Stargate: Atlantis: Season 3, Episode 11

The Return: Part 2 (13 Apr. 2007)

TV Episode  -   -  Action | Drama | Sci-Fi
8.6
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Ratings: 8.6/10 from 335 users  
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The team returns to Atlantis in an attempt to regain control of the city.

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Title: The Return: Part 2 (13 Apr 2007)

The Return: Part 2 (13 Apr 2007) on IMDb 8.6/10

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Storyline

Apparently able to reprogram their base code, the Replicators have attacked and defeated the Ancients who had only recently taken over control of the city. General O'Neil and Richard Woolsey had stayed behind to negotiate with the Ancients and are hiding out in a remote part of the city. It doesn't really matter however since O'Neil's standing orders are that Atlantis is to be destroyed with a nuclear device should it ever be taken over by hostile forces. Sheppard, Weir, McKay and Beckett collect Teyla and Ronon Dex en route and devise a plan to surreptitiously enter the city and rescue their colleagues. If they are to be successful McKay will also have to find a way to destroy the Replicators before they reprogram themselves and make their weapons useless. Written by garykmcd

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Release Date:

13 April 2007 (USA)  »

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Quotes

Major General Jack O'Neill: Sounds more like a Plan F, doesn't it? As in, "We are totally..."
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Connections

Edited from Stargate: Atlantis: The Return: Part 1 (2006) See more »

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Composed by Joel Goldsmith
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Two plot holes I couldn't understand
19 March 2011 | by (United States) – See all my reviews

It's been a few years but I'm just getting around to watching Atlantis complete run. When it originally aired I was not enthused and stopped watching rather quickly, even though I love SG-1.

"The Return" was a great story and I would have given it a 10 instead of a 5 if it weren't for two plot holes I could not figure out.

The first one is when the jumper is attacked by drones, they dive into the water and the drones just skip away into the air. Later, they fire drones at the starship engines, which are UNDER WATER, and the drones work fine.

The second one is that they rig up the shield operation to emit an anti-replicator burst throughout the city, presumably using the frequency that the guns were using, which you would think is the only one they know at the moment. Then they show us the replicators adapting to the frequency. Immediately after, the shield activation emits the frequency and all the replicators die.

It's just frustrating, unless I'm missing something.


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