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Konami's CEO says mobile is the future, and adds that his company's "thinking about how to push" Metal Gear onto smart phones...
A few days ago, a financial earnings report revealed that Konami had managed to turn a healthy profit over the past 12 months - despite returns in the console sector dropping by 30 percent over the past three years. The reason? The huge growth of the mobile gaming sector, which has long since leap-frogged the console market in Japan.
As a result, Konami's CEO Hideki Hayakawa has, according to an interview translated at NeoGAF, stated that "mobile is where the future of gaming lies."
Here comes the worrying bit: some of its biggest, most recognisable franchises are likely to go mobile - most notably Metal Gear Solid.
"We hope that our overseas games such as Mgsv and Winning Eleven continue to do well," Hayakawa said, "but we are always thinking »
Depending on who you talk to – or what corner of the Internet you pay most attention to – it’s been a rough few weeks for Konami. The Japanese juggernaut has consistently found its name up in lights for all the wrong reasons following the alleged fallout with revered Metal Gear developer Hideo Kojima, followed by the disheartening cancellation of in-development horror reboot Silent Hills.
It’s a series of unfortunate events that has led ardent fans to question the future of this once-bulletproof company, though according to a translated interview with Konami Company President Hideki Hayakawa, the publisher’s immediate plans will revolve around mobile platforms as it looks to “aggressively pursue” the burgeoning platform.
“Our main platforms will be mobiles,” he began. “Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is »
- Michael Briers
Giant alien creatures spread to the Middle East in the sequel Monsters: Dark Continent. Here's Ryan's review...
Giant bioluminescent space creatures dominated the horizon but not the plot in Gareth Edwards’ breakthrough film, Monsters. Shot run-and-gun style by Edwards and a tiny crew, Monsters was an unusual blend of road-trip drama with light touches of sci-fi; its focus was the growing friendship between a photograph journalist (Scoot McNairy) and his boss's daughter (Whitney Able) travelling across a Central America ravaged not so much by the title’s Lovecraftian kaiju but by a military intent on keeping them well away from American soil.
Monsters’ success saw Edwards move to Hollywood, where he’s so far headlined the daddy of all kaiju movies, Godzilla, and now set to head up another pop culture giant - the Star Wars spin-off, Rogue One. This left production company Vertigo with a potential franchise on its hands, »
Once a major, innovative force in gaming, Konami seems to be having a creative wobble of late. Ryan casts a worried eye over the situation.
Last year, a demo simply called P.T. appeared on the PlayStation Network and scared the life out of players with its looping corridors of shadows and horrors. This was, we later learned, an early taste of Silent Hills - an evolution of Konami’s Silent Hill franchise headed up by legendary game designer Hideo Kojima and similarly adored geek director Guillermo del Toro. Here, surely, was a match made in videogame heaven.
Today, P.T. makes its scheduled departure from the PlayStation Network; if you haven’t downloaded it now, it’s likely you’ll never get to play it. What was once heralded as a glimpse at a potentially fascinating collaboration has now become a depressing symbol of what could have been.
It seemed as if Silent Hill was finally going to return to form following the amazing P.T. demo, but now its days may be numbered for good. Fans were eagerly awaiting a renaissance in an admittedly flagging franchise thanks to Guillermo Del Toro and Hideo Kojima’s upcoming Silent Hills heralding new dimensions in horror, but such hopes were dashed this weekend when it was announced the game was cancelled.
This came in the wake of a lot of weird shake-ups at Konami, including taking Kojima’s name off of all advertising for his upcoming Metal Gear Solid V to removing the company from public trading on the stock market. If this does signal the end of Silent Hill, and Konami as a whole, it’s a particularly ignominious end for a franchise and publisher with a huge, dedicated fanbase.
The hardcore Silent Hill fans are some »
- Tom Baker
Incase you didn’t know, Metal Gear Solid creator – and all-round genius plot-wizard – Hideo Kojima looks to be having a troubled time with employer Konami, as essentially all mention of his relation to Metal Gear Solid V: The Phantom Pain is being wiped from existence in the process.
No longer is Mgs V “A Hideo Kojima Game” like the previous few, now his Kojima Productions department has been renamed ‘Konami L.A. Studio’ – and most recently he didn’t even attend the regular Famitsu Awards, with the spectacular Silent Hills reboot-teaser ‘P.T.’ getting pulled from Sony’s Ps Store as a potential sign of things to come.
