Star Trek (1966–1969)
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The Corbomite Maneuver 

After the Enterprise is forced to destroy a dangerous marker buoy, a gigantic alien ship arrives to capture and condemn the crew as trespassers.



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Episode complete credited cast:
Anthony D. Call ...
Dave Bailey (as Anthony Call)


In a section of unexplored space, the Enterprise comes across a marker of sorts that will not let it pass. They destroy the marker and move on but soon find themselves in conflict with an unknown alien who accuses them of trespassing and tells them they have only 10 minutes to live. Kirk decides it's time to play a little poker and literally bluff his way out of the situation by telling the alien that the Enterprise has a device on board that will destroy the alien as well as the Enterprise. The bluff works but the alien turns out to be something quite unexpected. Written by garykmcd

Plot Summary | Plot Synopsis


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Release Date:

10 November 1966 (USA)  »

Company Credits

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Technical Specs


Sound Mix:


Aspect Ratio:

1.33 : 1
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Did You Know?


The alien ship, Fesarius, was made of ping-pong balls glued to a Plaster-of-Paris shell. See more »


Just after Kirk attempts to bluff Balok with the description of Corbomite, Spock refers to his parents in the past tense - as if they no longer exist. In Star Trek: Journey to Babel, Spock's parents actually make an appearance. See more »


Capt. Kirk: There's no such thing as the unknown- only things temporarily hidden, temporarily not understood.
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Referenced in The Rally to Restore Sanity and/or Fear (2010) See more »


Star Trek Theme Song
Written by Alexander Courage
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User Reviews

Realistic Elements
14 April 2007 | by (United States) – See all my reviews

Others have already praised this episode for its unique camera angles, and other technical aspects. But there are also script elements that elevate this episode above others in the series. As the episode opens, we hear "Dave Bailey" carping about how bored and fatigued he is after three long days of "star charting". This brilliant line shows us that between "adventures", the Enterprise and its crew are actually doing something productive! Another element is the phaser drills that Kirk has the crew run. Once again, they are keeping busy. Also notice the constant background chatter over the intercom system (a feature that would slowly disappear as the seasons progressed). With this episode, one gets the feeling that this is a "working" vessel and crew (as opposed to nothing but plywood sets) - aspects that would be completely lost by the third season.

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