On a mission to establish diplomatic relations at Star Cluster NGC321, Kirk and Spock beam down to planet Eminiar 7 to learn that its inhabitants have been at war with a neighboring planet for over 500 years. They can find no damage nor evidence of destruction but soon learn that their war is essentially a war game, where each planet attacks the other in a computer simulation with the tabulated victims voluntarily surrendering themselves for execution after the fact. When the Enterprise becomes a victim in the computer simulation and ordered destroyed, Kirk decides it's time to show them exactly what war means. Written by
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Anan 7's sash seems to be the same material as the Klingon vest. Similarly, Ambassador Fox's aide appears to be wearing the suit later worn by Arne Darvin in Star Trek: The Trouble with Tribbles
(1967). See more
Ambassador Fox insists on making contact with Eminiar 7, even after the government there tells the Enterprise to leave. This is a clear violation of General Order One (commonly called the Prime Directive), and while the Federation diplomatic corps is a civilian agency and not part of Starfleet, the Federation civilian government presumably holds by the same philosophies as its military. See more
Enterprise, this is Anan 7, first councilman of the High Council of Eminiar. We hold your captain, his party, your ambassador and his party prisoners. Unless you immediately start transportation of all personnel aboard your ship to the surface, the hostages will be killed. You have thirty minutes. I mean it, Captain.
Captain James T. Kirk
All that it means is that I won't be around for the destruction. You heard me give general order 24. That means in two hours the Enterprise will destroy Eminiar 7.
Referenced in Star Trek: Generations
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Written by Alexander Courage See more