Grand Theft Auto IV (2008)

Video Game  |  Action, Comedy, Crime  |  29 April 2008 (USA)
9.1
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Ratings: 9.1/10 from 21,191 users  
Reviews: 53 user | 11 critic

Niko Bellic comes to Liberty City, America to live the good life, but ends up having to assist his dangerously indebted cousin Roman with his financial troubles, by any (mostly illegal) means necessary.

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Title: Grand Theft Auto IV (Video Game 2008)

Grand Theft Auto IV (Video Game 2008) on IMDb 9.1/10

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7 nominations. See more awards »
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Cast

Cast overview, first billed only:
Michael Hollick ...
Niko Bellic (voice)
...
Roman Bellic (voice)
...
Brucie Kibbutz (voice)
Moti Margolin ...
Doris Belack ...
Maureen McReary (voice)
...
P.J. Sosko ...
Gerry McReary (voice)
...
Mary Catherine Donnelly ...
Kate McReary (voice)
Coolie Ranx ...
Seeborn ...
Charleigh E. Parker ...
Elizabeta Torres (voice) (as Charlie Parker)
Tony Patellis ...
Jimmy Pegorino (voice)
...
Ray Boccino (voice)
...
Phil Bell (voice)
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Storyline

Niko Bellic, a European immigrant, arrives at Liberty City at the invitation of his cousin Roman, who advertised a fictitious lifestyle in America that included a mansion, exotic sport cars and beautiful promiscuous women. Upon his arrival Niko finds out that everything Roman told him via the Internet was a mere lie. In reality, his cousin runs a slummy taxi depot, thrives in a small one bedroom apartment and is constantly hindered by the presences of greedy debt collectors; and in this case scenario, Niko is Roman's guardian angel. Niko mercilessly hoards away the loan-sharks while the evils of Liberty City begin to surround both of the Bellics, and ugly figures from Niko's past begin to catch up with him. In a city where there is no such thing as peace and sincerity is rare and indistinguishable, Niko Bellic truly ponders the deeper meaning of the American Dream. Written by commanderblue

Plot Summary | Plot Synopsis

Taglines:

Welcome to Liberty City, where the only dirty word is hope See more »


Certificate:

M | See all certifications »

Parents Guide:

 »
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Details

Country:

|

Release Date:

29 April 2008 (USA)  »

Also Known As:

GTA 4  »

Box Office

Budget:

$100,000,000 (estimated)
 »

Company Credits

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Technical Specs

Sound Mix:

Color:

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Did You Know?

Trivia

The game runs on the RAGE game engine, the same engine that powers Rockstar Games Presents Table Tennis (2006) (VG). It also uses Euphoria animation software by NaturalMotion, allowing realistic body physics such as catching ledges before falling over, and stumbling when intoxicated. See more »

Goofs

In the cutscene for the mission 'Museum Piece', Niko enters through a swinging door. However the behaviour of this door changes throughout the cutscene. When Niko attempts to leave, Ray is able to slam it closed, and at the end of the cutscene the door is able to stay in the one position to allow us a view of Ray after Niko leaves. See more »

Quotes

Crazy homeless man: [after losing a fight with Niko] I'll get you next time, Reptilian!
See more »

Connections

Follows Grand Theft Auto: London, 1969 (1999) See more »

Soundtracks

St. Thomas
Performed by Sonny Rollins
Station: Jazz Nation Radio 108.5
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Perhaps the best video game ever.
11 May 2008 | by (Modesto, California, USA) – See all my reviews

I have never given anything a 10 out of 10. In my 33 years of life, I've thought a perfect rating was unachievable. . . until I played GTA IV.

The craftsmanship in this title is simply stunning. It is clear that it was designed and implemented by people who really wanted to produce something that was revolutionary, and without skimping on the details.

I'm not much of a gamer, so I can't compare this to other titles. But what I can say is that I have been, and continue to be surprised with what the game is offering.

It seems almost limitless. From AI cars flashing their high beams when you're driving on the wrong side of the road on a collision course with them, to the seamless integration of the radio stations with the world you influence, to . . . well, a dozen pages could be written on the details alone.

And then there's the characters. Niko is great. He's likable, despite being a murderer. As the story progresses, you find yourself empathizing with him more and more, which is something I'd never expect from a video game.

Some of the other characters are annoying, but they ultimately lend themselves to a plot that is just fantastic. I would recommend to anyone playing the game to not seek out spoilers; the story is compelling and full of surprises, to the point where a plot turn will have you sitting in your easy chair, holding your controller, dropping your jaw saying "wow", with a little bit of drool rolling down your face.

Yes. It's that good.

Players of previous iterations of the GTA franchise will be happy to know that Niko is not some dopey guy who does whatever anyone tells him without reason. Whereas CJ from GTA:SA was unquestioning in his desire to just make everyone happy, Niko is far more complex. There are times when you think he's doing things out of dumb sense of "I guess I have to do this", but then you discover it's something else. Something more believable.

It's rare that a title has this much hype surrounding it. It's even more rare when it actually delivers on that hype.

And what were seeing with this game is history. Video games are a new genre of entertainment. Until recently, they've been resigned to the domains of hard-core gamers, with developers seeing how far graphics or sound can be pushed. But it's never been seen as a legitimate art form, like cinema.

GTA IV changes that. It suggests that a video game can be, in essence, a beautiful work of art. With this as a starting point, it's likely that in another 20 years interactive entertainment will be considered just as worthy of critical praise as film, or painting, or music.


39 of 56 people found this review helpful.  Was this review helpful to you?

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