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Now we’re talkin’.
After eight long years, Solid Snake finally returned for more tactical espionage action in Metal Gear Solid.
I’ll say it a million times, the 32/64 bit era was one of, if not the quantum leap in gaming and was absolutely mindblowing if you were old enough to experience it. It’s hard to explain to those born in the 90s, other than it was the equivalent of going from silent movies to suddenly having both color and sound. Console games were no longer confined to being in a 2D (or semi-3D) landscape. Games were now in full 3D glory.
However, it was also do or die for many older game franchises. They either made the leap successful (The Legend Of Zelda: Ocarina Of Time) or failed spectacularly (Bubsy 3D anyone?). But Metal Gear was a series begging to be made in 3D. And with Hideo Kojima »
- Andrew Hudson
Let’s be blunt, there have been very few good movies based on video games, even though countless studios have tried to exploit their popularity. Video games inherently have vast and imaginative worlds, designs, and characters, and their universes seem ripe to be translated in epic form in the world of cinema. But more often than not these movies lean on their spectacular milieus and fail to deliver a compelling screenplay to go along with it. This could all change soon as a rash of young filmmakers and actors are spearheading their own productions. Michael Fassbender is leading the charge of “Assassin’s Creed” (which will co-star Marion Cotillard), Tom Hardy is doing the same with “Splinter Cell,” “Kings Of Summer” filmmaker Jordan Vogt-Roberts is attached to “Metal Gear Solid,” and next summer, one of the biggest game adaptations will hit screens with a cinematic version of “World Of Warcraft. »
- Edward Davis
So it looks like all of those unconfirmed rumors floating around the internet were true; Kojima Productions La is due to close with immediate effect, according to Konami.
In a statement received by Polygon from a company representative, Konami said:
Konami has made the decision to close its Los Angeles Studio, effective immediately, due to the product development resources being restructured into a more centralized unit. This facility contributed to the recent Metal Gear Solid games. Konami will continue its operations to support all Metal Gear Solid titles, including the recently launched Metal Gear Solid 5: The Phantom Pain and Metal Gear Online. Metal Gear Online is still scheduled to release for PC Steam in January 2016.
The announcement will be of little surprise to many, as the studio – which formed in 2013 – was re-branded as Konami Studios Los Angeles earlier this year, due to what many suspect as being a result »
- Joe Pring
It’s amazing how much technology can radically change in just three years, especially when it comes to video games. While Metal Gear 2: Solid Snake was released on the same system as Metal Gear, the differences between the two—in graphic, gameplay, and even story—seem revolutionary. Although it has the same basic game play mechanics and style as the first entry, MG2 serves as the bridge between the Metal Gear series and the Metal Gear Solid series.
What jumps out first is the impressive opening sequence that shows off the Msx’s color palate and sound card (and like most early 90s video game opening credits, does so to the blue prints of its titular machine and main characters).
Rather than just sticking with the boring earth tones of its predecessors, MG2 employs a wide array of the MSX2′s Yamaha V9938′s graphic card, mainly in a wide range of blues, »
- Andrew Hudson
It's widely known how much inspiration Kojima took from the director's 1997 film for the PlayStation classic, and now it seems that the film company wanted to take legal action.
Both the movie and the game's star characters are codenamed Snake, both are dropped into a solo mission which they have 24 hours to complete, both are tortured during the mission, and they both reveal their real names at the end.
"I know the director of those games, and he's a nice guy, or at least he's nice to me."
Unfortunately for Luc Besson - who »
What us North Americans got was the Nes version of Metal Gear (not developed and actually disliked by Hideo Kojima), which is a whole other beast with a very different story and scenario, despite some similarities. I suppose the best way to describe the difference between the two is that the Msx is Godzilla and the Nes is Godzilla: King Of The Monsters. Point being, if you see a Nes copy of Metal Gear, don’t buy it unless you want nothing but disappointments.
Having played Metal Gear Solid V: The Phantom Pain right before gives the »
- Andrew Hudson
A New Yorker article this week cited an anonymous source who claimed to have attended Kojima’s own farewell party at the company in which over a hundred of his closest peers saw him off from the company for good. In a statement published in Tokyo Sports translated by Kotaku, a spokesperson from Konami’s Tokyo headquarters stated that, “Currently, Kojima is listed as a company employee [at Konami].”
Konami also denied that he has left the company, stating:
“Currently, Kojima and the development team are finished developing Metal Gear Solid V and are taking a long time off from work.”
