11 items from 2014
Interview Simon Brew 16 Apr 2014 - 06:23
At the press junket for The Amazing Spider-Man 2, held in London last week, we started by chatting to the thoroughly lovely and amazingly calm director of the film, Marc Webb (you can read that interview here). In fact, so calm and warm was Webb, that it seemed a logical place to start when talking to the two men behind the scenes guiding the Spider-Man movie universe - producers Avi Arad and Matt Tolmach.
I've just come to you from interviewing Marc Webb, and I don't think I've ever interviewed a more relaxed film director! Does he ever get angry?
Matt: He's dangerous, dangerous!
He seems the calmest, quietest person. Just reassure me that he has a rage moment in there somewhere? »
Stealth as a video game genre was a pretty hard sell in the 90′s. In a time period when the medium was barely outgrowing its infancy, the idea of giving the player less action instead of more seemed ludicrous.
Hideo Kojima had already introduced the idea in his first two Metal Gear titles on the Nes but the concept didn’t really take off until the technology was available to take it into the third dimension.
New memory and graphical capabilities allowed Konami and Kojima to effectively create an entirely new genre with the release of a single title: Metal Gear Solid.
Mgs became the progenitor for the entire idea of avoiding conflict rather than engaging it. It has since been dubbed “stealth gameplay” and has been introduced into everything from RPGs to action games to platformers to first person shooters.
Today, the stealth genre has infiltrated just about every »
- Mike Worby
Metal Gear fans can breathe a sigh of relief this morning because the movie that has been in limbo for a few years now is still happening. Or so says producer Avi Arad. In an exclusive interview with Den of Geek while promoting his latest flick The Amazing Spider-Man 2, Arad states that the ball has officially began rolling on the Metal Gear Solid movie:
“Believe it or not, after a decade, we are now literally starting to develop the script, the director. It took a long time to close this deal. It’s now done, finished, the vision is in place.”
While this is certainly a step in the right direction Arad was careful not to mention any names that may be linked with the project. He didn’t give up any writers or the director that is currently in place, so expect plenty of rumours coming our way very soon. »
- Gavin Logan
News Simon Brew 11 Apr 2014 - 09:10
The producer of the Metal Gear Solid and Uncharted movies gives us a brief update on their status...
Producer Avi Arad has been on the press tour for The Amazing Spider-Man 2 over the past few days, and we got to spend some time with him as a result of that. The full interview is coming shortly, but ahead of that, he gave us a quick update on the status of the Metal Gear Solid and Uncharted movies that's he's also producing.
He wasn't giving names away, but he seemed particularly enthused over progress he's made with the Metal Gear Solid project. He told us that with "Metal Gear, believe it or not, after a decade, we are now literally starting to develop the script, the director. It took a long time to close this deal. It's now done, finished, the vision is in place". Who the scriptwriter is, »
As Metal Gear’s latest release Ground Zeroes continues to dance the line between ‘worthwhile purchase’ and ‘paid-for demo’, it’s prompted many to reminisce on the series that once was.
The very idea of actually evading enemies rather than engaging them was pioneered by one Hideo Kojima all the way back in 1987 in the original Metal Gear, but it wasn’t until the series made the jump to 3D in 1998 with Metal Gear Solid that the world’s collective jaw hit the ground.
Scrambling to take in the infectious blend of East-meets-West ideologies and humour, along with a truly unique playstyle that was yet to be exploited and a sense of cinematography never seen before in gaming, Metal Gear hit the ground running, instantly fostering a diehard fanbase that are still with them to this day.
Speaking of which, the series now has a myriad of titles under »
- Scott Tailford
For nearly 15 years now Metal Gear Solid has been my favourite game, top of a list including such greats as Super Mario Bros 3, Sonic the Hedgehog, Half Life, and RoboCop vs Terminator, amongst others. It laid the foundations for a series that I have followed ever since.
