Detective Joe Miller comes into possession of a seemingly innocuous motel room key while working on a murder case. The key can open every door and take him into a motel room that seems to exist outside of normal time and space. However, if he leaves something in the motel room that did not originally come from there, it will be gone as soon as the room "resets"... He discovers that there are special objects hidden in different places. They don't look special, but they have special powers. When his daughter disappears and he is framed for killing his partner, he must find a way to bring her back from the room, while working with different groups and people searching for the objects. But who can he really trust when everyone goes crazy after touching the objects... Written by
Some doors are better left closed.
Did You Know?
In "The Eye and the Prime Object," the cartoon Isaac is watching in the beginning is To Build a Better Mousetrap (1999), an animated short by series co-creator Christopher Leone. See more
In the scene where Karl and Joe try to get into the vault they use the Clock, it is heard ticking but the second hand doesn't move. Within the context of the series, the Clock's hands are permanently frozen at 1:20:45 (the time that The Event occurred). In real life, the "second hand" on this particular make of clock is not a second hand, but rather an alarm indicator. See more
References Finding Nemo