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Hideo Kojima drops his final ‘Metal Gear Solid V: The Phantom Pain’ trailer

25 August 2015 2:24 PM, PDT | SoundOnSight | See recent SoundOnSight news »

Earlier today Metal Gear Solid creator and director Hideo Kojima dropped what will be the final trailer he ever releases for the coveted series. An auteur in every sense of the word, Kojima’s trailer releases have been prolific for over a decade, garnering the kind of praise that is generally reserved only for the likes of Quentin Tarantino or Martin Scorsese. Unfortunately for anyone who’s been following the very public Konami-Kojima debacle, this is also the end for him, and the true end for the series as far as most fans are concerned, even if Konami does plan to continue the series without him. With that in mind, it’s a bit of a bittersweet affair, as the video showcases a haunting theme and much of the run time plays as a series retrospective. Get ready for the end though, because ho-lee-crap!

Metal Gear Solid V: The Phantom »

- Mike Worby

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Metal Gear Solid V: The Phantom Pain Launch Trailer Teases The End Of An Era

25 August 2015 7:43 AM, PDT | We Got This Covered | See recent We Got This Covered news »

Five minutes isn’t nearly enough to represent a video game series that has spanned three decades and ten canonical titles, but Game Director Hideo Kojima does a stand-up job with this epic and nostalgic launch trailer for Metal Gear Solid V: The Phantom Pain.

Utilizing the pixelated face of Solid Snake much like the dream sequence in Guns of the Patriots, the footage opens with our super-soldier lifting up those classic night vision goggles (kept you waiting, huh?) before delving into the convoluted, medium-defining timeline of Metal Gear. From the Shadow Moses incident all the way through to Guns of the Patriots, Kojima has arranged the sizzle reel in the order of release – Metal Gear and Metal Gear 2 notwithstanding – as the perspective flits between Big Boss and his cloned son, Solid.

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It is Big Boss (aka Venom/Punished Snake) who we will be controlling for The Phantom Pain, »

- Michael Briers

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Metal Gear Solid V: Hideo Kojima's last trailer

25 August 2015 7:27 AM, PDT | Den of Geek | See recent Den of Geek news »

It's the end of an era. Hideo Kojima ends his involvement with the Metal Gear Solid franchise by directing one final trailer...

After a lengthy production and no small amount of controversy, Metal Gear Solid V: The Phantom Pain is almost with us. And as launch day approaches, Konami has released one final trailer to whet our appetites.

This time, however, there's a poignant twist to this particular bit of marketing. Weighing in at just over five minutes long, it marks Hideo Kojima's last involvement in the franchise he created back in 1987.

"Trailer directed and edited by Hideo Kojima," a credit reads in the trailer's opening seconds - a surprising inclusion, given Konami's consistent removal of the creator's name from Metal Gear Solid V's materials over the past few months.

Offering a nostalgic tour through Solid Snake's past adventures, it's a reminder of how far the series has come over the years. »

- ryanlambie

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Metal Gear Solid V: 9 Insane Spoilers That Just Got Leaked

23 August 2015 5:57 AM, PDT | Obsessed with Film | See recent Obsessed with Film news »

Kojima Productions

The fifth (and possibly final?) Metal Gear Solid game doesn’t hit stores until September 1st, but with the review embargo lifting and members of the public already getting their hands on the game’s strategy guide, leaks have already started flooding the Internet.

The most extensive plot spoilers appear to have been pulled from the Italian version of the guide, yet by the nature of the Mgs series along with Hideo Kojima’s request that the guide’s writers don’t give everything away, these reveals have pretty much just raised more questions than answers.

The spoilers are there for the curious, but it’s likely that even reading through the lot will still leave you with plenty to be surprised by come release day. Even so, one particular plot point is unquestionably the series’ most daring twist since MGS2’s Raiden bait-and-switch, and despite the sure-to-be-amazing gameplay, »

- Jack Pooley

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Konami survey hints at a possible return of some classic games

21 August 2015 1:25 AM, PDT | Den of Geek | See recent Den of Geek news »

Contra? Gradius? Bomberman? A new Konami survey asks which classic games we'd like to see on our screens again...