If you asked me to rank the series so far (entries I've played) then it would look like this:
1. Metal Gear Solid - A cool main character. Action. Double and triple crosses. Ridiculous names. Breaking the fourth wall. 556ers and pineapples. It had it all. A game I still play and enjoy now. Have at you Snake!
2. Mgs 3: Snake Eater - Took us back to the 60's as we followed Snake's Dad Big Boss. Starting with a great Bondesque opening sequence, and setting the scene for future stories, it pushed the PS2 to »
- Chris Cooper
Now that all major March releases are available to purchase, from the quite outstanding South Park: The Stick of Truth, to the demo of Metal Gear Solid: Ground Zeroes that Hideo Kojima has disgustingly charged people for, it is time to look ahead to April’s big releases...
Lego The Hobbit
Final Fantasy Xiv: A Realm Reborn 2014 FIFA World Cup Brazil
Child of Light
The Elder Scrolls Online
That’s not an awful lot to look forward to, but the quirky looking Child of Light shows some promise. Hopefully the PlayStation Plus will deliver a great title as we all suffer through this barren patch of quality releases. What are you looking forward to most? »
- Gary Collinson
Whether Metal Gear Solid: Ground Zeroes is nothing but a glorified demo or a satisfying product worth its asking price is irrelevant.
Regardless, what we do have is another masterpiece in the Metal Gear Solid franchise that leads tantalisingly into The Phantom Pain. Seriously, the most frustrating aspect of playing Ground Zeroes isn’t its short length, but that its unfulfilling nature and abrupt cut-off are only making the year-long wait harder. Simply put, the prospect of playing The Phantom Pain is more enticing than ever.
Ground Zeroes doesn’t just fill gamers with optimism however, it answers a lot of nagging questions and concerns that gamers may have had going into the next generation of Metal Gear Solid. How is Kiefer Sutherland as Big Boss? What is the deal with this new villain and his charred face? Has the franchise shifted into Call of Duty gameplay? Some »
- Robert Kojder
Metal Gear Solid: Ground Zeroes releases later this month, but it could possibly mean a lot more for Aaa titles.
Hideo Kojima, the creator of the Metal Gear franchise, normally speaks up about the game industry as a whole. He will have kind words to other developers, or perhaps an outlook that we didn't entirely see.His latest news is that young gamers are losing an interest in Aaa titles.
"We've seen a phenomenon around the world," Kojima said to GamesTM. "Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan."
He noted that he hopes the two part series of Metal Gear Solid will help gamers realize that "high end games" are still alive and well. He also wants to push forth that Japanese developers can still make fantastic games. With something like Metal Gear Solid coming out, I don't »
- email@example.com (Dustin Spino)
There is no denying that Hideo Kojima took a huge leap of faith by entrusting Platinum Games with the Metal Gear license. Choosing a studio known for pure action gameplay surely raised a red alert box above most fans’ heads, but they proved everyone wrong when Metal Gear Rising: Revengeance launched last year to critical praise. Now, with an updated version carving its own niche in the PC marketplace, those who missed out have been given the definitive version of the first pure action experience in this legendary franchise.
Taking place after the events of Metal Gear Solid 4: Guns of the Patriots, Revengeance tasks Raiden with running security for the African prime minister, N’mani. Pretty quickly, though, things fall apart as the president’s convoy is attacked by a group of terrorists, sending everything into chaos. During Raiden’s attempt to rescue the president, he is critically wounded by the deadly Jetstream Sam. »
- Michael Shelton
In a post on Kojima’s official Twitter account, it was revealed that Metal Gear Solid V: The Phantom Pain is set to be nearly “hundreds of times larger” than the open world of Ground Zeroes. Siliconera provided the following translation of Kojima’s tweet:
Gz is both a prologue to the Mgsv story and, at the same time, a tutorial for a new Mgs, which transitions to sneaking simulator. With that said, Gz has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.
This marks the first time in the Metal Gear Solid series that players »
- Michael Shelton
11 items from 2014
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