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If you thought that the contentious decision made by Hideo Kojima to re-cast the voice actor of Snake was over – think again. Troy Baker – a giant in the world of video games voice artists, the voice behind Joel from The Last Of Us and Ocelot in the upcoming Metal Gear Solid 5: The Phantom Pain – has asked fans of the series to try and withhold their judgement over the decision to cast Kiefer Sutherland as the voice of Snake instead of David Hayter.
At last week’s Indy Popcon 2015, Troy had the following to say when asked about the cast change.
To his credit, Kiefer Sutherland knocked it out of the freaking park, and he came in and he put the work in. I love David Hayter, I love David, he’s a good dude and he’s Snake, but so is Kiefer. And that guy showed up, rolled up »
- Joe Pring
After the whole controversy with Konami’s new business plan which focuses on mobile devices, Metal Gear Solid V: The Phantom Pain remains as the publisher’s sole major project. In fact, Konami’s presence at E3 consisted of nothing but a demo showcase for Mgsv.
Mgsv might have been the only game showcased at E3 for Konami but they still pulled out all the stops in its display. The whole area was a recreation of Mother Base with bolted orange doors, Outer Heaven propaganda posters as well as the obligatory fultoned sheep hanging from the ceiling.
Standing in the replicated helipad zone, the audience would be shown demos of the game and some of its unexplored features.
The mission in which the presenters showcased was a simple infiltration and retrieval operation. Upon first beginning the player can choose which partner to take into battle with them. Each partner has »
- Ryan Espinoza
Leaving behind the linearity and corridor-based action of previous entries in the series, Metal Gear Solid V: The Phantom Pain is primed to introduce fans to a whole new world – quite literally – when it debuts in September.
On the one hand, it’s a world big enough that Konami is able to debut an extensive 40-minute gameplay clip without batting an eyelid, but it also means that the developer chose to implement micro-transactions for the first time in the franchise for those players who perhaps don’t have the spare time to invest in The Phantom Pain‘s sprawling open-world.
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While it is true that a few micro-transaction options do exist, the entire game has been carefully balanced to be fair and enjoyable with or without using these options. There’s no pay-to-win option. Rest assured that every single item, weapon, and mission »
- Michael Briers
After he completed Metal Gear Solid, Hideo Kojima said he would be handing the reins of the series off to someone else. He said the same thing after completing Mgs 2, 3, and 4. Fortunately, for myself and many fans around the world, Kojima came back to his franchise, over and over, and directed amazing game after amazing game. But now, due to the very public breakup between Kojima and Konami, MGS5 will, in all likeliness, be the very last time that Kojima’s name is attached to a Metal Gear project. With The Phantom Pain releasing very soon (September 1st 2015 to be exact), the new trailer released during E3 (seen below) may be the last Mgs trailer directed and edited by the legendary Hideo Kojima.
If this does indeed prove to be Kojima’s last trailer, he’s going out with a bang. Amazing music selection and fantastic editing not only make »
- Matt De Azevedo
With trailers dropping left and right over at E3, Metal Gear Solid creator Hideo Kojima has “directed and edited” a brand new trailer for the hotly-anticipated Metal Gear Solid V: The Phantom Pain, which you can see right here…
The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm appears in the country. Those who know him call him Snake; the legendary mercenary who was once swept from the stage of history and left in a coma by American private intelligence network Cipher. Snake is accompanied by Ocelot, an old friend who saved him from attack when he finally awoke. Now, Snake’s former partner Kazuhira Miller is being held by the Soviet forces in Afghanistan.Snake must undertake a solo mission to rescue Miller and prove to the world that the legendary mercenary is not dead and gone. »
- Gary Collinson
Can't wait to dive into this trailer and see all the things hidden within it. The trailer is lengthy and it doesn't let down. It is very story driven, as expected, but you also get a glimpse of all kinds of characters. We also see some unique aspects of specific characters and the build of a destroyed Snake.
There is some slight spoilers, well, major ones if you are a fan. Stop reading if you don't want to know. Quickly, Paz is alive and we may have seen Solid and Liquid!
Whew, take a second to catch your breath and then leave a comment on what you think! We will have more as E3 continues!
E3 2015Game Newsmetal Gear Solid V: »
- firstname.lastname@example.org (Dustin Spino)
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Konami may be in a tailspin at the minute what with the imminent departure of long-term developer Hideo Kojima, not to mention internal changeovers and cancellations, but the company’s upcoming sequel, Metal Gear Solid V: The Phantom Pain, remains one of the most anticipated video games of the year.
Set across an arid yet beautiful open-world, The Phantom Pain represents a significant departure from Metal Gear titles of old in that it will drop Big Boss into an expansive environment. Stealth will of course remain a cornerstone of the gameplay, with Konami tweaking many of the systems birthed through last year’s prequel, Ground Zeroes, but it’s a welcome change nonetheless.
