In the Caribbean Sea near the Bahama islands, a tourist swimmer finds the submerged body of a seaman who has disappeared from a destroyer of the US Navy. The victim wore his dress whites, an officer's sword (honed to a razor-sharp edge), and a Saint Christopher medal; chained to the body were two weights of 25 pounds (11.36 kilos) apiece. Gibbs and company investigate aboard the ship and elsewhere; Abby tells them about a document of a strange sort in the pocket of the sailor's jumper, and she offers some insight about it. The team eventually identify aboard the same ship a petty officer who's connected with the victim and the death; they also save the skipper from an explosion. Written by
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As Abby works to crack the video game, Caf-Pows accumulate on her desk. There is a close-up of the first when Ducky comes in, interested in the game. He leaves, but returns with a second one, for which she thanks him, calling him a "prince". Both drinks have orange straws. Later when Abby comes to a password prompt, still two Caf-Pows are visible, but one straw is now green. She mutters the password cracking software could take a while. When the code breaker hits later on, Abby is dozing with now four Caf-Pows on her desk, three with orange straws and one green. See more
Dr. "Ducky" Mallard admits to not understanding how someone would be interested in participating in an epic role-playing fantasy game like "The Immortals". Yet he is a renaissance man that quotes classic literature. He was undoubtedly familiar with "The Odessy" and other classics where mere mortals challenge fantastic creatures. While he may have no interest in playing such a game, he should have understood the appeal of the game on some level. See more
[about the crew on board a destroyer
Special Agent Leroy Jethro Gibbs
To them, we're the Internal Affairs of the Navy.