The Enterprise investigates a planet visited 100 years ago by the U.S.S. Horizon. Kirk, Spock, and McCoy beam down and find themselves in a culture similar to Earth gangs of 1920 Chicago. They are quickly taken prisoner by men in the employ of a mob boss named Bela Oxmyx, who wishes them to give him phasers in exchange for "a piece of the action." When they refuse, Oxmyx puts them under guard. Kirk creates a diversion with a card game called "fizzbin," but without their equipment, the trio must find a way to unite the planet and escape to the Enterprise alive. Written by
Did You Know?
One of several "parallel Earth" plots in the series, contrived to save money by avoiding the necessity for "alien" sets, costumes, and makeup. See more
In the opening shot of the episode, planet Sigma Iotia II looks different than in the rest of the episode. See more
How are you with primitive radio equipment?
Very simple. Amplitude modulation transmission. Simply adjust the frequency, throw this switch. The Enterprise should answer.
That was the Jailbreakers with their latest recording on Request Time, brought to you by Bang-Bang, the makers of the sweetest little automatic in the wor...
[switches radio off
And very simple.