| Agnes Milowka | .... | dive double: Judes | |
| Agnes Milowka | .... | dive double: Victoria | |
| Tomoki Miyamoto | .... | fire stunt assistant | |
| Mark Nissan | .... | safety diver: Dunk Island Additional Crew | |
| Andy Owen | .... | safety diver | |
| Gulliver Page | .... | stunt double: Crazy George | |
| Mick Rowen | .... | stunt assistant | |
| Philip Shirley | .... | safety diver | |
| Marco Sinigaglia | .... | stunt department assistant | |
| Yasca Sinigaglia | .... | assistant stunt coordinator | |
| Carla Thexton | .... | safety diver | |
| John Walton | .... | stunt assistant | |
| Malachi Waters | .... | stunt double: Truck Driver 1 | |
| Wilfred Woodrow | .... | stunt double: Seaplane Deckhand | |
| Lee Adamson | .... | stunt rigger (uncredited) | |
| Joel Amos Byrnes | .... | stunt double: Christopher Baker (uncredited) | |
| Tomoki Miyamoto | .... | stunt rigging assistant (uncredited) | |
| Craig Morgan | .... | stunt rigging assistant (uncredited) | |
| Andy Owen | .... | stunts (uncredited) | |
| Neil Stoddart | .... | stunt assistant/climbing instructor (uncredited) | |
Casting Department | |||
| Bud Hopes | .... | extras casting | |
| Jade Tam | .... | extras casting | |
| Lauren Bass | .... | casting associate (uncredited) | |
Costume and Wardrobe Department | |||
| Michael Davies | .... | costume supervisor | |
| Amy Mitchell | .... | costume standby | |
| Kate Smiley | .... | costume buyer | |
| Joanne Thompson | .... | set costumer | |
Editorial Department | |||
| George Awburn | .... | on-line editor | |
| Anthea Charalambous | .... | post-production coordinator | |
| Ben Joss | .... | first assistant editor | |
| Brett Manson | .... | digital colorist | |
| Brett Manson | .... | digital intermediate colorist | |
| Rachel McKellar-Harding | .... | digital intermediate producer | |
| Laurie Meade | .... | digital intermediate on-line editor | |
| Laurie Meade | .... | on-line editor | |
| Nic Smith | .... | digital intermediate technical director | |
Music Department | |||
| Craig Beckett | .... | music editor | |
| Ricky Edwards | .... | orchestrator | |
| Jason Fernandez | .... | music editor | |
| Robin Gray | .... | score mixer | |
| James K. Lee | .... | orchestrator | |
| Emily Rogers Swanson | .... | music editor | |
Other crew | |||
| Hillary Bibicoff | .... | production counsel | |
| Jason Blackwell | .... | dive instructor: water unit | |
| Ted Cahn | .... | assistant to: James Cameron | |
| James Cameron | .... | presenter | |
| Anthea Charalambous | .... | assistant to producer | |
| Danny Dade | .... | boat skipper: Dunk Island Additional Crew | |
| John Dalla-Zaunna | .... | dive advisor: Mount Gambier/Naracoorte Additional Crew | |
| Kaleb Day | .... | on-set nurse/medic | |
| Jessica Drake | .... | dialect coach | |
| Vanessa Edwards | .... | payroll accountant | |
| John Garvin | .... | dive coordinator | |
| Jaspar Goodman | .... | production runner | |
| Rick Grundy | .... | diver: Mount Gambier/Naracoorte Additional Crew | |
| Judy Hallin | .... | production coordinator | |
| Richard Harris | .... | dive doctor | |
| Louise Henry | .... | first assistant accountant | |
| Daniel Herther | .... | executive assistant: mr. kavanaugh | |
| Peter Horne | .... | cave coordinator: Mount Gambier/Naracoorte Additional Crew (as Peter 'Puddles' Horne) | |
| Peter Horne | .... | diver: Mount Gambier/Naracoorte Additional Crew (as Peter 'Puddles' Horne) | |
| Rachel Knowles | .... | head of post production | |
| Thomas Loftus | .... | senior vice president of business and legal affairs | |
| Andrew Macdonald | .... | epk: director | |
| Troy MacKinder | .... | dialect coach | |
| Ryan Makepeace | .... | production runner | |
| Anthony Marriott | .... | second assistant accountant | |
| Scott Menzies | .... | helicopter pilot | |
| Antoinette O'Neill | .... | script supervisor | |
| Rick Pagotto | .... | unit assistant | |
| Mikki Pallas | .... | assistant to ioan gruffudd | |
| Grant Pearce | .... | dive advisor: Mount Gambier/Naracoorte Additional Crew | |
| Eva Quiroz | .... | vice president of operations | |
| Nathalia Rayfield | .... | production secretary | |
| Marlaine Reiner | .... | assistant: mr. kavanaugh | |
| Sean Rigby | .... | safety supervisor | |
| Liz Rogers | .... | diver: Mount Gambier/Naracoorte Additional Crew | |
| David Rudduck | .... | it technical support | |
| Stephen Rutter | .... | travel manager | |
| Jason Shearer | .... | boat skipper: Dunk Island Additional Crew | |
| Amit Shekhar | .... | digital media: India | |
| Steve Spinaze | .... | helicopter pilot: Dunk Island Additional Crew | |
| Micha Temple | .... | diver | |
| Andrew Wight | .... | diver: Mount Gambier/Naracoorte Additional Crew | |
| Andrew Wight | .... | helicopter pilot | |
| Matthew Wollaston | .... | armorer | |
Thanks | |||
| Ross Ambrose | .... | special thanks | |
| Chris Lacey | .... | special thanks | |
| Wes Skiles | .... | dedicated to the memory of (as Wesley C. Skiles) | |
| Philip Toomer | .... | special thanks | |
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| Jumper | 127 Hours | Open Water 2: Adrift | Poseidon | King Kong |
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| Full cast and crew | Company credits | External reviews |
| News articles | IMDb Action section | IMDb USA section |
