Dead or Alive 4 (2005)

Video Game  |  Action, Drama, Mystery  |  29 December 2005 (USA)
7.6
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Ratings: 7.6/10 from 178 users  
Reviews: 5 user

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Title: Dead or Alive 4 (Video Game 2005)

Dead or Alive 4 (Video Game 2005) on IMDb 7.6/10

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Cast

Cast overview, first billed only:
Yuka Koyama ...
Helena Douglas / Niki (voice)
Houko Kuwashima ...
Kasumi (voice)
Hideyuki Hori ...
Ryu Hayabusa (voice)
Ayako Kawasumi ...
Kokoro (voice)
Yui Horie ...
Hitomi / Mei Ling (voice)
Yukimasa Kishino ...
Brad Wong (voice)
Junko Minagawa ...
Eliot (voice)
Daisuke Gôri ...
Bass Armstrong (voice) (as Daisuke Gouri)
Bin Shimada ...
Zack (voice)
Toshio Furukawa ...
Jann Lee (voice)
Yumi Tôma ...
Leifang (voice) (as Yumi Touma)
Yûko Nagashima ...
Tina Armstrong (voice)
Maaya Sakamoto ...
Lisa - La Mariposa (voice) (as Maya Sakamoto)
Banjô Ginga ...
Bayman (voice) (as Banjou Ginga)
Kotono Mitsuishi ...
Christie (voice)
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Storyline

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Certificate:

M | See all certifications »

Parents Guide:

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Release Date:

29 December 2005 (USA)  »

Also Known As:

DoA4  »

Company Credits

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Did You Know?

Trivia

When working on the game, the development team asked Halo developer Bungie for any high resolution data they had to assist them in being as detailed as possible with their SPARTAN and the SPARTAN's fighting arena. Some of the Halo 2 textures they had were sent over and worked just fine in the SPARTAN's arena, but unfortunately their image of the earth could not hold up at that high a resolution. Bungie had nothing nowhere near as high resolution image of the earth from Halo 2, but they did have an extremely high resolution image of the earth from one of Halo 2's commercials. After some digging, the image was found and sent sent over and that is in the final version of the level. See more »

Quotes

Helena Douglas: You'd best pray to your God.
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Connections

Featured in Troldspejlet: Episode #35.7 (2006) See more »

Soundtracks

It's Amazing
Written by Steven Tyler (as Tyler) / Richard Supa (as Supa)
Performed by Aerosmith
Courtesy of Geffen Records under license from Universal Music Enterprises
Published by EMI April Music Inc. (ASCAP) o/b/o itself and Swag Song Music and Colgems-EMI Music Inc. (ASCAP) o/b/o itself and Super Supa Songs
See more »

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User Reviews

 
Ouch! Did that game just hit me?
6 January 2007 | by (United States) – See all my reviews

The Dead or Alive (DOA) series of fighting games has always presented us with excellent games, and the addition of Dead or Alive 4 to that series proves to be no exception. It is a beautifully rendered and executed piece of interactive video art, and pretty damn fun to play… as long as you have a real person sitting next to you to play it with.

The graphic engine that runs this game is a testament to the power of the Xbox 360; a superb title to shows what this system is capable of doing, and provides us a window through which we are presented hints of what is to come. All of the character models are beautiful and move with a grace I have rarely ever seen in a game of this genre before.

The stages are complex and gorgeous also. Many of them have multiple levels, and some even branch into different arenas. On some of stages elements in the background will come to the foreground and interact with you. There is a stage where animals will run across the screen and knock you over, and another where you fight in the street while dodging cars.

The sound is adequate. If you like Aerosmith (apparently the game designer Tomonobu Itagaki does), you'll probably enjoy the sound track. Overall the music seems to fit the game well and the sound effects along with the character comments all appear to fall right on cue.

There are multiple game play modes to enjoy. You can play the story mode and discover each characters tale. This title, more than any of the previous titles, gives you more story background and explains things in much greater detail by use of the cut scenes and endings. The story of each character also determines what boss that character will face, not everyone faces the same opponent in the end. You can play the time attack mode where you try to beat the game a quickly as possible, or survival mode where you try to survive as long as you can against a stream of opponents. You can also take your fight online is that is something you like to do.

The combat system is somewhat complex, and seems to be quite a bit different from this series earlier incarnations. In addition to learning the combat moves you need to learn how to guard and how to counter. Becoming a master of the game play can be quite frustrating. A sparring mode for training is provided that will help you master some of the more difficult moves.

All of the fighting styles are based on hand to hand martial arts of some sort. There are no weapons as in Soul Calibur, or supernatural powers or projectiles (that I know of) as in Mortal Kombat. Some of the ninja characters can teleport though.

The major fault I find with this game is that it is very hard when playing against the computer. The computer opponent will block and counter many of your moves while you will often fail while trying to do the same. Against a human player you will find that you have a much greater chance of success at these attempts, but against the computer – you will end up getting really frustrated. There are times that you even find yourself driven to hurl your wireless Xbox 360 controller across the room and smash it into the wall (so far, the thought of replacing that fifty dollar controller usually stops me in mid swing).

I blame this obscene difficulty on Tomonobu Itagaki. He is one of those game designers, in the school of thought that is enjoined by Capcom and a few others, who believe that pain is enjoyment. That you must be nearly bleeding from your fingers and greatly frustrated to properly enjoy the games he helps to create. If the title is not supremely difficulty, you will have no reason to play it. Or so he and others seems to think.

Me, personally, I'm perfectly fine with healthy fingers, and good game play. That is why I say you should play this beautiful title with friends. They will suck just as bad as you suck. The will not counter and block every single move you try. They will not be able to cheat, as the computer player will always do.

With your friends, you will enjoy this title.

Alone, it will hurt you, or hurt your wallet when you end up buying a new controller after smashing your old one in frustration.


3 of 4 people found this review helpful.  Was this review helpful to you?

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