In terms of public relations, Japanese game firm Konami hasn't had the smoothest ride of late. First came the much-publicised parting of ways between the company and Metal Gear designer Hideo Kojima, which resulted in the closure of Kojima's in-house production team, the removal of his name from the packaging of Metal Gear Solid V: The Phantom Pain and the cancellation of Silent Hills. 

Then came Nikkei's article, which provided a not-too-pretty account of Konami's alleged treatment of its staff. All of this, coupled with Konami's hurried back-pedalling of its CEO Hideki Hayakawa's May statement that "Mobile is where the future of gaming lies," and you can start to understand why the company might want to get its customers back on side - particularly those who were really enjoying the Silent »

- ryanlambie

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Latest Metal Gear Solid V: The Phantom Pain Trailer Charts The Fall Of An Icon

19 August 2015 11:31 AM, PDT | We Got This Covered | See recent We Got This Covered news »

Metal Gear Solid V: The Phantom Pain is so close now we can almost taste it, with exactly two weeks to go until the much-anticipated entry into Konami’s stealth series makes its bow. And to celebrate, PlayStation Japan has debuted a rather nostalgic new trailer for the upcoming sequel that bills Tpp as the conclusion of Hideo Kojima’s stealth masterclass, while also trumpeting the franchise’s longrunning history with Sony’s systems.

Setting up the fall of an icon, The Phantom Pain will fill in a missing chapter in Metal Gear Solid lore; that is, Big Boss’ decision to defect from Foxhound and his country. Set in the aftermath of Peace Walker and just prior to 1987’s Metal Gear for the Msx, Kojima’s heavy-hitter will introduce us to a grizzled, world-weary version of Big Boss, who struggles to keep a grip on the sprawling network of lies »

- Michael Briers

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Hellboy director Guillermo del Toro vows never to make another video game

14 August 2015 1:11 AM, PDT | Digital Spy | See recent Digital Spy - Movie News news »

Pan's Labyrinth and Hellboy director Guillermo del Toro has promised to never again get involved in video games.

With two failed projects under his belt, it's fair to say that Guillermo del Toro doesn't have a great track record in the gaming industry.

He was involved in a project called InSane for Thq - but the company went bust - and then joined Hideo Kojima for Silent Hills before the Metal Gear Solid director left Konami.

In an interview with Shack News, Del Toro described himself as the "albatross of video games" and joked that if he attempted to make another game, World War 3 would probably break out.

"I joined Thq, and Thq goes broke," he continued. "I join Kojima, and Kojima leaves Konami.

"I have decided, in order not to destroy anyone else's life, I have decided I will never again get involved in video games. Otherwise, I'll join »

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Metal Gear Solid V: The Phantom Pain – 6 Things We Learned From Gamescom 2015

12 August 2015 7:17 AM, PDT | Obsessed with Film | See recent Obsessed with Film news »


With the launch of Metal Gear Solid V: The Phantom Pain mere weeks away, you’d have thought that anticipation for the game couldn’t get any higher. However, Konami’s gameplay trailer at Gamescom has taken it over boiling point, giving further insights into its deep and intriguing base system – showing off the things you can get up to at Mother Base, as well as a look at the unique multiplayer invasion mode.

The thrust of Metal Gear Solid games have traditionally been the single-player campaigns, which have played a key role in taking cinematic storytelling in video games to new heights on each console they graced (though I’m one of the people who thinks Mgs 4 overdid it a bit). The Phantom Pain looks set to bring the focus of the series back to gameplay rather prolonged cut-scenes – though we imagine the single-player campaign will still have those in abundance. »

- Robert Zak

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10 Secret Levels In Iconic Video Games You Totally Missed

11 August 2015 6:18 AM, PDT | Obsessed with Film | See recent Obsessed with Film news »


In today’s gaming landscape, you’ll be very hard-pressed to find a developer making a game with content that doesn’t have every inch of its code thrown in your face.

