|
| Johan Åberg | .... | digital compositor |
| Holly Acton | .... | compositor: Weta Digital |
| Robert Adams | .... | junior compositor |
| Robert Adams | .... | matchmover |
| Sandor Ajzenstat | .... | visual effects on-set surveyor |
| Hovig Alahaidoyan | .... | visual effects artist: matte painting and concept art, Weta Digital |
| Casey Allen | .... | senior flame artist |
| Judy Alley | .... | visual effects production: Weta Digital |
| Malcolm Angell | .... | matchmove artist |
| Malcolm Angell | .... | visual effects artist: camera, Weta Digital |
| Michael Angelo | .... | Inferno artist: R!OT |
| Elisabeth Arko | .... | visual effects artist: shaders and textures, Weta Digital |
| Dan Ashton | .... | film recording technician |
| Mia Askew | .... | visual effects artist: shaders and textures, Weta Digital |
| Jeff Atherton | .... | visual effects coordinator: Hydraulx |
| Andrew Atkinson | .... | database administrator |
| Jarrod Avalos | .... | matchmove artist: Hydraulx |
| Jennifer Avery | .... | visual effects assistant coordinator |
| Jean-Luc Azzis | .... | compositor: Weta Digital |
| Michael Bain | .... | texture artist: Weta Digital (as Mike Bain) |
| Mark Barber | .... | digital compositor: Weta Digital |
| Ned Barraud | .... | visual effects artist: shaders and textures, Weta Digital |
| Daniel Barrett | .... | animator: Weta Digital |
| Andy Barrios | .... | sequence supervisor |
| Travis Baumann | .... | digital compositor: Digiscope |
| Peter Baustaedter | .... | visual effects artist: matte painting and concept art, Weta Digital |
| Gary E. Beach | .... | visual effects plate supervisor: Prague |
| Mike Beaulieu | .... | previs artist |
| Kathleen Beeler | .... | digital paint and rotoscope artist: Weta Digital |
| Paula Bell | .... | senior digital paint artist |
| James Bennett | .... | animator: Weta Digital |
| Graham Binding | .... | senior animator: Weta Digital |
| Jason Bond | .... | rotoscope artist: Hydraulx |
| Joseph Bond | .... | visual effects editor |
| Nick Booth | .... | film recording supervisor |
| Adam Bradley | .... | roto/paint artist: Weta Digital |
| Lee Bramwell | .... | camera department supervisor: Weta Digital |
| Jody Braun | .... | assistant visual effects coordinator |
| Kristie Breslin | .... | pre-production manager: Weta Digital (as Kristie Breslin Husson) |
| Jared Brient | .... | visual effects: Hydraulx |
| Kevin R. Browne | .... | visual effects: Hydraulx (as Kevin Browne) |
| Erik Bruhwiler | .... | compositing coordinator: Hydraulx |
| David C. Bryant | .... | lead CGI artist: Pixel Playground |
| Matthew Bullock | .... | 3D modeler |
| Kelly Bumbarger | .... | digital compositor |
| Joerg W. Bungert | .... | compositor: Weta Digital (as Joerg Bungert) |
| Joerg W. Bungert | .... | digital colourist: Weta Digital |
| Clare Burgess | .... | visual effects production: Weta Digital |
| Lindsay Burnett | .... | visual effects executive producer: R!OT |
| Kirk Cadrette | .... | visual effects: Hydraulx |
| Djordje Cakovan | .... | digital modeler: Weta Digital |
| Andrew Calder | .... | animator: Weta Digital |
| Sonia Calvert | .... | compositor: Weta Digital |
| Michael Carmine | .... | visual effects director of photography: New York |
| Shoghi Castel Del Oro | .... | visual effects: Hydraulx (as Shoghi Castel De Oro) |
| Norman Cates | .... | digital compositor |
| Nicholas Cerniglia | .... | digital artist |
| Tim Cheng | .... | digital paint and rotoscope artist: Weta Digital |
| Jason K.S. Cheung | .... | pipeline engineer: Weta Digital |
| Simon Cheung | .... | visual effects artist: models, Weta Digital |
| Go Woon Choi | .... | visual effects: Hydraulx |
| Lawrence Choi | .... | previsualization artist |
| Evan Christie | .... | rotoscope artist |
| Patrick Clancey | .... | digital opticals (as Pat Clancey) |
| Hannah Clarke | .... | visual effects production: Weta Digital |
| Trent Claus | .... | Inferno artist |
| Trent Claus | .... | matte painter |
| Scott Clements | .... | visual effects assistant |
| Scott Clements | .... | visual effects image manager |
| Andrew M. Collins | .... | matchmove artist: Hydraulx (as Andrew Collins) |
