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Storyline
Kirk is none too impressed when he's told that the Enterprise is to compete in simulated war games but under the control of a new computer. The M-5 computer is the latest invention of the brilliant Dr. Richard Daystrom, who is confidant that his unit can not only take control of the starship but do a better job than humans can. In its first simulated encounter, the Enterprise under M-5's control easily defeats two other starships. Soon, however, it begins to act independently of its human masters, tapping directly into the warp engines for its power and erecting a force field to protect itself. Daystrom has little interest in disconnecting the M-5 and treats it more like an errant child than a machine. For Kirk and the few crew members still aboard, it becomes a matter of life and death when Starfleet Command orders the Enterprise destroyed. Written by
garykmcd
Plot Summary
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Did You Know?
Trivia
In his 1999 essay "Welcome Aboard the Enterprise," science fiction author
Robert J. Sawyer writes, "...the ship's computers, as seen in "The Ultimate Computer," were designed by a Nobel-prize-winning black cyberneticist, played with equal dignity by
William Marshall. During the era of
Martin Luther King and the Watts Riots, it was a powerful, important statement to have the white captain of the Enterprise deferring to black people; as Marshall observed thirty years later, the single most significant thing about his guest-starring role was that he, an African-American, was referred to as "Sir" throughout the episode."
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Goofs
Immediately after Scott & Mr. Spock disable the M-5 computer, Sulu attempts to operate the helm on the bridge, only to discover that the M-5 is still in control. When Sulu calls down to Kirk to let him know this, Kirk answers "Kirk here" and THEN punches the button on the com panel. This is backwards. Ordinarily on the Enterprise, when answering a com system page, characters push the button on the com panel FIRST (thus opening the "channel") then begin talking.
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Quotes
Captain James T. Kirk:
Evaluation of M-5 performance. It'll be necessary for the log.
Mr. Spock:
The ship reacted more rapidly than human control could have maneuvered her. Tactics, deployment of weapons, all indicate an immense sophistication in computer control.
Captain James T. Kirk:
Machine over man, Spock? It was impressive. Might even be practical.
Mr. Spock:
Practical, Captain? Perhaps. But not desirable. Computers make excellent and efficient servants; but I have no wish to serve under them. Captain, a starship also runs on loyalty to one man, and ...
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The episode that Stanley Kubrick stole his most important ideas from for 2001: A Space Odyssey. Of course, that's not exactly true. The idea of an artificially intelligent computer becoming a problem popped up in science-fiction at least shortly after Alan Turing re-popularized the idea of artificial intelligence in the 1950s via what's become known as the "Turing Test" for just that property. Also, Kubrick's 2001, written in conjunction with sci-fi novelist Arthur C. Clarke, began production in 1965, and there are more ideas there than just AI gone haywire, as there are in The Ultimate Computer. But this episode underscores that Star Trek deserves consideration as "serious artwork", consideration that it doesn't often receive outside of the Trekkie community. Even though Star Trek didn't likely influence 2001, the reverse isn't the case, either; rather, both works arrived at similar ideas due to mindfulness towards relatively cutting edge ideas in science and science fiction.
By this point, in case you're looking for a plot summary, you surely know that The Ultimate Computer has something to do with an artificially intelligent computer. It arrives on board the Enterprise courtesy of Dr. Richard Daystrom (William Marshall, soon after The Ultimate Computer to forever be best known as Blacula), a computer genius who long ago designed the basics of the system currently employed on the Enterprise. To test his new system, which is supposed to be able to run the ship more or less by itself, Starfleet orders all but 20 crew members off of the Enterprise and organizes a fairly elaborate war game scenario. Of course, we know as soon as we find out the premise that it's probably a recipe for some kind of disaster.
Aside from the usual AI kinda themes, writers Gene Roddenberry, Laurence N. Wolfe and D.C. Fontana use the episode for a nice exploration of ill-conceived idealism, more general technological skepticism and unease, overly fervent parental apologetics, and difficult utilitarian ethical decisions. The performances are excellent as always (and I always wished that Marshall would have had a more prolific career), and we get a bonus treat of a very Kirk-like head of another Starfleet ship, Commodore Robert Wesley (Barry Russo).