15 items from 2016
On course to release on PlayStation 4 via the studio’s partnership with Sony, the decorated Game Director recently offered up new details relating to the in-development title, which he recently likened to tentpole releases in the vein of The Division and Uncharted.
Speaking in an interview with Famitsu (via Siliconera), Kojima-san claimed the studio’s first project is shaping up to be an “amazing game” containing “parts that are very new” to anything else on the developer’s resume. And though there’s much we don’t know about Hideo Kojima’s next creative venture, the director did shed some light on how the Aaa release is shaping up.
“I won’t say that it’s an open-world title, but those that enjoy playing today’s Aaa titles »
- Michael Briers
David Hayter, the original voice actor for Solid Snake (and Big Boss in Metal Gear Solid 3: Snake Eater) in the Metal Gear Solid series has revealed in a recent Game Informer podcast that he believes Hideo Kojima was never a particularly big fan of his work, even suggesting that the renowned game designer had tried to replace him prior to Kiefer Sutherland being given the role in Metal Gear Solid V: The Phantom Pain.
Hayter also reveals how there’s no love lost between himself and Kojima, respecting him as a game maker, but criticizing his handling of casting Sutherland over himself for The Phantom Pain and prequel Ground Zeroes. On the podcast, Hayter said:
I think he handled it pretty badly and I’ve got no particular love for Kojima. I respect him and I think he’s a brilliant game maker. I don’t know him as a person, »
- Joe Pring
Geek culture owes David Hayter an awful lot. Not only has he written such comic book movies as X-Men, X2 and Watchmen, but he's also served as the voice actor for Metal Gear's gruff hero Solid Snake for the past 18 years. Given Hayter's long history with the Metal Gear franchise, which began with the 1998 PlayStation entry and continued right up to 2010's Metal Gear Solid: Peace Walker, you might think that he'd have a certain amount of affection for Hideo Kojima, the designer behind the series.
Not so, if a new interview with Game Informer's anything to go by. There, he talked a bit about the behind the scenes story of his involvement with Metal Gear, and how repeated attempts were made to »
With Hideo Kojima’s Metal Gear Solid series coming to a close with 2015’s The Phantom Pain after almost 30 years, it may seem like we have a missing limb of our own. With Kojima now departing from Konami, the realisation we all have to live with is that no future Mgs game will ever have the same feel (or direction) as those from the man who started it all. This inimitable identity, regardless of whether it proved divisive or not for players, was a distinctive one, and one that will be missed when Konami inevitably releases the sequel, ‘Metal Gear Solid VI: Big Boss Vs. Darth Hayter’, coming 2018.
But for now, we can look back on all the interesting events and dialogue that we’ve been exposed to, like the gravelly-voiced and ultra serious Snake complimenting Meryl’s butt, to the mind-melting section in MGS2 where the Colonel begins to “glitch out. »
- Kevin McCasland
If you’ve been following the development hell that is a Metal Gear Solid movie, and still happen to have some hair left, you’re tougher than I am. The idea of a feature film based on the popular game has been off and on the table for over a decade with the last item of news being Jay Basu had closed a deal to pen a script for the adaptation. One should note however that this... Read More »
- Graham McMorrow
Being that almost no kinship in modern pop culture makes quite as much sense as that between Guillermo del Toro and Metal Gear Solid creator Hideo Kojima, it only follows that a 48-minute discussion between the pairing proves plenty amiable. Fortunately, said discussion — conducted at the D.I.C.E. Summit, an annual conference tailored for video-game executives — isn’t devoted solely to one praising the other, however often that comes through, nor a fluffy promotion of some new product.
What it instead fosters, for the most part, is a mutual appreciation of the medium that each works in — Kojima’s love of movies becomes clear enough when looking at his work; public statements on the matter are often emphatic — and through that we receive explications of how one storytelling form might fuel another. With news that their once-impeded plans for collaboration have been renewed (as much is confirmed multiple »
- Nick Newman
Guillermo del Toro, the filmaker of Pans Labryinth, Pacific Rim and Crimson Peak, and Hideo Kojima, the video game creator of Metal Gear Solid, publicly reunited for the first time at the Academy of Interactive ARts and Science’s 15th annual D.I.C.E. Summit since the plans of their ambitious video game collaboration, “Silent Hills,” fell through. “We had great ideas […]
- Jenny C Lu
A new batch of Dlc is headed to Metal Gear Solid V: The Phantom Pain in March; Cloaked In Silence will add three new maps and playable character Quiet to multiplayer mode Metal Gear Online. Konami’s announcement comes with confirmation of each map’s name and where they’re set.
Coral Complex, Rust Palace and Azure Mountain are the three new locations on offer and you can check out the finer details below.
Coral Complex: A dedicated Motherbase environment, allowing players to access tall towers and use storage containers and other internal areas as cover for tactical advantage. Coral Complex mixes open areas and a myriad of hiding opportunities. Rust Palace: Set within Afghanistan, the Rust Palace is a large multi-level building. The skeletal nature of the decrepit ruin means that cover is scarce, while the internal areas are rich in dusty rooms and high-up sniping positions. Azure Mountain: »
- Joe Pring
CD Projekt Red/Rockstar/Bethesda
There’s been a word thrown around the gaming industry across the last couple of years; one that ignores the thousands of hours put into bringing you the most complex titles seen so far – ‘lazy’.