| Peter Connelly | .... | compositor |
| Rob Conn | .... | digital effects artist: Weta Digital |
| Cameron Coombs | .... | digital compositor |
| Chase Cooper | .... | character technical director |
| Shane Cooper | .... | visual effects software engineer |
| Jimmy Costa | .... | visual effects production assistant |
| Dan Cox | .... | lighting techical director: Weta Digital |
| Jim Croasdale | .... | senior paint artist |
| Steve Cronin | .... | digital compositor: Weta Digital |
| Juliette Davis | .... | production coordinator |
| Theo Diamantis | .... | conceptual illustrator: previz |
| Theo Diamantis | .... | digital compositor |
| Michael Dillon | .... | digital intermediate assistant producer |
| Joseph DiValerio | .... | compositor |
| Joseph DiValerio | .... | visual effects designer |
| Joseph DiValerio | .... | visual effects |
| Giovanni Dulay | .... | visual effects: Cinema Production Services, Inc. |
| Areito Echevarria | .... | digital compositor: Weta Digital |
| Scott Edelstein | .... | 3D integration lead: Digital Domain |
| Erich Eder | .... | digital compositor |
| Christopher Edwards | .... | visual effects artist: lighting and effects, Weta Digital |
| Mark Edwards | .... | digital post-production manager: R!ot |
| Samuel Edwards | .... | render wrangler |
| Kevin Elam | .... | visual effects producer |
| Kevin Elam | .... | visual effects supervisor |
| Tamer Eldib | .... | modeler |
| Mohsen Eletreby | .... | visual effects editor: Hydraulx |
| Nicholas Elwell | .... | production assistant |
| M.B. Emigh | .... | visual effects: Hydraulx |
| Marcus Erbar | .... | matchmove artist: Hydraulx |
| Marcus Erbar | .... | visual effects: Hydraulx |
| Paul Everitt | .... | digital paint and rotoscope artist: Weta Digital |
| D.R. Farquharson | .... | project manager: Efilm |
| Christine Feistl | .... | digital paint and rotoscope artist: Weta Digital |
| Jessica Fernandes | .... | digital models department manager: Weta Digital |
| Kristina Flach | .... | visual effects production: Weta Digital |
| Mark O. Forker | .... | additional visual effects supervisor |
| Mark O. Forker | .... | visual effects supervisor: DIVE |
| Marissa L. Fraering | .... | visual effects coordinator: Lola Visual Effects |
| Anthony Fung | .... | visual effects artist |
| Nick Gabchenko | .... | visual effects artist: shaders and textures, Weta Digital |
| Nicholas Gaul | .... | digital modeler: Weta Digital |
| Matthew Gilson | .... | concept artist: Hydraulx (as Mat Gilson) |
| Matthew Gilson | .... | matte painter: Hydraulx (as Mat Gilson) |
| Ben Gladstone | .... | visual effects plate photography: London |
| Pedram Goshtasbpour | .... | pre-visualization |
| Monty Granito | .... | previs animator |
| Jon Grinberg | .... | archive editor |
| Miguel A. Guerrero | .... | visual effects |
| Geoff Hadfield | .... | digital compositor |
| Jamie Hallett | .... | senior compositor: RIOT |
| Leann Harvey | .... | visual effects coordinator |
| Dion Hatch | .... | visual effects supervisor: Digiscope |
| James David Hattin | .... | digital compositor |
| Josh Hatton | .... | visual effects: Hydraulx |
| Ed Hawkins | .... | compositor: Weta Digital |
| G.G. Heitmann Demers | .... | compositor: Weta Digital (as G.G. Heitmann) |
| Quentin Hema | .... | digital paint and rotoscoping supervisor |
| Allen Hemberger | .... | effects lead |
| Sean Heuston | .... | digital compositor: Weta Digital |
| Richard Hirst | .... | paint and rotoscope artist |
| Rob Hodgson | .... | visual effects supervisor: Hydraulx |
| John Homer | .... | visual effects artist: creatures, Weta Digital |
| Richard Hopkins | .... | texture artist |
| Erin Horton | .... | visual effects production: Weta Digital |
| David Houghton-Williams | .... | compositor: Weta Digital (as David Houghton) |
| Sandy Houston | .... | roto and paint co-supervisor |
| Bryan Howard | .... | model maker: Soho VFX |
| Victor Huang | .... | senior animator |
| Bob Hurrie | .... | visual effects producer: Cinema Production Services, Inc. |
| William Hyler | .... | Flame artist |
| Joel Hynek | .... | visual effects supervisor |
| Atsushi Imamura | .... | visual effects |
