The Enterprise investigates a planet visited 100 years ago by the U.S.S. Horizon. Kirk, Spock, and McCoy beam down and find themselves in a culture similar to Earth gangs of 1920 Chicago. They are quickly taken prisoner by men in the employ of a mob boss named Bela Oxmyx, who wishes them to give him phasers in exchange for "a piece of the action." When they refuse, Oxmyx puts them under guard. Kirk creates a diversion with a card game called "fizzbin," but without their equipment, the trio must find a way to unite the planet and escape to the Enterprise alive. Written by
Did You Know?
Marvel Comics published a sequel story to this episode as part of their Star Trek: Unlimited series. The story, "A Piece of the Reaction" featured the crew of the U.S.S. Enterprise-E (from Star Trek: First Contact
(1996)) returning to the planet to discover that its society had in fact gone on to model itself after 23rd Century Starfleet, thanks to the communicator McCoy left behind. The planet is now led by the tough kid Kirk and Spock met in the street, who wishes to hijack the Enterprise-E and finally gain command of a starship, just like his idol, James T. Kirk. See more
When Kirk escapes from Krako, he strings a wire across a doorway to trip up two thugs. Once he incapacitates them, he runs out the same doorway without jumping over where the wire should be. See more
This, uh... this card game is a kid's game.
You think so, huh?
Oh, yes. Yes. I wouldn't waste my time.
Who's askin' you?
On, er, Beta Antares IV, they play a real game. It's a man's game, but, of course, probably a little beyond you. It requires intelligence.