4 items from 2015
Aside from the caption “taking a break,” the esteemed Metal Gear designer didn’t share any new information regarding the upcoming sequel. Nevertheless, there’s no doubting the visual fidelity on display, and it looks to be the case that The Phantom Pain will only iterate on the excellent aesthetic of last year’s prologue, Ground Zeroes.
For the first time in the franchise, it’s understood that Metal Gear Solid V: The Phantom Pain will take the tactical espionage action and situate it in a massive open-world environment, kicking the linear gameplay to the curb. But fear not, the upcoming installment will still harbor all of the wacky humor that has become synonymous with the »
- Michael Briers
Really, it’s a miracle that the Metal Gear franchise exists at all. The original game was made for a system that few people outside Japan owned, and released by a company that had little faith in it. Yet 28 years later, Metal Gear’s huge: a multi-system, multi-media best-seller that is now one of the most important properties in Konami’s line-up. But back in the late 80s, Metal Gear’s pioneering ideas were widely frowned on in the Japanese developer’s offices.
Metal Gear designer Hideo Kojima cut an awkward figure when he began working at Konami in 1986. He’d studied economics at university, and had only become interested in videogames when he picked up Super Mario Bros a few months earlier; Super Mario was, he later said, “The game of my destiny. »
Game-changer is a phrase that gets tossed around far too often in the industry, diluting its impact in the process, but when Kojima Productions’ Metal Gear Solid arrived on the scene back in 1998, the stealth-based title lived up to that lofty moniker and more. With compelling gameplay, quirky humor and a story that set a standard for interactive narrative, its impact cannot be overstated.
So, with Mgs inching ever closer to its 20th anniversary, could Hideo Kojima ever consider revamping the story of Shadow Moses for a modern audience? Well, potentially. In an interview with Famitsu (via GameSpot), the eclectic developer spoke of his love for the 1998 original, and why the remake would be significantly different than the seminal Metal Gear Solid of old.
“If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to what Planet of the Apes »
- Michael Briers
Nintendo has been the most enduring and influential company in the gaming medium and its consoles. Branding and innovative game achievements have given the company a momentous status in popular culture. And so 30 years after the Nes hit North American shores, we’ve decided to compile a list of the 100 greatest Nintendo games. Here is part two.
90. Kid Icarus
Developer(s) Nintendo R&D1
Director(s) Satoru Okada
Platform(s) Nintendo Entertainment System
Na July 1987
Genre(s) Action, platforming
The game was directed by Satoru Okada and produced by the general manager of the R&D1 division, the same team who developed Metroid a year earlier. Both games ran on the same engine, shared similar level designs and even a few notorious enemies, and so one of the most striking aspects of Kid Icarus is how similar is feels to its sister game. Yet Pit has »
4 items from 2015
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