| Chris Ingersoll | .... | compositor: Flame artist |
| Yasamin Ismaili | .... | visual effects coordinator |
| Anna Ivanova | .... | texture artist: Soho VFX |
| Paul Jenness | .... | visual effects artist: models, Weta Digital |
| Christopher Johnson | .... | visual effects: Cinema Production Services, Inc |
| Danny Jones | .... | senior roto/paint artist |
| John Joyce | .... | visual effects coordinator: Cinema Production Services, Inc. |
| Michael Joyce | .... | visual effects supervisor: Cinema Production Services, Inc. |
| Zack Judson | .... | visual effects: Hydraulx (as Zack Detox Judson) |
| Simon Jung | .... | digital compositor |
| Patrick Kalyn | .... | animator |
| Lisa Klein | .... | visual effects coordinator |
| Dorian Knapp | .... | previs artist |
| Alex Kramer | .... | visual effects artist: camera, Weta Digital |
| Lars Kramer | .... | visual effects artist: camera, Weta Digital |
| Dmitri Krasnokoutski | .... | visual effects artist: shaders and textures, Weta Digital |
| Daniel Kruse | .... | visual effects: Hydraulx |
| Jan Kruse | .... | digital colorist: Weta Digital |
| Bill Kunin | .... | digital compositor |
| Benjamin Kutsko | .... | flame artist |
| Keith Lackey | .... | technical director: Weta Digital |
| Michael Lanzensberger | .... | digital compositor: Weta Digital |
| Laurent Lavigne | .... | pre-visualization supervisor |
| Kurt Lawson | .... | digital compositor: R!OT |
| Don Lee | .... | visual effects supervisor: Pixel Playground |
| Kim Lee | .... | visual effects producer: Pixel Playground |
| Dan Lemmon | .... | visual effects supervisor: Weta Digital |
| Phillip Leonhardt | .... | compositor: Weta Digital |
| Shahar Levavi | .... | character animator: Weta Digital |
| Didier Levy | .... | senior lighter |
| Jerry Liggins | .... | visual effects production assistant |
| Catherine Liu | .... | visual effects coordinator |
| Derick Loo | .... | pre-viz animator |
| Sean Looper | .... | pipeline architect: R!OT |
| Justin Louis | .... | 3D modeler |
| Daniel Lu | .... | 3D modeller: Soho VFX |
| Matthew Lynch | .... | visual effects bidding producer |
| Allan Magled | .... | visual effects supervisor: Soho vfx |
| Jade Mansueto | .... | software developer: Weta Digital |
| Leonardo Martinez | .... | animator: Hydraulx |
| Christoph Matthiesen | .... | lighting technical director: Weta Digital |
| Steve McGee | .... | digital compositor |
| Steve McGillen | .... | digital compositor |
| Dennis McHugh | .... | effects director of photography |
| Scott McLain | .... | Inferno compositor |
| Chris McLeod | .... | visual effects coordinator |
| Michael Meagher | .... | visual effects producer: Hydraulx (as Tony Meagher) |
| Peter Megow | .... | creature technical director: Weta Digital |
| Andrea Merlo | .... | visual effects artist: creatures, Weta Digital |
| Scott Michelson | .... | visual effects executive producer |
| Alison Middaugh | .... | digital effects artist: Riot |
| Seth F. Miller | .... | digital paint artist: Weta Digital |
| Kaori Miyazawa | .... | visual effects artist: models, Weta Digital |
| Young Joon Mok | .... | digital compositor |
| Hailey Moore | .... | texture artist |
| Eileen Moran | .... | visual effects executive producer: Weta Digital |
| Ben Morgan | .... | digital compositor: Weta Digital |
| Jean-Francois Morissette | .... | matchmover: Weta Digital |
| Jean-Francois Morissette | .... | visual effects artist: camera, Weta Digital |
| Daisuke Morita | .... | visual effects: Hydraulx |
| Matt Mueller | .... | visual effects artist: camera, Weta Digital |
| Yvonne Muinde | .... | visual effects artist: matte painting and concept art, Weta Digital (as Yvonne Muinde) |
| Nicky Muir | .... | visual effects coordinator |
| Gayle Munro | .... | compositing production manager: Weta Digital |
| C. Andrew Nelson | .... | digital effects artist |
| Chun Seong Ng | .... | modeler |
| Wolfgang Niedermeier | .... | senior camera technical director: Weta Digital |
| Thomas Nittmann | .... | visual effects producer: Lola Visual Effects |
| Thomas Nittmann | .... | visual effects: Hydraulx |
| Stephen Nixon | .... | visual effects coordinator: Weta Digital |