Sanctum is an action thriller involving exploration of an extensive, world-class cave system in Papua New Guinea. The movie is inspired by an actual flood event in an extensive cave in the Nullarbor Plain of Australia in 1988. It is not a documentary, but designed to be a realistic, albeit embellished, account that includes non-stop action as the team is faced with its deadly situations and decisions. Although released in 2-D, 3-D, and IMAX formats, Sanctum is not a science fiction or horror movie. There are no monsters, weird creatures, on humanoid inhabitants, such as are found in the recent films, The Cave, The Cavern, and Descent (Parts 1 and 2). And it is not a fantasy underground adventure like the recent remakes of Journey to the Center of the Earth and Alice in Wonderland. Sanctum is about caving, an adventure sport that is practiced by knowledgeable and safety-minded people throughout the world.
Most movie goers may not recognize the authenticity of the techniques and equipment used in the film. As one who has spent over 45 years exploring and studying caves in over 35 states and several countries, I am familiar with modern caving in some of the great cave systems on the planet and I personally know many of the cavers who are making new discoveries every year. Therefore, I can attest to the great care that the director Alister Grierson and writer-producer Andrew Wight have taken to provide realism to the cave setting. In fact, Wight was a survivor of the Nullarbor event and is an experienced caver and diver. That having been said, Sanctum takes some liberties to create an exciting story. Nearly every activity in caving is included in this epic, such as climbing, rappelling and other rope work, squeezing and negotiating tight passageways, and of course cave diving. This story shows what can go wrong with each of these if care is not taken or if safety is ignored. Sanctum is an adventure thriller that consists of a long string of incidents, dilemmas, and solutions. Each situation is believable on its own merit and has happened at one time or another in caving. But in Sanctum, all of these have been combined, one after another, and continually pose challenges and demand solutions. It reminds me of the classic and entertaining cliff- hanger movies of old. This makes for an exhausting tale in which the audience feels the tense and claustrophobic situations. It is unlikely that such a string of events would ever be encountered by a single caving expedition. However, individually accidents do happen, although they are relatively rare because cavers strictly abide by established safety rules.
What disturbs me is that many of the reviewers of the movie to date miss the point of the film and show an ignorance of what caves and caving are like. Here are some typically unfair remarks and why these are so.
"There is little character development." Caving is very focused. When you are underground, you only think about your surroundings and mission. You do not think about the outside world and your life there, much less about your interpersonal relationships with your fellow cavers. It is true that when caving, you learn a lot about your compatriots and their personalities (just like in the movie), but you do belabor interpersonal relationships. Team members are selected based on their proved track record underground. If there are challenges and threatening conditions, you focus on those as a team, as in the film. Many reviewers apparently wanted more psycho-drama among the protagonists.
"The dialog is terse, unrealistic, and too loud." I disagree. Under the emergency conditions such as shown in the film, the dialog of the characters would be similar. There would be a leader and a plan would develop, just as we witnessed in 2010 in the case of the trapped Chilean miners. As for loudness and screaming, this is the only way to make yourself heard in the presence of running water in the echoing confines of cave passages. I know this from experience. One's senses in a cave are very much focused on sight and sound and the immediate surroundings.
"It is a tedious tale." Yes, trying to escape through a cave system that is flooding could easily be tedious and, given the extent of the cave in Sanctum, finding routes and traversing them would take considerable time. Cave exploration is not a fast process.
I have been on hundreds of caving trips, including some grueling ones in long and complex cave systems. For me, the representation of the features in the cave and the techniques of exploration are portrayed quite well in Sanctum. Again, this movie is an adventure story that accurately shows what caves are like, even though it combines many of the dangers into a thrilling series of unfortunate events. It is a fictional tale, but realistically portrayed.
Reviewers who expected Sanctum to be a high-culture movie or one that explores interpersonal interactions among the characters have missed the point completely. Unless they have gone on trips into extensive and wild caves, they have little idea of what caves and caving are really like and what this movie is all about. They can not possibly understand the dynamic among cavers under adverse conditions. I find more faults with the reviewers' logic and understanding than they can legitimately find in the film. The movie stays true to what extensive caves are like and the techniques used to explore them. Given that, it is also one heck of an adventure thriller.