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Directed by | |||
| Rod Edge | |||
| John Zurhellen | (voice over director) | ||
Writing credits | ||
| Dan Houser | (written by) & | |
| Rupert Humphries | (written by) | |
| Michael Unsworth | dialogue | |
| Michael Unsworth | in-game internet | |
| John Zurhellen | pedestrian dialogue | |
Produced by | |||
| Leslie Benzies | .... | producer | |
| Sam Houser | .... | executive producer | |
| William Mills | .... | assistant producer | |
| Imran Sarwar | .... | associate producer | |
Original Music by | |||
| Michael Hunter | |||
Art Direction by | |||
| Aaron Garbut | |||
Art Department | |||
| Erik Brear | .... | character art | |
| Alexander Pons Carden-Jones | .... | interior artist | |
| Adam Cochrane | .... | lead map artist: Alderney | |
| C.J. Dick | .... | lead prop artist | |
| Andrew Hay | .... | lead interior artist | |
| Ian McQue | .... | concept artist | |
| Jolyon Orme | .... | lead vehicle artist | |
| Stuart Petri | .... | lead graphic designer | |
| Michael Pirso | .... | lead interior artist | |
| Wayland Standing | .... | lead map artist: Algonquin | |
| Nik Taylor | .... | lead map artist: Broker, Bohan, Dukes | |
Sound Department | |||
| Shaun Brennan | .... | foley artist | |
| Scott Cannizzaro | .... | dialogue engineer | |
| Jon Endicott | .... | dialogue editor | |
| Eric Gitelson | .... | foley engineer | |
| Anthony Litton | .... | lead dialogue editor | |
| Rich Macar | .... | sound recordist | |
| Nicholas Montgomery | .... | supervising sound editor | |
| John Moros | .... | foley editor | |
| Brian Scibinico | .... | dialogue editor | |
| Matthew Smith | .... | lead audio | |
| Ian Stynes | .... | sound recordist | |
| Allan Walker | .... | lead audio | |
| Nick Koumentakis | .... | sound designer: audio (uncredited) | |
Visual Effects by | |||
| Bryan Burger | .... | motion tracker: Image Metrics | |
| Alistair Creaser | .... | motion tracker: Image Metrics | |
| Brian Genna | .... | motion tracker: Image Metrics | |
Stunts | |||
| Michael Hollick | .... | stunts | |
| Erik Martin | .... | stunts | |
Animation Department | |||
| Jonas Avrin | .... | animator: Image Metrics | |
| David Barton | .... | facial animation producer: Image Metrics | |
| Gus Braid | .... | lead ingame animator | |
| Cesar Bravo | .... | animator: Image Metrics | |
| Christian Brierley | .... | animator: Image Metrics | |
| Chris Brincat | .... | character artist | |
| Gordon Brown | .... | character artist | |
| Rod Edge | .... | cutscene director | |
| Mondo Ghulam | .... | lead cutscene animator | |
| Leon W. Gittens | .... | animator: Image Metrics | |
| Jay Grenier | .... | animator: Image Metrics | |
| Alex Horton | .... | animation director | |
| Michael Kane | .... | lead character artist | |
| C.J. Markham | .... | cutscene animator | |
| Alan Nolan | .... | character artist | |
| Anita Norfolk | .... | animation assistant | |
| Matt Onheiber | .... | animator: Image Metrics | |
| Anthony Rizzo | .... | senior animator: image metrics | |
| Jessa Sininger | .... | animator: Image Metrics | |
| Toks Solarin | .... | character artist | |
| Stewart Wright | .... | character artist | |
Music Department | |||
| Craig Conner | .... | music producer | |
| Walter Christian Mair | .... | composer: additional music | |
| Ivan Pavlovich | .... | music supervisor | |
Other crew | |||
| Shawn Allen | .... | game capture | |
| Craig Arbuthnott | .... | quality assurance manager | |
| James Arthur | .... | level designer | |
| Ryan Baker | .... | level designer | |
| Robert Bray | .... | level designer | |
| Dave Bruce | .... | level designer | |
| Charles Burrell | .... | game capture | |
| Brenda Carey | .... | level designer | |
| Barry Clark | .... | level designer | |
| Martin Connor | .... | multiplayer level design | |
| Neil Corbett | .... | lead test analyst | |
| Adrien DeTray | .... | game capture | |
| Andrew Duthie | .... | level designer | |
| Daniel Einzig | .... | director of operations | |
| Neil Feguson | .... | level designer | |
| Craig Filshie | .... | lead level designer | |
| Christopher Fiumano | .... | publishing team | |
| Adam Fowler | .... | technical director | |
| Thomas French | .... | level designer | |
| Paul Green | .... | level designer | |
| John Haime | .... | level designer | |
| Clark Harris | .... | game capture | |
| Karim Hemraj | .... | programmer | |
| Phil Hooker | .... | lead a.i. programmer | |
| Lawrence Kerr | .... | level designer | |
| Charlie Kessler | .... | studio production assistant | |
| Eugene Kuczerepa | .... | multiplayer level design | |
| Simon Lashley | .... | level designer | |
| Simon Lashley | .... | senior designer | |
| Keith McLeman | .... | level designer | |
| Keith McLeman | .... | senior designer | |
| Chris McMahon | .... | level designer | |
| Jim McMahon | .... | level designer | |
| Neil Meikle | .... | level designer | |
| Alwyn Roberts | .... | level designer | |
| Alexander Roger | .... | technical director | |
| Jeff Rosa | .... | quality assurance manager | |
| Chris Rothwell | .... | lead multiplayer level designer | |
| Chris Rothwell | .... | multiplayer level design | |
| Klaas Schilstra | .... | lead cross-platform programmer | |
| Andrew Semple | .... | studio director | |
| Karen Sieber | .... | voice | |
| Greg Smith | .... | lead tools programmer | |
| Iain Smith | .... | game tester | |
| Steven H. Taylor | .... | level designer | |
| Ray Tran | .... | senior graphics programmer | |
| Obbe Vermeij | .... | technical director | |
| Ross Wallace | .... | level designer | |
| David Watson | .... | level designer | |
| John Whyte | .... | senior programmer | |
| Kevin Wong | .... | level designer | |
Thanks | |||
| Durrell Babbs | .... | special thanks | |
| Jordan Liles | .... | special thanks | |
| Casey Mongillo | .... | special thanks | |
| Kyle Papke | .... | special thanks | |
| Company credits | Box office and business | Technical specifications |
| Soundtrack listing | Crazy credits | Main details |