Whatever’s happened it seems like he’s gone for good after Phantom Pain, and that’s a crying shame, because now more than ever we need crazy innovative personalities like Mr. Kojima in positions of power to remind »
- Scott Tailford
Silent Hills is, for all intents and purposes, dead. After weeks of controversy and confusion coming from Konami surrounding the future of Hideo Kojima within the company, statements from both Guillermo del Toro and Norman Reedus have confirmed that Silent Hills isn’t going to happen. Whether this is down to a personal falling out, or simply because Konami want to stifle Kojima’s creativity by forcing him to make Mgs games for the rest of his life (my money is on that one) remains to be seen. But what’s almost certain is that Hideo Kojima will be leaving the company after the release of Metal Gear Solid 5: The Phantom Pain in September, and so his collaboration with del Toro to revive the ailing Silent Hill franchise won’t be going forward. And that sucks.
If Silent Hill, as a series, had been canned a couple of years ago, »
- John Cal McCormick
This is a bad day for us horror-loving gamers, as one of our biggest fears has come true. That is, the apparent cancellation of Silent Hills, the fantastic-looking series reboot from directors Guillermo del Toro and Hideo Kojima.
Silent Hills‘ development had been put on hold by Hideo Kojima, who wanted to put his full attention towards Metal Gear Solid V. Then, as had been widely reported, some sort of falling out occurred between Konami and Kojima himself, resulting in the developer’s apparent decision to leave the company following that game’s much-anticipated release.
Although Konami has yet to issue a statement, Guillermo del Toro was quoted as saying, “It’s not going to happen and it breaks my greasy heart,” during yesterday’s question-and-answer session at the San Francisco International Film Festival. The Walking Dead‘s Norman Reedus – who was set to portray the game’s main character »
- Chad Goodmurphy
The intriguing Hideo Kojima drama continues unabated today after a Metal Gear Solid voice actress took to Twitter to reveal that the esteemed developer was allegedly fired from Konami, and that the upper echelons of the company had “fired a genius.” A genius though he may be, Donna Burke’s claims weren’t supported with any tangible evidence, and the Japanese publisher has since reached out to VideoGamer to deny Burke’s allegations, stating that any conjecture that Kojima is leaving on bad terms is “categorically incorrect.”
Yes don’t throw away the Kojima teams work over the last 5 years because upper management fired a genius
— Donna Burke (@db_singer_actor) April 9, 2015
As this saga has unfolded, it’s »
- Michael Briers
Solid Snake Aka the deadliest pensioner in gaming.
Metal Gear Solid 4: Guns of the Patriots takes the player to numerous countries across the globe in a story that calls upon decades of lore and features flashbacks to previous games in the series. It forms the final, emotional journey for one of the most beloved heroes in video gaming as an aged, weary Solid Snake is called out of retirement to assassinate his nemesis, Liquid Ocelot, and attempt to bring peace to a near future filled with ceaseless war. It’s a journey that begins with an old man looking to take care of one final loose end, and ends by changing both Snake’s, and the player’s, perspective on the whole series.
Given the open nature of Metal Gear Solid 4, and to a much greater extent, Ground Zeroes, it’s easy to forget that the series was once confined to corridors. »
- John Cal McCormick
This week brought us another update on the Richard Jewell thriller that would reportedly re-team Leonardo DiCaprio and Jonah Hill following their work together on The Wolf of Wall Street. Deadline is reporting that Clint Eastwood is now circling the project.
Jewell was a police officer who discovered a backpack with a bomb inside at the 1996 Olympics in Atlanta and helped to evacuate the area. Though he was originally hailed a hero, misreporting by the press ultimately labeled him a potential suspect. Hill would play Jewell, and DiCaprio would play the Southern lawyer who helped clear his name.
The film is based on an article called “The Ballad of Richard Jewell” that ran in Vanity Fair in 1997, and Billy Ray (Captain Phillips, The Hunger Games) wrote the screenplay for the currently untitled film. It was originally presumed that he might join up again with Paul Greengrass to direct, but Greengrass »
- Brian Welk
Now that Hideo Kojima’s departure from Konami is all but confirmed, the Japanese publisher is gradually phasing out the legendary game director’s hold on the in-development IP. Firstly, we had rumors that Kojima had walked out on Metal Gear Solid V: The Phantom Pain due to a creative conflict, though both Konami and Kojima himself were quick to kick this conjecture to the kerb.
According to both parties, the developer remains “100% involved” in the development of The Phantom Pain as it gears up for its September release date. However, there’s another project that Kojima has been attached to since its elusive reveal at E3 last year: Silent Hills. Initially, the bold horror reboot – announced through the release of blood-curdling demo P.T. – was to be brought to life by Kojima and beloved filmmaker Guillermo del Toro, though this partnership has been called into question now that the »
- Michael Briers
The drama at Konami continues, as Kojima Productions' logo disappears from Silent Hills' official website...
As we've recently heard, there's been a certain amount of drama going on behind the scenes at Konami. Public knowledge of it began when Hideo Kojima, the director and creative force behind the Metal Gear series, had his name taken quietly removed from Metal Gear Solid 5: The Phantom Pain.