While we have no idea what Konami defines as a “vacation” in the long-term, they insist that, “because the development time for console games is »
- Tim Gruver
As it was rumored earlier in the year, the much-documented saga between Metal Gear Solid creator Hideo Kojima and Konami has come to an end, a source close to the game designer says. The New Yorker reports that according to an anonymous lead of theirs, the 52-year-old industry icon departed the studio as recently as Friday, October 9th in a secret ceremony held by his former employers, which one guest described as “a rather cheerful but also emotional goodbye.”
The New Yorker’s source further claims that at least a hundred of Kojima’s colleagues attended the event to pay their respects and neither Konami president Hideki Hayakawa nor CEO Sadaaki Kaneyoshi were present to see him off at the event. Kojima has yet to comment on the situation since it first surfaced this past March.
This latest development follows months of speculation regarding Kojima’s rocky relationship with the »
- Tim Gruver
Crimson Peak, 2015.
Directed by Guillermo del Toro.
In the aftermath of a family tragedy, an aspiring author is torn between love for her childhood friend and the temptation of a mysterious outsider. Trying to escape the ghosts of her past, she is swept away to a house that breathes, bleeds…and remembers.
To outright call Crimson Peak one of 2015’s best horror films would still somehow be an understatement and a disservice to the quality of Guillermo del Toro’s latest beautiful work of art. Reason being is that, like Edith (Mia Wasikowska) says while writing the manuscript for her novel, this isn’t a ghost story but rather a story that involves ghosts. Spirits haunting gothic mansions is a front for what is really a twisted romance with a touch of mystery.
The only real problem with Crimson Peak »
- Robert Kojder
Whether you nabbed your copy of The Phantom Pain on day one, dove in later or simply avoid Metal Gear Solid’s interwoven plot-madness like the plague, you’ll know about its reception as being one of the greatest games of all time – that also had some huge chunks of content cut before release.
Essentially this is down to two key things, the finer details of which we’ll most likely never know.
Firstly, creator Hideo Kojima had some sort of falling out with the top brass at Konami, resulting in not only his name being scrubbed from the game’s promotional materials and box art, but also seeing the prestigiously-named Kojima Productions downgraded to ‘Konami Los Angeles Studio’.
Secondly, there’s the culmination of Konami themselves moving away from triple-a game development and into mobile gaming. They’ve since released a Silent Hill pachinko machine (urgh) to capitalise on that game’s reputation, »
- Scott Tailford
Metal Gear Solid V: The Phantom Pain marked what could possibly be the final Metal Gear game with Hideo Kojima’s involvement. However, Konami has stated that the Metal Gear franchise is far from over. That’s right, the universe of Metal Gear will live on and not just in pachinko form. But where could Konami take the series after The Phantom Pain. While a lot of ends have been tied in the series since V released, here are a few ideas on where Metal Gear can go in future installments.
If you’re still running off that Phantom Pain steam, how about another open world, base building game. Konami could finish the Big Boss arc once and for all as there is still more story to be told about the final days of the legendary mercenary. While The Phantom Pain dealt with Big Boss’ lust for revenge building Diamond Dogs »
- Ryan Espinoza
As what seems to be the final game (at least with Kojima) for Metal Gear series, we head straight into our Metal Gear Marathon. Rather than start with Metal Gear and work our way up, I thought it would be more interesting to start off with Metal Gear Solid V: The Phantom Pain and then go back to the beginning to see how it all holds up.
Unless you’ve been living under a rock this past month, you probably already know the game has been considered Hideo Kojima‘s critically and commercially acclaimed magnum opus. But is it as great as all the hype makes it out to be?
Well… yes. In gameplay, that is.
Every major Metal Gear game has pushed the boundaries of their generation’s gameplay, and Mgsv is no exception. Its mechanics, from hiding to shooting to even riding on horseback, is groundbreaking in every way. »
- Andrew Hudson
After Konami went ahead and licensed a Silent Hill-themed pachinko gambling machine, it was only a matter of time before they started porting across every last one of their beloved franchises.
As such, thanks to a patent that’s been filed, Kotaku are reporting Metal Gear Solid is next on the production line. Not only is the name ‘Metal Gear’ trademarked, but ‘Big Boss’ is in there too – meaning there’s a 99% chance we’re getting a big ol’ soulless Pachinko machine with Big Boss’ mug slapped on the front.
Kotaku have translated part of the patent from its original Japanese source, noting that it “covers video games, board games, smartphone games, medal games, slot machines, pachinko machines, etc.”
