Transported to Barsoom, a Civil War vet discovers a barren planet seemingly inhabited by 12-foot tall barbarians. Finding himself prisoner of these creatures, he escapes, only to encounter Woola and a princess in desperate need of a savior.
The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world.
A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall - a company that provides its clients with implanted fake memories of a life they would like to have led - goes wrong and he finds himself on the run.
In a future where people stop aging at 25, but are engineered to live only one more year, having the means to buy your way out of the situation is a shot at immortal youth. Here, Will Salas finds himself accused of murder and on the run with a hostage - a connection that becomes an important part of the way against the system.
David Rice is a high school student in Ann Arbor, abandoned by his mother at five, living with his callous, alcoholic father, enamored with Millie, a fellow student, and picked on by at least one classmate. On a winter's day, while about to drown, he discovers he can transport himself instantaneously to anyplace on earth. He runs away from home, goes to New York City, robs a bank vault, and comes to the attention of a shadowy group of government hunters. Eight years later, the hunters, led by the murderous Roland, get a fix on David. He heads home, searches out Millie, invites her to travel with him, and only later realizes that Roland and his crew are seriously deadly. Is everyone close to David in danger? Written by
When David and Millie are stopped by the Italian Police outside the Colosseum as David turns to leave you can see the officer on the right begin to draw his weapon and a gun being pointed towards David as he tries to apologize to the docent. Yet in the following shots no officers have weapons drawn until David asks to be let off with a warning and the officer once again draws his weapon, this time with the sound effect. See more »
Let me tell you about my day so far. Coffee in Paris, surfed the Maldives, took a little nap on Kilimanjaro. Oh, yeah, I got digits from this Polish chick in Rio. And then I jumped back for the final quarter of the N.B.A. finals - courtside of course. And all that was before lunch. I could go on, but all I'm saying is, I'm standing on top of the world.
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For some reason, somewhere/when/one in Hollywood decided that 90 minutes was the optimal length a movie should be. Even in superlative films like LOTR and The GodFathers, there are always people bitching about it being too long. This is an issue that drives me nuts because JUMPER really needed another half hour or so to provide exposition, and answer questions that remain unanswered due to this inane 90 minute time limit. All in all, an interesting plot, decent acting, cool locations, very thin in development. Realistically, this is a film for those of us who can shut off expectations and simply enjoy some widely improbable events. An art-house film it is not, nor does it try to be, to its credit. I would really like to see a sequel to this film, as the storyline has been established, and I seriously doubt my semi-Rant about movie lengths will change anything.
An enjoyable premise, I just wish it had more time to develop.....
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