Think of the difference between something like the Witcher series (where a choice in the second one cut out a massive portion of the game), versus Batman: Arkham Knight, where to get the true ending you literally have to mop up the entirety of Gotham’s villains, alongside all 315 Riddler Trophies.

It makes sense for a studio to get everything out there and let the millions of gamers worldwide lap it all up, but all the same, if you can design a world we want to explore – and one that can hold things back for repeat playthroughs and future discoveries well, that’s mighty special indeed.


10. Metal Gear Solid 3: Snake Eater – ‘Guy Savage’ Konami

Kojima »

- Scott Tailford

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Summertime Sadness: A look at some of the biggest video game tear-jerkers

11 August 2015 4:46 AM, PDT | SoundOnSight | See recent SoundOnSight news »

This is what I looked like after I saw Indiana Jones and the Kingdom of the Crystal Skull.

In the days of old, games rarely had the capacity to make us emotional. I distinctly recall the first time I ever saw anyone cry because of a video game. It was back in the mid-’90s, and during a game of Marble Madness on the Mega Drive (Genesis, to you folk in the colonies), my friend’s little sister decided she wanted to play Ecco the Dolphin, and just ripped his cart out of the console while he was in the middle of a high score run. While he generally wasn’t prone to emotional outbursts, or even basic empathy (this guy laughed when Bambi’s mum died) on this occasion, as he watched his game seize up and crash, Niagara Falls.

As gaming has evolved over the years, the ability »

- John Cal McCormick

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Metal Gear Solid V: 7 Big Questions We Can’t Wait To See Answered

10 August 2015 9:06 AM, PDT | Obsessed with Film | See recent Obsessed with Film news »


September 1st, 2015 is the date the final Metal Gear Solid drops, as although Konami have confirmed they’ll be continuing the series with an all-new team of developers and creative minds, gamers the world over know it’s forever been Hideo Kojima’s baby, and if he’s gone, the next iteration will be ‘Metal Gear’ in name only.

For his fifth and final main instalment in Mgs V: Phantom Pain, Kojima is electing to tell a pretty crucial step in the mythos; the fall of Big Boss from the militaristically-minded free-thinker we’ve played as through both Snake Eater and Peace Walker, into the world-dominating madman Solid Snake would tackle in the original Msx Metal Gears in 1987 and 1990 respectively.

At this point we’ve heard from Kojima that he’s taken a few liberties with the game’s already ridiculous narrative, stating that he’d rather tell a »

- Scott Tailford

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Konami Details Resolution And Framerate Of Metal Gear Solid V: The Phantom Pain

7 August 2015 9:14 AM, PDT | We Got This Covered | See recent We Got This Covered news »

Ahead of its release in a few weeks’ time, Konami has detailed the framerate and resolution of Metal Gear Solid V: The Phantom Pain across all platforms.

Running at 1080p and 60 frames-per-second across both PlayStation 4 and Xbox One, the Japanese mega-publisher unveiled a comparative breakdown of the technical specs across consoles and PC. According to the post, Microsoft’s latter platform is currently outputting at 900p, though it’s understood the final version will reach the same graphical standards come launch.

As one would expect, the last-gen ports of The Phantom Pain will be locked at 720p and 30 frames-per-second, while the PC boasts the ability to output Konami’s stealth sequel in 4K resolution via upscaling.

These official statistics arrive on the heels of the game’s bloody Gamescom trailer, where Konami also confirmed The Phantom Pain‘s minimum and recommended PC specs. As a matter of fact, those who »

- Michael Briers

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Big Boss Has His Revenge In Gamescom Trailer For Metal Gear Solid V: The Phantom Pain; PC Requirements Detailed

5 August 2015 7:26 AM, PDT | We Got This Covered | See recent We Got This Covered news »

The fallout between Konami and esteemed developer and Metal Gear grandfather Hideo Kojima has long overshadowed the release of Metal Gear Solid V: The Phantom Pain – did Kojima hint of his departure in Ground Zeroes? What happens to the series from this point forth? – but in many ways the imminent departure has generated more interest in The Phantom Pain.

