Directed by
| Rod Edge | ||
| John Zurhellen | ... | (voice over director) |
Writing Credits
| Dan Houser | ... | (written by) & |
| Rupert Humphries | ... | (written by) |
| John Zurhellen | ... | (dialogue) |
| Michael Unsworth | ... | (dialogue) |
| Michael Unsworth | ... | (in-game internet) |
Cast (in credits order)
Produced by
| Leslie Benzies | ... | producer |
| Sam Houser | ... | executive producer |
| William Mills | ... | assistant producer |
| Imran Sarwar | ... | associate producer |
Music by
| Michael Hunter | ||
Art Direction by
| Aaron Garbut | ||
Art Department
| Erik Brear | ... | character art |
| Alexander Pons Carden-Jones | ... | interior artist |
| Adam Cochrane | ... | lead map artist: Alderney |
| C.J. Dick | ... | lead prop artist |
| Andrew Hay | ... | lead interior artist |
| Ian McQue | ... | concept artist |
| Jolyon Orme | ... | lead vehicle artist |
| Stuart Petri | ... | lead graphic designer |
| Michael Pirso | ... | lead interior artist |
| Wayland Standing | ... | lead map artist: Algonquin |
| Nik Taylor | ... | lead map artist: Broker, Bohan, Dukes |
Sound Department
| Shaun Brennan | ... | foley artist |
| Scott Cannizzaro | ... | dialogue engineer |
| Jon Endicott | ... | dialogue editor |
| Eric Gitelson | ... | foley engineer |
| Anthony Litton | ... | lead dialogue editor |
| Rich Macar | ... | sound recordist |
| Nicholas Montgomery | ... | supervising sound editor |
| John Moros | ... | foley editor |
| Will Morton | ... | audio design |
| Brian Scibinico | ... | dialogue editor |
| Matthew Smith | ... | lead audio |
| Ian Stynes | ... | sound recordist |
| Allan Walker | ... | lead audio |
| Nick Koumentakis | ... | sound designer: audio (uncredited) |
Visual Effects by
| Bryan Burger | ... | motion tracker: Image Metrics |
| Alistair Creaser | ... | motion tracker: Image Metrics |
| Brian Genna | ... | motion tracker: Image Metrics |
Stunts
| Michael Hollick | ... | stunts |
| Erik Martin | ... | stunts |
Animation Department
| Jonas Avrin | ... | animator: Image Metrics |
| David Barton | ... | facial animation producer: Image Metrics |
| Gus Braid | ... | lead ingame animator |
| Cesar Bravo | ... | animator: Image Metrics |
| Christian Brierley | ... | animator: Image Metrics |
| Chris Brincat | ... | character artist |
| Gordon Brown | ... | character artist |
| Rod Edge | ... | cutscene director |
| Mondo Ghulam | ... | lead cutscene animator |
| Leon W. Gittens | ... | animator: Image Metrics |
| Jay Grenier | ... | animator: Image Metrics |
| Alex Horton | ... | animation director |
| Michael Kane | ... | lead character artist |
| C.J. Markham | ... | cutscene animator |
| Alan Nolan | ... | character artist |
| Anita Norfolk | ... | animation assistant |
| Matt Onheiber | ... | animator: Image Metrics |
| Anthony Rizzo | ... | senior animator: image metrics |
| Jessa Sininger | ... | animator: Image Metrics |
| Toks Solarin | ... | character artist |
| Stewart Wright | ... | character artist |
Music Department
| Craig Conner | ... | music producer |
| James Curd | ... | composer: additional music |
| Walter Mair | ... | composer: additional music (as Walter Christian Mair) |
| Ivan Pavlovich | ... | music supervisor |
Other crew
| Shawn Allen | ... | game capture |
| Craig Arbuthnott | ... | quality assurance manager |
| James Arthur | ... | level designer |
| Ryan Baker | ... | level designer |
| Robert Bray | ... | level designer |
| Dave Bruce | ... | level designer |
| Charles Burrell | ... | game capture |
| Brenda Carey | ... | level designer |
| Barry Clark | ... | level designer |
| Martin Connor | ... | multiplayer level design |
| Neil Corbett | ... | lead test analyst |
| Adrien DeTray | ... | game capture |
| Andrew Duthie | ... | level designer |
| Daniel Einzig | ... | director of operations |
| Neil Feguson | ... | level designer |
| Craig Filshie | ... | lead level designer |
| Christopher Fiumano | ... | publishing team |
| Adam Fowler | ... | technical director |
| Thomas French | ... | level designer |
| Paul Green | ... | level designer |
| John Haime | ... | level designer |
| Clark Harris | ... | game capture |
| Karim Hemraj | ... | programmer |
| Phil Hooker | ... | lead a.i. programmer |
| Lawrence Kerr | ... | level designer |
| Charlie Kessler | ... | studio production assistant |
| Eugene Kuczerepa | ... | multiplayer level design |
| Simon Lashley | ... | level designer / senior designer |
| Keith McLeman | ... | level designer / senior designer |
| Chris McMahon | ... | level designer |
| Jim McMahon | ... | level designer |
| Neil Meikle | ... | level designer |
| Alwyn Roberts | ... | level designer |
| Alexander Roger | ... | technical director |
| Jeff Rosa | ... | quality assurance manager |
| Chris Rothwell | ... | lead multiplayer level designer / multiplayer level design |
| Klaas Schilstra | ... | lead cross-platform programmer |
| Andrew Semple | ... | studio director |
| Karen Sieber | ... | voice |
| Greg Smith | ... | lead tools programmer |
| Iain Smith | ... | game tester |
| Steven H. Taylor | ... | level designer |
| Ray Tran | ... | senior graphics programmer |
| Obbe Vermeij | ... | technical director |
| Ross Wallace | ... | level designer |
| David Watson | ... | level designer |
| John Whyte | ... | senior programmer |
| Kevin Wong | ... | level designer |
Thanks
| Durrell Babbs | ... | special thanks |
| Jordan Liles | ... | special thanks |
| Casey Mongillo | ... | special thanks |
| Kyle Papke | ... | special thanks |