| Brian Nugent | .... | flame artist |
| John P. Nugent | .... | visual effects supervisor: Sandbox F/X |
| James Ogle | .... | digital modeler |
| Robert Olsson | .... | visual effects: Hydraulx (as Rob Olsson) |
| Duncan Orthner | .... | motion control operator |
| Todd O'Sullivan | .... | visual effects artist: matte painting and concept art, Weta Digital |
| David Owen | .... | digital paint and rotoscope artist: Weta Digital |
| Bruno Parenti | .... | roto and paint artist |
| Helen Paul | .... | digital compositor: Weta Digital |
| Mitch Paulson | .... | digital colorist assist |
| Chris Payne | .... | digital compositor |
| Russell Pearsall | .... | lead character artist |
| Mike Perry | .... | CG supervisor |
| Dana Peters | .... | creatures supervisor: Weta Digital |
| David Phillips | .... | digital compositor |
| Michael Plescia | .... | Flame artist |
| Ann Podlozny | .... | visual effects producer: Sandbox F/X |
| John Polyson | .... | visual effects coordinator: Hydraulx |
| John Polyson | .... | visual effects: Hydraulx |
| Stewart Pomeroy | .... | lighting technical director |
| David Pritchard | .... | visual effects |
| Chris Radcliffe | .... | visual effects: Hydraulx |
| Troy Ramsey | .... | digital paint and rotoscope artist: Weta Digital |
| Jennah Rasmussen | .... | visual effects production: Weta Digital |
| Jorge Razon | .... | visual effects artist: Soho Vfx |
| Paul Redican | .... | digital compositor |
| Raine Reen | .... | visual effects artist: shaders and textures, Weta Digital |
| Stephan Remstedt | .... | visual effects artist: camera, Weta Digital |
| Marco Revelant | .... | models supervisor: Weta Digital |
| Eric Reynolds | .... | animation supervisor: Weta Digital |
| Mark Richardson | .... | digital compositor: Weta Digital |
| Serge Riou | .... | digital producer |
| Mark Robben | .... | digital compositor: Pixel Playground |
| David Robinson | .... | visual effects associate producer |
| Anastasio Rodriguez | .... | software developer: Weta Digital |
| Jody Rogers | .... | visual effects editor |
| Karl Rogovin | .... | 3D coordinator: Hydraulx |
| Karl Rogovin | .... | digital artist: Hydraulx |
| Jaz Rongokea | .... | production: Weta Digital |
| Karim Sahai | .... | digital compositor: Weta Digital |
| Christoph Salzmann | .... | digital compositor: Weta Digital |
| Jose Samson | .... | modeler: Weta Digital |
| Jennifer Lee Scheer | .... | digital paint and rotoscope artist: Weta Digital (as Jennifer Scheer) |
| Jens Schwarz | .... | visual effects artist: creatures, Weta Digital |
| Steven J. Scott | .... | supervising digital colorist: EFILM |
| Brad Selkirk | .... | digital paint and rotoscope artist: Weta Digital |
| Keith Sellers | .... | digital compositor: Soho VFX |
| Todd Semmes | .... | spydercam coordinator/rigging |
| Joel Sevilla | .... | animator |
| Laura Sevilla | .... | digital compositor |
| Adam Shand | .... | code operations manager: Weta Digital |
| Simon Sherr | .... | previs artist |
| Kevin L. Sherwood | .... | visual effects producer |
| Peter Sidoriak | .... | digital compositor |
| Gershom Sissing | .... | visual effects artist: models, Weta Digital |
| Lori Smallwood | .... | animation technical director |
| Cameron Smith | .... | digital compositor: Weta Digital |
| Richard Smith | .... | previs artist |
| Ellen Somers | .... | visual effects producer (as Ellen M. Somers) |
| Eric Soulvie | .... | software support: Weta Digital |
| John C. Sparks | .... | visual effects: Hydraulx (as John Sparks) |
| Christopher Stack | .... | imaging supervisor: Digiscope |
| Albrecht Steinmetz | .... | senior camera technical director: Weta Digital |
| John Stevenson-Galvin | .... | digital modeler: Weta Digital |
| Tim Stevenson | .... | animator: Weta Digital (as Timothy Stevenson) |
| John K. Stirber | .... | visual effects: Cinema Production Services, Inc. |
| Fenella Stratton | .... | visual effects production: Weta Digital |
| Colin Strause | .... | visual effects supervisor |
| Greg Strause | .... | visual effects supervisor |
| Roxanne Sutherland-Valentine | .... | digital paint and rotoscope artist: Weta Digital |
| Matsune Suzuki | .... | modeler: Weta Digital |