These admittedly low-quality screens above focus on our grizzled protagonist as he infiltrates a compound in the middle of the desert, and you can even spot Diamond Dog – a canine trained by Ocelot »
- Michael Briers
In the gaming industry, it’s very rare something with so much hype and potential doesn’t get capitalised on eventually, and if rumours are to be believed from an anonymous Rooster Teeth source, Silent Hills (the reboot of the iconic franchise helmed by Metal Gear Solid’s Hideo Kojima and silver screen powerhouse director Guillermo del Toro, and starring The Walking Dead’s Norman Reedus) has not only been saved by Microsoft, but will be unveiled at E3 in June.
Let’s face facts here, Microsoft desperately need a big ‘for the gamers’-style win after the last couple of years that’ve been a “will they, won’t they” mess in regards to supporting the Kinect, and considering the huge outpour from fans when Konami shut the project down, this could be exactly what’s needed to ‘save’ the console and please tens of thousands of gamers in the process. »
- Scott Tailford
Konami's CEO says mobile is the future, and adds that his company's "thinking about how to push" Metal Gear onto smart phones...
A few days ago, a financial earnings report revealed that Konami had managed to turn a healthy profit over the past 12 months - despite returns in the console sector dropping by 30 percent over the past three years. The reason? The huge growth of the mobile gaming sector, which has long since leap-frogged the console market in Japan.
As a result, Konami's CEO Hideki Hayakawa has, according to an interview translated at NeoGAF, stated that "mobile is where the future of gaming lies."
Here comes the worrying bit: some of its biggest, most recognisable franchises are likely to go mobile - most notably Metal Gear Solid.
"We hope that our overseas games such as Mgsv and Winning Eleven continue to do well," Hayakawa said, "but we are always thinking »
Depending on who you talk to – or what corner of the Internet you pay most attention to – it’s been a rough few weeks for Konami. The Japanese juggernaut has consistently found its name up in lights for all the wrong reasons following the alleged fallout with revered Metal Gear developer Hideo Kojima, followed by the disheartening cancellation of in-development horror reboot Silent Hills.
It’s a series of unfortunate events that has led ardent fans to question the future of this once-bulletproof company, though according to a translated interview with Konami Company President Hideki Hayakawa, the publisher’s immediate plans will revolve around mobile platforms as it looks to “aggressively pursue” the burgeoning platform.
“Our main platforms will be mobiles,” he began. “Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is »
- Michael Briers
Giant alien creatures spread to the Middle East in the sequel Monsters: Dark Continent. Here's Ryan's review...
Giant bioluminescent space creatures dominated the horizon but not the plot in Gareth Edwards’ breakthrough film, Monsters. Shot run-and-gun style by Edwards and a tiny crew, Monsters was an unusual blend of road-trip drama with light touches of sci-fi; its focus was the growing friendship between a photograph journalist (Scoot McNairy) and his boss's daughter (Whitney Able) travelling across a Central America ravaged not so much by the title’s Lovecraftian kaiju but by a military intent on keeping them well away from American soil.
Monsters’ success saw Edwards move to Hollywood, where he’s so far headlined the daddy of all kaiju movies, Godzilla, and now set to head up another pop culture giant - the Star Wars spin-off, Rogue One. This left production company Vertigo with a potential franchise on its hands, »
Once a major, innovative force in gaming, Konami seems to be having a creative wobble of late. Ryan casts a worried eye over the situation.
Last year, a demo simply called P.T. appeared on the PlayStation Network and scared the life out of players with its looping corridors of shadows and horrors. This was, we later learned, an early taste of Silent Hills - an evolution of Konami’s Silent Hill franchise headed up by legendary game designer Hideo Kojima and similarly adored geek director Guillermo del Toro. Here, surely, was a match made in videogame heaven.
Today, P.T. makes its scheduled departure from the PlayStation Network; if you haven’t downloaded it now, it’s likely you’ll never get to play it. What was once heralded as a glimpse at a potentially fascinating collaboration has now become a depressing symbol of what could have been.
It seemed as if Silent Hill was finally going to return to form following the amazing P.T. demo, but now its days may be numbered for good. Fans were eagerly awaiting a renaissance in an admittedly flagging franchise thanks to Guillermo Del Toro and Hideo Kojima’s upcoming Silent Hills heralding new dimensions in horror, but such hopes were dashed this weekend when it was announced the game was cancelled.
This came in the wake of a lot of weird shake-ups at Konami, including taking Kojima’s name off of all advertising for his upcoming Metal Gear Solid V to removing the company from public trading on the stock market. If this does signal the end of Silent Hill, and Konami as a whole, it’s a particularly ignominious end for a franchise and publisher with a huge, dedicated fanbase.
The hardcore Silent Hill fans are some »
- Tom Baker
Incase you didn’t know, Metal Gear Solid creator – and all-round genius plot-wizard – Hideo Kojima looks to be having a troubled time with employer Konami, as essentially all mention of his relation to Metal Gear Solid V: The Phantom Pain is being wiped from existence in the process.
