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King's Quest III: To Heir Is Human (2006)

You are Gwydion, the lowly slave boy to the evil wizard Manannan in the land of Llewdor. You have recently discovered that the wizard has planned to kill you on the dawn of your 18th ... See full summary »


(as Steve Alexander),


(original game "King's Quest III: To Heir is Human"), (new scenes) | 1 more credit »


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Cast overview, first billed only:
Jon Stoll ...
Narrator / Dog (voice)
Gwydion / Prince Alexander / Pirate Captain (voice)
Andy Hoyos ...
Manannan / Mordack (voice)
Josh Mandel ...
King Graham (voice)
Lilian Tang ...
Oracle / Queen Valanice / Medusa / Maid (voice)
Hope Kodman ...
Princess Rosella / Baba Yaga (voice)
F.J. Riley ...
Bird 2 / Pirate Ug / Mugger 1 (voice)
Chris Cornwell ...
Bird 1 / Pirate Red (voice)
Chase Wooldridge ...
Pirate Chef / Mugger 2 / Rat 1 (voice)
Alex McDonald ...
Rat 2 / Reptile 1 (voice)
Forest Van Dyke ...
Chicken 1 / Papa Bear / Baby Bear (voice)
Laine Skelton ...
Buxom Barmaid / Chicken 2 / Mama Bear (voice)
Alex Taylor ...
Storekeeper (voice)
A.J. Alegria ...
Chipmunks / Guard (voice)
Steven Alexander ...
Gnome / Reptile 2 (voice) (as Steve Alexander)


You are Gwydion, the lowly slave boy to the evil wizard Manannan in the land of Llewdor. You have recently discovered that the wizard has planned to kill you on the dawn of your 18th birthday, which is soon approaching. Travel the land of Llewdor and gather ingredients to turn Manannan's spells against him and escape your fate, but be careful, for the evil wizard is watching your every move. King's Quest III: To Heir is Human is a faithful adaptation of the classic 1986 adventure game by Sierra On-Line, remade with loving care in the VGA style of the 1990's by Infamous Adventures. Written by Anonymous

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Release Date:

19 June 2006 (USA)  »

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Did You Know?


Remake of King's Quest III: To Heir Is Human (1986) See more »


My Way Home
Written by Steve Nani
Performed by Steve Nani
© 2006 String of Tuesdays
Used with permission by Infamous Adventures
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User Reviews

"Random" Innovation Backfires
11 March 2017 | by See all my reviews

The first two installments in Roberta Williams' ground-breaking "King's Quest" adventure game series were all about freedom. Sure, you had to figure out what tasks needed to be accomplished, but there also existed that freeing aspect where you could seemingly just wander around forever exploring your environment. Unfortunately, Williams went away from that formula in King's Quest III: To Heir Is Human and the overall gameplay experience pays the price.

Though the point-and-click, inventory-based gaming engine will be quite familiar to fans of the KQ series, the radical departure in this iteration is the concept of game-time. Basically, you play as young servant Gwydion (don't worry, the Royal Family of Daventry are not too far away!), who strives (via collection items and concocting spells) to free himself from the servitude of the magician Mannanan. The problem, though, is that one never quite knows when the dark-cloaked figure will pop up and thwart your efforts (start you over at a set location, take all your inventory, etc.). This new "innovation", thought to be exciting and innovating in its randomness aspect, only serves to cramp what truly makes the King's Quest series great...the ability to explore and figure things out for yourself. I don't want to have to worry about saving my game every five seconds or counting game-time minutes.

Even if you just try to play this game using an online walkthrough, you'll end up pulling out your air in frustration due to all the random elements. I compare the overall experience very similarly with playing "The Legend of Zelda: Majora's Mask" on the Nintendo '64. "LOZ: Ocarina of Time" was perhaps the greatest adventure game ever created (at least for that system), but the "Mask" sequel introduced a time element ("save the town before the Moon falls!") and turned another possibly epic journey into a race against the clock.

If you are playing your way through the old King's Quest games, I suggest watching the opening scenes of this one, putzing around for a little bit to see why it is so frustrating, then viewing the ending on YouTube and moving on to part four.

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