| Jeremiah Sweeney | .... | paint artist |
| Jeremiah Sweeney | .... | rotoscope artist |
| Ken Swenson | .... | visual effects: Cinema Production Services, Inc. |
| Charles Tait | .... | digital compositor |
| Mark Tait | .... | CG supervisor: Weta Digital |
| Eric Tang | .... | lead creature technical director: Weta Digital |
| Bryan Taylor | .... | digital effects artist |
| Sandy Taylor | .... | visual effects production: Weta Digital (as Sandy Coco Taylor) |
| Shannon Thomas | .... | modeler: Weta Digital |
| Steve Tizzard | .... | digital compositor |
| Michelle J. Todd | .... | visual effects assistant coordinator (as Michelle Todd) |
| Shigeharu Tomotoshi | .... | visual effects: Hydraulx |
| Matthew Trivan | .... | visual effects: Hydraulx (as Matt Trivan) |
| Phil Van Der Reyden | .... | senior paint artist |
| Robert Vignone | .... | modeler: Weta Digital |
| Rich Volp | .... | spydercam flight control |
| Sean Wallitsch | .... | Flame artist: Lola Visual Effects |
| Sean Wallitsch | .... | visual effects: Hydraulx |
| Chris Wells | .... | 3D supervisor |
| Cary Welton | .... | digital restoration artist: R!OT |
| Shane Christopher Wicklund | .... | junior compositor: R!OT |
| Andy Williams | .... | visual effects supervisor |
| Chris 'Willie' Williams | .... | previs artist |
| Edson Williams | .... | visual effects supervisor: Hydraulx |
| Edson Williams | .... | visual effects supervisor: Lola Visual Effects |
| Pete Williams | .... | digital imaging manager |
| James Willingham III | .... | digital modeler: Weta Digital |
| Sarah Wilson | .... | visual effects production assistant |
| Erik Winquist | .... | visual effects supervisor: Weta Digital |
| Loeng Wong-Savun | .... | inferno artist |
| Clare Woodford-Robinson | .... | digital modeler: Weta Digital |
| Yoshiya Yamada | .... | visual effects |
| Jason Yanofsky | .... | lead lighting artist |
| Vincent Yan | .... | visual effects artist: creatures, Weta Digital |
| Kagari Yasuda | .... | visual effects production assistant: Tokyo (as 'Tex' Kagari Yasuda) |
| William Yeh | .... | pre-visualization editor |
| Marzena Zareba | .... | matchmover: Weta Digital |
| Marzena Zareba | .... | visual effects artist: camera, Weta Digital |
| Ryan Zuttermeister | .... | associate visual effects producer: Lola Visual Effects |
| Sindharmawan Bachtiar | .... | production engineer (uncredited) |
| Hugo Dominguez | .... | digital artist: Weta Digital (uncredited) |
| Rob Dressel | .... | pre-visualization artist (uncredited) |
| Chris LeDoux | .... | digital compositor: R!OT (uncredited) |
| Natalie MacDonald | .... | digital compositor (uncredited) |
| Thomas Mathai | .... | data manager (uncredited) |
| Radley Teruel | .... | digital artist (uncredited) |
| R. Christopher White | .... | research and development (uncredited) |
| Shuichi Yoshida | .... | digital artist (uncredited) |
| |
I saw this film last night, and i must say i was pleasantly surprised, I have been reading lots of comments on IMDb to get an idea of what to expect, lots of people were negative about the acting performance of Hayden Christensen, well i don't agree, I think he handled the character in an interesting fashion, considering his character left home at the age of 16 or so, raised himself and used his abilities to support himself in a wild and fun manner. So he is not your average run of the mill kid, nobody knows what he can do and he can basically do and go where he wants, creating an aloof type of character, so under these circumstance i think his performance was okay, maybe not worthy of an academy award but totally interesting to watch, I enjoyed his intensity. Overall i thought it was a great film for what it was, special effects are great, and the story holds together in most aspects. The concept of Jumping is something we have all thought about at one time or another, just like time travel. I think that a lot of people who comment on IMDb have no idea of what goes into making a movie, but just like to be critical as possible. When i go to the movies i want to be entertained, this movie certainly did that!! Check it out and don't forget the popcorn!!!
7-10