The Enterprise investigates a planet visited 100 years ago by the U.S.S. Horizon. Kirk, Spock, and McCoy beam down and find themselves in a culture similar to Earth gangs of 1920 Chicago. They are quickly taken prisoner by men in the employ of a mob boss named Bela Oxmyx, who wishes them to give him phasers in exchange for "a piece of the action." When they refuse, Oxmyx puts them under guard. Kirk creates a diversion with a card game called "fizzbin," but without their equipment, the trio must find a way to unite the planet and escape to the Enterprise alive. Written by
Did You Know?
Kirk and Spock "borrow" an old-fashioned Earth-style car (which Spock even refers to as a "flivver"). This is the only time in Star Trek
(1966) that any character is depicted using ground transportation. See more
The balls on the billiard table change frequently, between shots, and also remain exactly the same when the camera is looking at Kirk, despite Oxmyx having made several shots. See more
This, uh... this card game is a kid's game.
You think so, huh?
Oh, yes. Yes. I wouldn't waste my time.
Who's askin' you?
On, er, Beta Antares IV, they play a real game. It's a man's game, but, of course, probably a little beyond you. It requires intelligence.