Everything from Destiny to Fallout 4 has had this word thrown its way at one point or another, and it comes down to a major talking point; how iterative do games have to be, to be ‘worth’ a sequel, as oppose to a Dlc pack or nothing at all?
Titles like Star Wars: The Force Unleashed 2 or Just Cause 3 barely did anything with their preceding formulas, but the final result was still fun enough. Is that a problem? We didn’t seem to mind when Rockstar were reusing GTA III’s engine, re-skinning it with timely assets and re-releasing as Vice City and San Andreas across the early 2000s, and why? »
- Scott Tailford
CD Projekt Red/Bethesda/Rockstar/Ubisoft
There’s something about potentially spurious information leaking out in all directions that really gets the blood pumping, and when you apply that to the high-octane, multi-million dollar machine that is the gaming industry, even the slightest turn of the rumour mill sends thousands of us into fits of speculation.
When handled right, there’s nothing better – just look at how Nintendo are handling the ‘secret feature’ of their new console versus Square’s “No, we know what we’re doing, honest!” showing of the Final Fantasy VII remake. Either way, it gets everyone talking about the most interesting outcomes of any given situation, and therein lies the most interesting stuff – seeing how it’s all going to pan out.
So, with the industry now worth $91.5 Billion by the close of 2015, that’s one mighty shiny rumour mill lumbering into gear…
9. Metal Gear Solid »
- Scott Tailford
In the meantime, talented fan Airam Hernandez has dedicated his time to remaking the game that launched Solid Snake into the stratosphere.
Called Shadow Moses, the project brings the 1998 Metal Gear Solid into the 21st century, with the Unreal 4 engine underpinning its realistic lighting effects and more detailed environments. Given just how much affection there is for the first 3D Metal Gear game, it's somewhat surprising that Konami haven't attempted to remake the thing themselves.
Shadow Moses isn't finished yet, but what Hernandez has achieved so far looks pretty remarkable. The question is, will Konami let »
Another year, another slew of pixelated pretenders to the throne. Ahead of the event taking place on February 18, the Academy of Interactive Arts & Sciences has locked down the list of finalists nominated for the 19th annual Dice awards ceremony.
Pinpointing the crème de la crème, the prestigious company has nominated 53 games in total, a star-studded list toplined by Rise of the Tomb Raider and CD Projekt Red’s critically-adorned masterpiece The Witcher III: Wild Hunt, with the pair topping the pack with eight nominations a piece. You can check out the full list below.
There are also plans in place to posthumously commemorate the late, great Saturo Iwata with the Lifetime Achievement Award, a prestigious award that has only been handed out to five other talents in the industry: Bing Gordon (EA founder), Doug Lowenstein (Esa founder), Ken Kutaragi (former PlayStation president), Minoru Arakawa (former Nintendo of America president), and »
- Michael Briers
The multiplayer component for Metal Gear Solid V: The Phantom Pain – Metal Gear Online – releases for PC tomorrow, but it’s still only a beta. Kojima Productions La community manager Robert Peeler revealed on Steam that owners of the game on Valve’s platform can “opt in and download the Beta release of Metal Gear Online” right now and get ready for when access begins tonight at 10pm Pacific Time.
But don’t jump the gun and expect that time to be final, as Peeler says that there’s every chance that the date could be delayed by unforeseen circumstances.
While that’s our target time, there’s a chance it’ll slip by an hour or two as we implement this awaited update but rest assured we will be here for support and launch as planned.
It’s been a long wait, and we absolutely appreciate the support we »
- Joe Pring
In case you missed it in amongst all the crazy triple-a happenings of 2015, Metal Gear Solid-creator Hideo Kojima has now left Konami and shacked up with Sony. He’ll be creating a bevy of exclusive games and other smaller projects in the years to come, which is honestly pretty great considering Konami’s terrible treatment of him when it came to accepting awards for Mgs V: The Phantom Pain.
However, and here’s where it gets weird, Konami are pressing forward with Metal Gear anyway. They’re in the process of hiring people for a new instalment in the canon, and alongside developing pachinko machines for the gambling section of their company, appear to be serious about continuing where Kojima left off.
Is that possible? Will the ‘Kojima-ness’ of Metal Gear’s identity be impossible to replicate or innovate on? We’re now in a world where someone »
- Scott Tailford
Flickering Myth’s writing team pick their favourite video games of 2015…
There’s no doubt about it, 2015 has been a pretty incredible year for games. In the past 12 months we’ve returned to the wasteland in Fallout 4, saved Gotham one last time with The Dark Knight in Arkham Knight, Snake returned for one last epic under the watchful eye of Hideo Kojima in Mgsv : The Phantom Pain, we’ve blasted our way through some epic battles in a galaxy, far, far away in Star Wars Battlefront, and embarked on epic adventures in The Witcher 3. The big three all released their own heavy hitting exclusives with Microsoft dropping Halo 5: Guardians, Sony unleashing the nightmarish Bloodborne, and Nintendo wading in with the wildly chaotic Smash Bros Wii U.
On top of all that goodness, we’ve also had some genuinely excellent surprises in the likes of Dying Light, Until Dawn and Mad Max. »
- Kris Wall
15 items from 2016
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.See our NewsDesk partners