* "Fuzzle Trouble": While he and his fellow Smurfs are maintaining the Smurf River dam, Clumsy finds a seemingly friendly woodland tick, called a fuzzle, and brings it back to the village as a pet. Papa Smurf immediately recognizes the fuzzle as a troublemaker and orders Clumsy to take it back. Clumsy can't bring himself to do it, and when he leaves to return to the dam, it becomes apparent why Papa made his warning: The fuzzle eats everything in sight ... and multiplies itself rapidly -- into two, then four and then a lot more! Clumsy runs to Papa for help, but Papa immediately figures out what is going on when fuzzles begin eating everything in sight. Clumsy is ordered to take the fuzzles (who by now number in the hundreds) back to the woods; however, the fuzzles escape and immediately go to the dam for dinner. Meanwhile, Gargamel has created a Smurf tracker, whose aim is to detect the footprints of the woodland creatures; his and Azrael's stalking efforts (which include a brief ... Written by
Brian Rathjen <firstname.lastname@example.org>
Did You Know?
In "Smurfette's Dancing Shoes," the Smurfs were able to find the imp's castle where Smurfette is being held. However, since the imp (whom they never seen before) did not leave any physical or magical clues that will lead them to his castle, how did the Smurfs able to find it? See more
Spoofs Star Trek