- Scott Tailford
In case the title didn’t tip you off, please note that this article will contain full spoilers for Metal Gear Solid V: The Phantom Pain.
There’s been a lot of talk lately about how Metal Gear Solid V: The Phantom Pain‘s story stacks up against other entries in the series. It’s not difficult to see why. As possibly the final Metal Gear Solid game, and certainly the final one by its creator and mastermind, Hideo Kojima, Mgsv bears the significant weight of being the last true game in a series which has the prescience of being one of the first to offer mature and involving storylines in gaming.
Back in 1998, there weren’t a lot of places you could go in this industry that might even give you believable characterizations or a well-realized narrative. The original Metal Gear Solid managed to accomplish both, even as it »
- Mike Worby
If there’s any one game that embodies the general notion of “What the holy f**k was that?!”, it’s Metal Gear.
Before this list gets underway I have to point out everything within is said with the utmost love and reverence for the source material as possible. Mgs damn-near changed the world as the first Hollywood-level blockbuster gamers had ever got their hands on, and from then on out creator Hideo Kojima has released consistent masterpiece after consistent masterpiece, the end result being one of the most enjoyably convoluted and bat-poop ridiculous cavalcades of overblown characters and plot twists in gaming history.
Like every artistically-minded creator who dares to dream, they pride themselves on pushing the boat out, and although 1998’s Metal Gear Solid tends to be the most immediately recognisable, not 13 years prior Kojima was straight-up inventing the stealth genre by accident.
What started as out-the-box »
- Scott Tailford
Metal Gear Solid has traditionally been about successive corridors, lengthy cinematics, and narrative inertia. Each military compound, ruined city, or virgin forest would lead to the next and players would run or crawl or tiptoe headlong into an epic finale. Environments would be interactive and dense with secrets, but they would also be small and the connections between them straightforward. Players would feel trapped, stuck to a conveyor belt. Which was thematically apt because the protagonists were always pawns, susceptible to betrayal. Metal Gear Solid investigated what freedom and agency mean in designed products like video games, long before the theme became fashionable after Portal and The Stanley Parable.
Now we have The Phantom Pain. Our hero, Venom Snake, no longer takes orders from anyone. He’s his own Big Boss! And so the game naturally opens up. Vast terrains, humid grasslands, and sandy mountains; dozens of bite-sized missions that »
- Guido Pellegrini
A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojima’s final piece of his acclaimed Metal Gear saga.
The opening in question is a masterwork of excitement and emotion, and a fantastic example of how to engage the player right from the start. Beginning with Big Boss awakening from his coma, set brilliantly to David Bowie’s “The Man Who Sold the World”, Mgsv fades in on a blurry first person point of view as Snake comes to and is introduced to his »
- Mike Worby
Samuel Brace on Metal Gear Solid V and story vs gameplay…
It’s been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker — a game while magnificent, that is often forgotten about for its lack of a number — causing fans of the franchise to yearn for the next entry in Hideo Kojima’s espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for »
- Samuel Brace
The release of Metal Gear Solid V: The Phantom Pain may have brought an end to the longrunning saga between parent company Konami and esteemed developer Hideo Kojima – who is set to depart the company, along with his core staff, before the year’s end – but that isn’t the only major change occurring behind the scenes at the Japanese publisher.
French outlet Gameblog first picked up the report, before Eurogamer verified that talk of Konami winding down its Aaa operations were indeed accurate. Adding to the mounting evidence was reputable video game composer Rika Muranaka, who has worked on both Metal Gear Solid and Castlevania throughout the ages and took to Twitter to express her own disappointment.
Yes….it’s pretty sad…now, I can’t write music to any of Aaa games..well, I need to find another Aaa game company https://t.co/lVIFRXi95a
— Rika Muranaka »
- Michael Briers
Metal Gear Solid V: The Phantom Pain has been out in the wild for enough time now that most fans will have at least plowed their way through the core story, though given how much Hideo Kojima has given players to do, perhaps not. The game for the most part doesn’t come with traditional health bar-driven boss fights, but instead opts to give more power to the player in deciding how to engage in (or perhaps avoid) a given fight.
Even so, it’s clear to see what the game’s major encounters are, and as such they’ve been included in our comprehensive breakdown of all 48 boss fights throughout the five core Metal Gear Solid games, because with the franchise’s future very much in doubt right now, what better time?
Though not every fight is especially memorable and some are down-right agonising, on the whole Kojima »
- Jack Pooley
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