The story continues from part one as Bob Johnson is set on taking more revenge out on the man, Parker, that was responsible for killing his his friend and only father-figure he ever knew. Bob arrives in Parkertown only to be meet with a hanging platform and Parker's cowpokes. In an almost surreal gunfight scene, Bob, by himself, is able to gun down about five of the cowpokes and then make a nifty fall from his horse enabling him to seek shelter and take down the rest of the men. Matt and Festus arrive and take Bob, that has a wound, away to stand before Judge Brookins.
But before the Judge arrives in Dodge, a young woman, Angel, helps Bob escape as both of them seek shelter from the posses that Matt has formed. And with some strange advise from Doc Adams they know exactly where to look. Matt will try to bring Bob Johnson back without any more killing.
Most of the time the second part is the better of the two since it concludes the story and brings peace back to the village. But this is a rare time where part one seemed to be a better story, by itself, than the combination of the two. Not taking anything away from this show, since it was a nice view, but there were times in this second part that the writer stretched the imagination of the viewer. But even with some odd events in this session, it was a nice way to lead viewers through the tragic events of the entire story that encompasses both episodes.
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