3 items from 2017
Video game adaptations continue to be something of a dark spot in Hollywood. For years now, we’ve seen countless directors attempt to bring their favorite digital properties to life only to fail miserably. Last year, that trend continued with both Warcraft and Asssassin’s Creed, and despite the genre’s horrid track record, it doesn’t look like filmmakers will quit trying to nail the tricky beast that is a video game movie anytime soon.
One project that’s currently got a lot of people curious is Metal Gear Solid. Given that some of the entries in the series are basically like films themselves, as they feature excessively long cutscenes and plots so complicated that very few people can claim to fully understand and follow everything, it was really only a matter of time before someone tried to bring the iconic franchise onto the big screen, and that someone »
- Josh Wilding
A new web series is giving its viewers a peek into the world of game design. The Academy of Interactive Arts & Sciences (Aias) has announced Game Makers, in which notable developers share the tips that have led the to the top of their industry.
The developers featured in Game Makers range from bigwigs like Metal Gear Solid’s Hideo Kojima to indie darlings like Journey’s Jenova Chen. Across the show’s ten episodes, its guests will discuss everything from design to story writing to the future of the industry. The Game Makers trailer gives off a bit of an “Inside the Actors Studio for gaming” feel in terms of how thoroughly its interviewees describe the process of game design.
“The landscape of storytelling in games has changed over the past few years,” said The Game Makers’ series creator and director Jennie Kong in a press release. “Video game and »
- Sam Gutelle
Hideo Kojima has today provided some more hints as to what shape his upcoming game – Death Stranding – is going to take, but as is typical of the legendary game designer, his comments are likely to leave you with more questions than answers.
Speaking to BBC Newsbeat (via GameSpot), he said that he couldn’t say much of anything about the mysterious title as yet, but did tease that it’ll be different to what’s come before. Known worldwide for having created and curated the Metal Gear Solid series from its inception up until his departure from Konami, Kojima hints that he wants to take risks with Death Stranding by creating an experience entirely different from that which he made his name.
Likening his development approach to that of a band, he said:
Bands that everyone remembers take risks. They constantly change their music from previous albums, adapting and evolving through the ages. »
- Joe Pring
3 items from 2017
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