Resistance: Fall of Man (2006)

Video Game  -  Action | Sci-Fi  -  11 November 2006 (Japan)
8.4
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Title: Resistance: Fall of Man (Video Game 2006)

Resistance: Fall of Man (Video Game 2006) on IMDb 8.4/10

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Cast

Cast overview, first billed only:
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Parker (voice)
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Lt. Cartwright / Additional Roles (voice)
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Nathan Hale (voice)
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General Hadley (voice)
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Brian McCole ...
Buckler (voice)
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Soldiers / Black Ops (voice)
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Paul Mercier ...
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Genres:

Action | Sci-Fi

Certificate:

M | See all certifications »

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11 November 2006 (Japan)  »

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Trivia

The Church of England threatened to sue Sony for the recreation of Manchester Cathedral in the game, unless they gave an apology and removed the game from the shelves. Though the church never attained either as they had no grounds to sue, and sales of the game increased dramatically in the UK. See more »

Quotes

[first lines]
Parker: [narration] The Chimeran threat began in Russia. The origin of the virus is unknown but it's effects were devastating and swift. In the nineteen thirties reports of biological experiments began leaking out of Russia. Then reports of villages destroyed overnight. Then entire cities. We feared the Russians had developed a new superweapon, the truth was far worse. The Chimera stayed sealed in Russia for over a decade. Then in nineteen fourty-nine they launched an attack that ...
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Followed by Resistance 2 (2008) See more »

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User Reviews

 
Ladies and Gentlemen, may I introduce you to Nathan Hale.
30 November 2008 | by (Bookseller of the Blue Ridge) – See all my reviews

Chimeran have invaded Russia and Europe, the US has been called to help fight this threat, the world is at a standstill as this unknown alien super-force continues to kill and destroy – oh, and was it mentioned that this is happening in 1941 instead of WWII? Introducing "Resistance: Fall of Man", Sony's launch title for their PS3 release, and subsequently the game I decided to start with upon purchasing my system – why not begin at the beginning, right? Having been an enormous fan of the early FPS game, "Goldeneye" for the Nintendo 64, games of this nature have always been close to my heart. The "Halo" series has received mixed reviews in my eyes, with mediocre game-play, and repetitive story lines – so "Resistance" needed to bring its best game forward, and honestly it wasn't bad – could have been worse, could have been better – but overall the beginning of a long friendship between myself and my PS3.

STORY:

This was probably the weakest area for this game. While it was obvious that Sony was just testing the waters for what their system could produce gaming-wise, there was an air of conservatism with "Resistance". The faded black-and-white pictures between the game-play instead of full length CGI-cuts, seemed cheap. While the story was follow-able and lengthy, the detail seemed to be missing. Absolutely, the images were stunning (which will be discussed in the graphics portion), but there needed to be something more. Nathan Hale, our hero, seemed lifeless. His role was random at best, merely being a random soldier plucked out of many to have a genetic anomaly to the Chimeran disease. One hopes his changes are what future releases develop further, instead of just accepting it with ease like this game did. Our sideline characters had more soul, Lt. Cartwright especially, who I would have preferred to play instead of Hale. Again, this is the biggest complaint I have with this game – I didn't expect full-blown character development for a FPS, but something would have been better than nothing.

GRAPHICS:

Amazing, to say the least. Using the full capability of my HDTV and my PS3, this jumped me direct into the action. Detail upon detail was laid before you, allowing the player to fully submerge himself into the environment. This was a world where enemies react to your movement, and it was great to finally be able to have an equal playing ground. While the cut scenes were minimal at best, it was the in-game experience that demonstrated the raw power of the PS3, as well as the technology surrounding it. This was a great foundation for the beginning of PS3, and now with the release of "Resistance 2", I am eager to see how they have grown.

SOUND:

Bullets everywhere. The sound of terror behind you, the impact of the explosion in front, while hearing dogs howl in the background and the scream of your comrades was intense. This is a game that needs to be played without the lights on and with your surround sound turned all the way up. This isn't a horror game, but element (if you allow it) will make you jump and react. It uses not just your sight, but also your ability to hear where your enemies are coming from, making the full-spectrum of game-play intense. Combined with the great graphics, this made a simple game into a blockbuster.

REPLAY:

Can it be played again and again? For me – no. I saw the ending, I went through two campaigns, unlocked the further weaponry, but after two finishing moments, I was done. That is not to say that the online ability isn't worth owning the game, but if you are lacking the online ability – this was a lengthy game that was incredible the first time, substantial the second time, but ready to be put down for the third time.

Overall, I enjoyed playing this game. While there may have been some repetition to the game, and honestly no really big boss to defeat, this FPS was a great introduction to the Sony's Playstation 3 and its hardware. From the graphics to the sound, this game was perfect – where it lacked was the actual story and repeatability of the game. Perhaps in two years I could pick this game up again, or if there were a gaggle of friends about to arrive – this game would be perfect. It was a strong foundation for the console and I eagerly anticipate both the sequel as well as the other genres that Sony is going to explore.

Bravo Sony, Bravo!

Grade: **** out of *****


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