F.E.A.R.: First Encounter Assault Recon (2005)

Video Game  |  Action, Horror, Sci-Fi  |  28 February 2006 (USA)
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Ratings: 8.6/10 from 1,478 users  
Reviews: 12 user | 4 critic

You play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you.



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Title: F.E.A.R.: First Encounter Assault Recon (Video Game 2005)

F.E.A.R.: First Encounter Assault Recon (Video Game 2005) on IMDb 8.6/10

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Cast overview:
Norton Mapes / Additional Voices (voice)
Jock Blaney ...
ATC Security (voice)
Susanna Burney ...
Jin Sun-Kwon / Additional Voices (voice)
The Senator / Additional Voices (voice)
Harlan Wade / Additional Voices (voice)
Tim Gouran ...
Spen Jankowski / Additional Voices (voice)
Aldus Bishop / Additional Voices (voice)
Mark Lund ...
Soldiers / Additional Voices (voice)
Peter Lurie ...
Paxton Fettel / Additional Voices (voice)
Melissa Roberts ...
Alice Wade / Additional Voices (voice)
Meg Savlov ...
Genevieve Aristide / Additional Voices (voice)
David Scully ...
Douglas Holiday / Additional Voices (voice)
Delta Force / Additional Voices (voice)
Rowdy Betters / Additional Voices (voice)
Nightcrawler / Senator / Police (voice)


You play a new member of the secret First Encounter Assault Recon, a secret commando unit specializing in paranormal threats. For your first mission, you must find the mysterious and murderously insane Paxton Fettel who has escaped from prison and seized control of a prototype army of clones. As you hunt for Fettel, you must battle his clone soldiers who become increasingly advanced and dangerous. If that is not bad enough, you also encounter strange and bizarre sights as you uncover clues suggesting a greater crisis than even Fettel holds. Written by Kenneth Chisholm (kchishol@rogers.com)

Plot Summary | Add Synopsis


Be the hero in your own cinematic epic of action, tension and terror.


Action | Horror | Sci-Fi


M | See all certifications »

Parents Guide:



Official Sites:



Release Date:

28 February 2006 (USA)  »

Company Credits

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Technical Specs


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Did You Know?


The name "Alma" means Spirit in Spanish. See more »


While the player's goal is to eliminate Paxton Fettel through the entirety of the game, it is very possible to kill him in the very first level. At one point during the first Interval/Stage, the player can activate Slow Mo and squeeze off several rounds of fire into Paxton before he knocks the Point Man out with a 2X4. However, none of the bullets register and the Point Man is predestined to be knocked out regardless of their actions. See more »


[first lines]
[a telephone conversation]
The Senator: [Tired] Yes?
Genevieve Aristide: Sorry to wake you, Senator. It's about origin.
The Senator: What happened?
Genevieve Aristide: There was an uprising. Fettel has taken command of the prototypes.
The Senator: My God...
Genevieve Aristide: We can still resolve this discreetly, but we have to act fast.
The Senator: All right, all right, let me... make a few calls...
See more »

Crazy Credits

***SPOILER*** Right at the end of the credits a phone conversation takes place between Genevive and the Senator. It explains that the prototype (you) has been a success in the mission See more »


References Shogo: Mobile Armor Division (1998) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Best FPS Ever
15 December 2005 | by (United States) – See all my reviews

This is certainly the best First Person Shooter (FPS) that I've ever played. The AI is amazing. They do things you would never expect an AI to do. They do things like having one guy shoot suppressive fire over your head while another comes around behind you. There are very few places in the game where you can count on the fact that no one can come up behind you. As I've basically said, the game play alone makes this game worth playing. And, though I haven't yet beaten the game, the story seems to be entertaining also. There are some drawbacks, however. Because the majority of the game is so well put together, the flaws are fairly noticeable (but they are all very small and definitely don't detract from the the enjoyment). One of the flaws I've noticed is that vases don't seem to break. I've shot them and while they're not just scenery and they do fall to the floor, they still don't break. I don't know about you, but I've never seen a vase in real life that could take a shell full of buckshot and fall to the floor intact. The other major drawback is also one of the good things. The game looks amazing. Unfortuantly, this means that it takes a very powerful computer to play well. I know no one else who has a computer that can play the game. All in all, if you have a computer that can play the game, it is well worth the price (that is, I paid the $50 that most computer games are when they are first released).

Edit: I was wrong about the vases. The vases in single player do break. The vases in multiplayer do not. They are objects to be avoided otherwise you will kick them and give away your position more readily

1 of 1 people found this review helpful.  Was this review helpful to you?

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