Bringing an end to an era that few video game franchises can hold a candle to, Kojima’s final entry into the series looks to maintain Metal Gear‘s penchant for idiosyncratic supervillains, with new looks at Skull Face and a supernatural man wielding a mask – perhaps a cue to Psycho Mantis from Shadow Moses?

There’s also more teases of the character’s motivations, with Kiefer Sutherland’s Big Boss on a quest for revenge, aided by his partner-in-war-crime Kazuhira Miller following their work together on the Militaires Sans Frontières and Diamond Dogs operations. »

- Michael Briers

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Metal Gear Solid: 16 Mind-Blowing Easter Eggs You Totally Missed

4 August 2015 9:56 AM, PDT | Obsessed with Film | See recent Obsessed with Film news »

Konami/Nintendo/United Artists/Ubisoft

At time of writing, Metal Gear creator Hideo Kojima is currently embroiled in one hell of a home turf-war against his employers Konami. The latter have reportedly converted their office into some dystopian nightmare, where the fallout from the company’s switch to mobile gaming is resulting in a string of dehumanising actions, such as employees being monitored 24/7 to produce the best results, and demoted if they aren’t working consistently at optimum efficiency.

However – and more than ever at this point – fans need to parse out the good from the bad, as 2015 is also seeing the final instalment of Metal Gear Solid as we know and love it. Following all the aforementioned kerfuffle, Koj and his team are departing Konami, and although they’ve already confirmed more Mgs games are coming sans-Hideo, it’s Phantom Pain that’s going to be the series’ big send-off, »

- Scott Tailford

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Metal Gear Solid V: The Phantom Pain Multiplayer Delayed Into October

3 August 2015 1:15 PM, PDT | We Got This Covered | See recent We Got This Covered news »

With little under a month to go now until its hotly-anticipated release, fans of Hideo Kojima’s idiosyncratic masterpiece series are chomping at the bit for new information relating to Metal Gear Solid V: The Phantom Pain. From a stylized PlayStation 4 bundle to a premium collector’s edition, there has been plenty to get excited about ahead of the sequel’s debut, though today we bring the disappointing news that the game’s multiplayer component has been delayed.

Originally, the rebooted Metal Gear Online was primed to go live on day one when The Phantom Pain launches across all platforms on September 1. However, Konami has pushed the online segment on consoles back to October 6, while the PC version won’t be released until early 2016.

Finally, Metal Gear Solid V: The Phantom Pain also features the dedicated squad-based competitive multiplayer component, Metal Gear Online. Newly redesigned with the familiar gameplay and »

- Michael Briers

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Japanese article goes behind the scenes at Konami

3 August 2015 3:00 AM, PDT | Den of Geek | See recent Den of Geek news »

With Silent Hills cancelled and Hideo Kojima seemingly ousted, what's going on at Konami? A Nikkei article might have the answer...

The apparent rift between Konami and Metal Gear creator Hideo Kojima was one heavily-reported sign that all isn't well at the Japanese developer and publisher. With Kojima's name removed from Metal Gear Solid V's packaging and marketing and his development team dismantled, it seems like the end of an era both for the franchise and the company as a whole.

Then there's the whole sorry affair of Silent Hills, the collaboration between Kojima and director Guillermo del Toro that Konami abruptly shut down earlier this year. That game's enthusiastically-received playable demo, Pt, was mysteriously deleted from PlayStation Store's library back in May.

