Niko Bellic comes to Liberty City, America to live the good life, but ends up having to assist his dangerously indebted cousin Roman with his financial troubles, by any (mostly illegal) means necessary.

Directors:

,
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4 wins & 21 nominations. See more awards »
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Cast

Cast overview, first billed only:
Michael Hollick ...
Niko Bellic (voice)
...
Roman Bellic (voice)
...
Moti Margolin ...
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Mrs. McReary (voice)
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Francis McReary (voice)
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Gerry McReary (voice) (as PJ Sosko)
...
Packie McReary (voice)
Mary Catherine Donnelly ...
Kate McReary (voice)
Coolie Ranx ...
Little Jacob (voice)
Seeborn ...
Real Badman (voice)
Charleigh E. Parker ...
Elizabeta Torres (voice) (as Charlie Parker)
Tony Patellis ...
Jimmy Pegorino (voice)
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Ray Boccino (voice) (as Joe Barbara)
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Phil Bell (voice)
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Storyline

Niko Bellic, a veteran from the Bosnian war who struggles with memories of the horrors of war, migrates to Liberty City in search of a better life as well as to escape the memories of his past. His cousin, Roman, tells Niko of how great life is in Liberty City prior to his arrival. But Roman's stories turn out to be false. Instead, Roman struggles with paying off debt to other mobsters, and this puts both men, especially Niko, in a bad spot as Niko ends up having to work with mobsters in order to scrape up a living in the city. However, Niko and Roman are forced to leave their home in Hove Beach as Russian mobster, Dmitri Rascalov, puts their lives at stake. Will Niko be able to get the dreams he wishes that he wanted to have in Liberty City, or will he have to live through his memories again? Written by Sam

Plot Summary | Plot Synopsis

Taglines:

Things Will Be Different. See more »


Certificate:

M | See all certifications »

Parents Guide:

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Details

Country:

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Release Date:

29 April 2008 (USA)  »

Also Known As:

GTA 4  »

Box Office

Budget:

$100,000,000 (estimated)
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Company Credits

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Technical Specs

Sound Mix:

Color:

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Did You Know?

Trivia

The first Grand Theft Auto game to feature ragdoll physics, dynamic lighting, realistic water physics, realistic object physics, and realistic NPC/World interaction. See more »

Goofs

Even if Niko kills Luis during "Three Leaf Clover", he will still appear during the diamond exchange cutscene in "Museum Piece". See more »

Quotes

Man: [in response to explosions or gunfire] We're being invaded!
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Crazy Credits

The Crowd of Liberty City - No Names See more »

Connections

Featured in Palo Alto (2013) See more »

Soundtracks

Kvartira
("The Flat")
Performed by Zveri
[Station: Vladivostok FM]
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Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Perhaps the best video game ever.
11 May 2008 | by (Modesto, California, USA) – See all my reviews

I have never given anything a 10 out of 10. In my 33 years of life, I've thought a perfect rating was unachievable. . . until I played GTA IV.

The craftsmanship in this title is simply stunning. It is clear that it was designed and implemented by people who really wanted to produce something that was revolutionary, and without skimping on the details.

I'm not much of a gamer, so I can't compare this to other titles. But what I can say is that I have been, and continue to be surprised with what the game is offering.

It seems almost limitless. From AI cars flashing their high beams when you're driving on the wrong side of the road on a collision course with them, to the seamless integration of the radio stations with the world you influence, to . . . well, a dozen pages could be written on the details alone.

And then there's the characters. Niko is great. He's likable, despite being a murderer. As the story progresses, you find yourself empathizing with him more and more, which is something I'd never expect from a video game.

Some of the other characters are annoying, but they ultimately lend themselves to a plot that is just fantastic. I would recommend to anyone playing the game to not seek out spoilers; the story is compelling and full of surprises, to the point where a plot turn will have you sitting in your easy chair, holding your controller, dropping your jaw saying "wow", with a little bit of drool rolling down your face.

Yes. It's that good.

Players of previous iterations of the GTA franchise will be happy to know that Niko is not some dopey guy who does whatever anyone tells him without reason. Whereas CJ from GTA:SA was unquestioning in his desire to just make everyone happy, Niko is far more complex. There are times when you think he's doing things out of dumb sense of "I guess I have to do this", but then you discover it's something else. Something more believable.

It's rare that a title has this much hype surrounding it. It's even more rare when it actually delivers on that hype.

And what were seeing with this game is history. Video games are a new genre of entertainment. Until recently, they've been resigned to the domains of hard-core gamers, with developers seeing how far graphics or sound can be pushed. But it's never been seen as a legitimate art form, like cinema.

GTA IV changes that. It suggests that a video game can be, in essence, a beautiful work of art. With this as a starting point, it's likely that in another 20 years interactive entertainment will be considered just as worthy of critical praise as film, or painting, or music.


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