As rumours began to swirl that Konami, Kojima and his team Kojima Productions had suffered some kind of falling out, the publisher released a series of statements which made a vague attempt to explain what's going on. Kojima's still involved with the completion of The Phantom Pain, they say, but after that, the Metal Gear series will continue with a new team working on it.
This seems to chime with reports that Kojima's leaving Konami, and that Kojima Productions will be dissolved after the release of The Phantom Pain. »
The long touted adaptation of Metal Gear Solid is a step closer to fruition, as Sony Pictures has signed up Jay Basu to write the screenplay for the film. This will be great news for gamers, because since Metal Gear Solid debuted back in 1998, the game and its subsequent sequels have been met with consistent critical acclaim and have sold over 30 million copies. Deadline has the scoop on this story, adding that Kings Of Summer helmer Jordan Vogt-Roberts is still on board to direct, and that Ari Arad as well as production president Michael De Luca are steering the ship as producers as well. Metal Gear Solid originally premiered on the PlayStation console over a decade and a half ago, after being devised and created by Hideo Kojima. The game.s protagonist is Solid Snake, a well-trained and deadly soldier who looks to negate the threat of a renegade special »
A Metal Gear Solid movie has been in on-again, off-again development for most of the past decade. Currently it’s in “on” mode, with Jordan Vogt-Roberts (Kings of Summer) attached to direct for Sony Pictures, and now it’s even making some forward progress. Jay Basu has just been set to write the script, based on the Konami […]
The post ‘Metal Gear Solid’ Movie Moves Forward With New Screenwriter appeared first on /Film. »
- Angie Han
I don’t know what’s going on with Deadline’s latest story about the Metal Gear Solid movie but there are a couple of odd glitches.
First of all, the URL also mentions Ruairi Robinson’s Leviathan and the X-Men despite them having nothing to do with the content at all. Secondly, it ends by telling us that Monsters: Dark Continent is currently in post production when, actually, it premiered at the London film festival something like five months ago.
Basu scripted Dark Continent, which is in Us cinemas in couple of weeks then UK cinemas in early May, which makes the timing of this new announcement pretty much spot-on.
I don’t think Basu will have »
- Brendon Connelly
It’s been nearly a year since we last heard anything about the big screen adaptation of popular video game franchise Metal Gear Solid when it was reported that Jordan Vogt-Roberts (The Kings of Summer) had been attached to the project. Well, now we have some more news.
According to Deadline, in-demand British writer Jay Basu (Monsters: Dark Continent) has penned a deal with Sony Pictures to write a feature adaptation of Metal Gear Solid, which is set to be produced by Avi Arad (The Amazing Spider-Man). Basu has also been attached to Universal to work on their expanded monsters universe with classic characters such as Dracula, The Wolf Man and Frankenstein.
Metal Gear Solid started out life on the MSX2 and Nintendo Famicon in 1987, titled simply Metal Gear. The game was ported for a non-Japanese audience on the Nintendo Entertainment System in 1988 and it spawned an official sequel in Japan, »
- Luke Owen
The upcoming Metal Gear Solid movie adaptation has landed a writer.
According to Deadline, British writer Jay Basu will pen the script for the Sony Pictures project.
Plot, dates and casting details for the upcoming movie are yet to be announced.
Konami has already started recruiting for a new game in the series. »
With director Jordan Vogt-Roberts apparently still attached to direct, the job of nailing down an actual screenplay for Sony's video game adaptation Metal Gear Solid is of slightly more pressing concern. That gig has fallen to Jay Basu, the British writer fresh from Monsters: Dark Continent.Basu is quickly making a name for himself. His action adventure The Pier made the 'Brit List' (like the Black List, but British, do you see?) of buzzy as-yet unproduced screenplays, and he's already ensconsed with Universal developing the new proto-franchise around its roster of classic monsters.Metal Gear Solid, of course, has been around in several incarnations since 1987, but it's taken years of development for the film version to reach this stage. First announced in 2007, it was shoved back into limbo in 2010 when the producers and game creators Konami couldn’t agree on how to approach the property.With those issues now seemingly smoothed out, »
The planned big screen take on the Metal Gear Solid videogames remains an active project, and we now learn that a new writer has been signed up to take a shot at the screenplay.
Jay Basu, who co-wrote the incoming Monsters: Dark Continent, is the writer concerned. He's been working with Universal on its classic monster cinematic universe too, and he now has to get the Metal Gear Solid screenplay in place, ready for director Jordan Vogt-Roberts (The Kings Of Summer, which if you haven't seen, we can't recommend highly enough).
The movie is being produced by Avi and Ari Arad, and we don't yet have an idea of when the film is scheduled before. Presumably all concerned would be quite keen to get cracking, though.
More on the Metal Gear Solid movie as we hear it. »
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