No longer is Mgs V “A Hideo Kojima Game” like the previous few, now his Kojima Productions department has been renamed ‘Konami L.A. Studio’ – and most recently he didn’t even attend the regular Famitsu Awards, with the spectacular Silent Hills reboot-teaser ‘P.T.’ getting pulled from Sony’s Ps Store as a potential sign of things to come.
Whatever’s happened it seems like he’s gone for good after Phantom Pain, and that’s a crying shame, because now more than ever we need crazy innovative personalities like Mr. Kojima in positions of power to remind »
- Scott Tailford
Silent Hills is, for all intents and purposes, dead. After weeks of controversy and confusion coming from Konami surrounding the future of Hideo Kojima within the company, statements from both Guillermo del Toro and Norman Reedus have confirmed that Silent Hills isn’t going to happen. Whether this is down to a personal falling out, or simply because Konami want to stifle Kojima’s creativity by forcing him to make Mgs games for the rest of his life (my money is on that one) remains to be seen. But what’s almost certain is that Hideo Kojima will be leaving the company after the release of Metal Gear Solid 5: The Phantom Pain in September, and so his collaboration with del Toro to revive the ailing Silent Hill franchise won’t be going forward. And that sucks.
If Silent Hill, as a series, had been canned a couple of years ago, »
- John Cal McCormick
This is a bad day for us horror-loving gamers, as one of our biggest fears has come true. That is, the apparent cancellation of Silent Hills, the fantastic-looking series reboot from directors Guillermo del Toro and Hideo Kojima.
Silent Hills‘ development had been put on hold by Hideo Kojima, who wanted to put his full attention towards Metal Gear Solid V. Then, as had been widely reported, some sort of falling out occurred between Konami and Kojima himself, resulting in the developer’s apparent decision to leave the company following that game’s much-anticipated release.
Although Konami has yet to issue a statement, Guillermo del Toro was quoted as saying, “It’s not going to happen and it breaks my greasy heart,” during yesterday’s question-and-answer session at the San Francisco International Film Festival. The Walking Dead‘s Norman Reedus – who was set to portray the game’s main character »
- Chad Goodmurphy
The intriguing Hideo Kojima drama continues unabated today after a Metal Gear Solid voice actress took to Twitter to reveal that the esteemed developer was allegedly fired from Konami, and that the upper echelons of the company had “fired a genius.” A genius though he may be, Donna Burke’s claims weren’t supported with any tangible evidence, and the Japanese publisher has since reached out to VideoGamer to deny Burke’s allegations, stating that any conjecture that Kojima is leaving on bad terms is “categorically incorrect.”
Yes don’t throw away the Kojima teams work over the last 5 years because upper management fired a genius
— Donna Burke (@db_singer_actor) April 9, 2015
As this saga has unfolded, it’s »
- Michael Briers
Solid Snake Aka the deadliest pensioner in gaming.
Metal Gear Solid 4: Guns of the Patriots takes the player to numerous countries across the globe in a story that calls upon decades of lore and features flashbacks to previous games in the series. It forms the final, emotional journey for one of the most beloved heroes in video gaming as an aged, weary Solid Snake is called out of retirement to assassinate his nemesis, Liquid Ocelot, and attempt to bring peace to a near future filled with ceaseless war. It’s a journey that begins with an old man looking to take care of one final loose end, and ends by changing both Snake’s, and the player’s, perspective on the whole series.
Given the open nature of Metal Gear Solid 4, and to a much greater extent, Ground Zeroes, it’s easy to forget that the series was once confined to corridors. »
- John Cal McCormick
This week brought us another update on the Richard Jewell thriller that would reportedly re-team Leonardo DiCaprio and Jonah Hill following their work together on The Wolf of Wall Street. Deadline is reporting that Clint Eastwood is now circling the project.
Jewell was a police officer who discovered a backpack with a bomb inside at the 1996 Olympics in Atlanta and helped to evacuate the area. Though he was originally hailed a hero, misreporting by the press ultimately labeled him a potential suspect. Hill would play Jewell, and DiCaprio would play the Southern lawyer who helped clear his name.
The film is based on an article called “The Ballad of Richard Jewell” that ran in Vanity Fair in 1997, and Billy Ray (Captain Phillips, The Hunger Games) wrote the screenplay for the currently untitled film. It was originally presumed that he might join up again with Paul Greengrass to direct, but Greengrass »
- Brian Welk
Now that Hideo Kojima’s departure from Konami is all but confirmed, the Japanese publisher is gradually phasing out the legendary game director’s hold on the in-development IP. Firstly, we had rumors that Kojima had walked out on Metal Gear Solid V: The Phantom Pain due to a creative conflict, though both Konami and Kojima himself were quick to kick this conjecture to the kerb.
According to both parties, the developer remains “100% involved” in the development of The Phantom Pain as it gears up for its September release date. However, there’s another project that Kojima has been attached to since its elusive reveal at E3 last year: Silent Hills. Initially, the bold horror reboot – announced through the release of blood-curdling demo P.T. – was to be brought to life by Kojima and beloved filmmaker Guillermo del Toro, though this partnership has been called into question now that the »
- Michael Briers
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