The Enterprise investigates a planet visited 100 years ago by the U.S.S. Horizon. Kirk, Spock, and McCoy beam down and find themselves in a culture similar to Earth gangs of 1920 Chicago. They are quickly taken prisoner by men in the employ of a mob boss named Bela Oxmyx, who wishes them to give him phasers in exchange for "a piece of the action." When they refuse, Oxmyx puts them under guard. Kirk creates a diversion with a card game called "fizzbin," but without their equipment, the trio must find a way to unite the planet and escape to the Enterprise alive. Written by
Did You Know?
This is the only time in "TOS" in which the Enterprise ship phasers are used to stun, and not to kill or destroy or damage. It is also the only time the Enterprise ship phasers are used for a wide proximity shot, such as in this case when they are set to blanket a one city block area around a central point in order to stun a dispersed group of people. See more
The balls on the billiard table change frequently, between shots, and also remain exactly the same when the camera is looking at Kirk, despite Oxmyx having made several shots. See more
[balking at the prospect of another ride in a car with Kirk at the wheel
Captain, must we?
It's faster than walking.
But not as safe.
Are you afraid of cars?
Not at all, Captain. It's your DRIVING that alarms me.