So what's going on? A new report published by Nikkei might hold the answer. It depicts a quite scary working environment where employees are said to be »

- ryanlambie

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Metal Gear Solid V: Ground Zeroes, Metro: Last Light Coming To Xbox Games With Gold For August

28 July 2015 8:51 AM, PDT | We Got This Covered | See recent We Got This Covered news »

As the month of July begins to wind down to a close, Xbox spokesperson Major Nelson has taken to his official blog to unveil the four titles making their way onto Games with Gold for the month of August.

For Xbox One, members will be able to download Hideo Kojima’s acclaimed prequel Metal Gear Solid V: Ground Zeroes beginning August 1 – what better way to prepare for The Phantom Pain‘s release, after all? – while How to Survive: Storm Warning Edition will become available on August 16 for free download, with the zombie title remaining on the storefront right up until September 15.

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On the other hand, Xbox 360 owners are getting a double helping of 4A Games’ beloved, jet-black Metro series. First up is Metro 2033, a dark and grimy first-person shooter that takes place in the fallout of a nuclear attack. It’ll be available to »

- Michael Briers

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Easter Egg In Metal Gear Solid Ground Zeroes Possibly Linked To Kojima Leaving Konami

20 July 2015 9:35 PM, PDT | Cinelinx | See recent Cinelinx news »

Metal Gear Solid: Ground Zeroes has been out for a while now and a majority of fans know about the prized “throwback” mission (DeJa Vu) that allows you to re-live moments from the first Mgs. During this mission you can go around and “erase” the logos of all the games made by Hideo Kojima within the universe, but people didn’t really find a way to link that to much more than a simple mission, until now.

Normal 0 false false false En-us X-none X-none Youtube user TimeSplitter88 to the time to upload the mission for us to view again, and within the mission is what can now be seen as a hint towards Kojima leaving Konami.

The entire idea is rather cryptic in a sense that you are removing only Hideo Kojima titles, similar to how Konami has removed Kojima’s logo from all Metal Gear material recently. Yet that is just the beginning. »

- (Dustin Spino)

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Did Metal Gear Solid V: Ground Zeroes Foreshadow Hideo Kojima’s Departure?

20 July 2015 10:48 AM, PDT | We Got This Covered | See recent We Got This Covered news »

For all of the excitement and anticipation surrounding Metal Gear Solid V: The Phantom Pain, one thing that has been looming over the upcoming sequel is the fact that it will bring an end to Hideo Kojima’s tenure as the series’ director. It’s a departure that will no doubt spur strong emotions within the fanbase, though the reported fallout and ensuing debacle between the developer and publisher Konami has threatened to soil the potential for Kojima to leave on the best of terms.

It came as no surprise, then, when the Japanese giant officially stripped the director’s name from The Phantom Pain‘s official box art, though one eagle-eyed fan has seemingly unearthed signs that Hideo Kojima’s departure was hiding in plain sight. Spotted within the Déjà Vu side mission in Metal Gear Solid V: Ground Zeroes, the task involved players scouring the Cuban base to »

- Michael Briers

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Voice Actor Claims Kojima Productions Has Disbanded; Hideo Kojima’s Name Stripped From Metal Gear Solid V Box Art

14 July 2015 9:15 AM, PDT | We Got This Covered | See recent We Got This Covered news »

Japanese voice actor Akio Otsuka has seemingly confirmed what we have long feared: Kojima Productions has effectively been disbanded ahead of the release of Metal Gear Solid V: The Phantom Pain in September.

As the artist who brings Snake to life in Konami’s native country of Japan, Otsunka’s comments, while unconfirmed, do hold a degree of weight. Couple this with the fact that the final boxed version of The Phantom Pain strips Hideo Kojima’s name from the picture and it’s not exactly outside the realm of possibility. While there are still a lot of grey areas surrounding the esteemed developer’s imminent exit, it’s understood that his contract will expire under Konami by the year’s end, long after the upcoming stealth sequel has shipper to the public.

In a loosely translated interview picked up by Livedoor News (via Kotaku), Ostunka notes that the reputable »

- Michael Briers

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2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008

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