Captain Sisko is asked to mediate on the Defiant between the Karemma and the Ferengi. Hanok, its representative, finds there's little profit in trading with them. Quark has made up all sort of non-existent fees and Sisko is not amused. Then two Jem'Hadar ships suddenly attack the Karemma ship. It tries to flee into a gas giant planet with dangerously high wind speeds, but the Jem'Hadar still follow. Sisko orders the Defiant to go after them to help the Karemma. With barely any sensors, and the phasers inactive, the crew must be creative. The situation brings contemplation. Kira reevaluates her relationship with Sisko as both captain and the Emissary, while Worf learns a few things about command.- Written by Arnoud Tiele (email@example.com)
A damaged Defiant must play a dangerous game of cat-and-mouse with two Jem'hadar ships inside a gas giant.- Written by Taigan
As Sisko negotiates with the Gamma Quadrant race, the Karemma, they all come under attack by the Jem'Hadar.