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Storyline
A dream reveal to Vala Morgan Lefay's clues to three planets must be combined to one Stargate address containing symbols for each, and only one qualifies- when they arrive, the local medieval society tells them a week earlier Ba'al was there, and warns nobody ever returned from the quest. The arrival of an Ori force to impose conversion convinces the local library's guardian Orsic, who shows a parchment with cryptic instructions for the Arthurian quest based on five virtues, to help them look for the Sangrail. The first obstacle is a maze through a time distortion field, which leads them to Ba'al, already trapped for three days by a chest which contains nothing, but releases them if everyone puts something in it. Daniel then realizes Orsic is not a local but a disguised Ori, and indeed it's Adria, who decided to enlist them since the prophecy requires searchers of pure hearts, so they solve the next riddles together, practicing each of the virtues... Written by
KGF Vissers
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Goofs
When Mitchell is examining the rock wall near the flames, the stone compresses under his hand and that section of the wall moves.
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Quotes
Ba'al:
Why don't you do something? You're the Orici. You're supposedly possessed of significant powers. So snuff out the flame and get us on our way.
Adria:
My abilities don't work that way.
Ba'al:
Of course, how does the saying go? "All flash, no photo?"
Lt. Col. Samantha Carter:
Actually, it's "All flash, no substance."
Ba'al:
I prefer my version.
Adria:
Would you care for a demonstration?
[
Adria pauses then turns away]
Adria:
Taking your life would be a waste of my time.
Ba'al:
Which I suppose would be put to better use complaining?
Lt. Col. Samantha Carter:
Oh, geez, why don't you two just ...
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Wow, this is one good episode. Two, if you add its second part. It's got humour, it's got characters, it's got lots and lots of action and "magic" (ie, incomprehensible technology), and it should mark a turning-point in the Ori arc since Merlin's weapon FINALLY becomes more than a myth.
The plot line is rather standard: to find Merlin's weapon, SG1 have to complete a "quest" (boy, the Asgaard and the Ancients sure are fond of those!) and display five virtues such as those expected of the Knights of the Round Table. Besides the fact that it is clearly inspired by one of my favourite movies ever, the riddles are quite interesting and captivating (quite consistently, Carter solves the ones that are based on technology while Daniel deals with the philosophical ones.) Moreover, on the way SG1 pick up a few unlikely companions who definitely add some spice to the mix. Funny how I'm rapidly growing to hate Adria, while Ba'al who used to be THE super-villain, has become so pathetic that he now provides comic relief. He's grown on the series, so to say.
So even though there have been way too many useless "quests" recently, this one is really too good to pass, and it ends on a rather unexpected but amusing note (honestly: WHO really thought there wouldn't be a dragon?!)