You play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you.



2 nominations. See more awards »




Cast overview:
Norton Mapes / Additional Voices (voice)
Jock Blaney ...
ATC Security (voice)
Susanna Burney ...
Jin Sun-Kwon / Additional Voices (voice)
The Senator (voice)
Harlan Wade / Additional Voices (voice)
Tim Gouran ...
Spen Jankowski / Additional Voices (voice)
Aldus Bishop / Additional Voices (voice)
Mark Lund ...
Soldiers / Additional Voices (voice)
Peter Lurie ...
Paxton Fettel / Additional Voices (voice)
Melissa Roberts ...
Alice Wade / Alma Wade / Additional Voices (voice)
Meg Savlov ...
Genevieve Aristide / Additional Voices (voice)
David Scully ...
Douglas Holiday / Additional Voices (voice)
Delta Force / Additional Voices (voice) (as Andre Sogliuzzo)
Rowdy Betters / Additional Voices (voice)


You play a new member of the secret First Encounter Assault Recon, a secret commando unit specializing in paranormal threats. For your first mission, you must find the mysterious and murderously insane Paxton Fettel who has escaped from prison and seized control of a prototype army of clones. As you hunt for Fettel, you must battle his clone soldiers who become increasingly advanced and dangerous. If that is not bad enough, you also encounter strange and bizarre sights as you uncover clues suggesting a greater crisis than even Fettel holds. Written by Kenneth Chisholm (

Plot Summary | Add Synopsis


Be the hero in your own cinematic epic of action, tension and terror.


M | See all certifications »

Parents Guide:



Official Sites:



Release Date:

28 February 2006 (USA)  »

Also Known As:

F.E.A.R.  »

Company Credits

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Technical Specs


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Did You Know?


The name "Alma" means Spirit in Spanish. See more »


While the player's goal is to eliminate Paxton Fettel through the entirety of the game, it is very possible to kill him in the very first level. At one point during the first Interval/Stage, the player can activate Slow Mo and squeeze off several rounds of fire into Paxton before he knocks the Point Man out with a 2X4. However, none of the bullets register and the Point Man is predestined to be knocked out regardless of their actions. See more »


[first lines]
[a telephone conversation]
The Senator: [Tired] Yes?
Genevieve Aristide: Sorry to wake you, Senator. It's about origin.
The Senator: What happened?
Genevieve Aristide: There was an uprising. Fettel has taken command of the prototypes.
The Senator: My God...
Genevieve Aristide: We can still resolve this discreetly, but we have to act fast.
The Senator: All right, all right, let me... make a few calls...
See more »

Crazy Credits

***SPOILER*** Right at the end of the credits a phone conversation takes place between Genevive and the Senator. It explains that the prototype (you) has been a success in the mission See more »


References Office Space (1999) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Frightening and rewarding gameplay
10 November 2006 | by (UK) – See all my reviews

I don't often play videogames these days, but I felt compelled to test out my new PC with this game after reading rave reviews. When it came out in 2005 it seemed to be an underdog - it received glowing comments from critics but didn't make a huge splash like Halo or Half-Life. Now, with its debut on XBox 360, it seems to be making more of a fuss; but this game is almost a year old (in its PC form) and I hadn't heard a thing about it until a few weeks ago.

I found it at Circuit City and brought it home. The packaging didn't look too promising because I'm not really into tactical shooters or Army combat games, but after installing the five discs (!) onto my hard drive and running the game I immediately realized it wasn't anything like what I had expected.

The storyline is effective even if it's a rip-off of the whole Asian horror cinema influence of recent years. It's basically just "The Grudge" with combat action as far as the story is concerned (although the actual gameplay differs from most combat shooters). You're a member of an elite squadron of marines known as "F.E.A.R." (it stands for something like First Encounter Action Recon, which is kind of contradictory since recon doesn't usually involve much action, but oh well).

FEAR traces supernatural occurrences and your first mission is to assassinate a man who has become possessed by the spirit of a young girl who is causing him to kill and cannibalize people.

The game moves through different terrain but I was surprised by how well it sets everything up. If this were a film no doubt its plot line would be sabotaged by critics but as an interactive game it works very well. It's a cinematic experience and the cut-scenes and dramatic action sequences work well - you can tell many of the high-profile action set-ups were developed extensively for the player to experience the full benefit of the "cinematic gameplay" advertised on the back of the box. This is the first time I've played a game and felt like almost every single level had been designed to flow in a very specific, cinematic way - Half-Life 2 was similar but a bit also enabled more free-range. FEAR kind of manipulates you into following a specific path to complete levels, but it works to this game's benefit because there are some spectacular sequences. When there's an explosion you don't just get the same effects used over and over. When you shoot someone they don't fall down the same way as every other person who falls does.

It's also the creepiest game I've ever played. "Doom 3" wasn't scary because there were too many monsters and it became too repetitive. But FEAR works well because you never know what to expect and they don't over-do the occurrences of the supernatural. One part of the game in particular that freaked me out was when I was crouching in a ventilation shaft, and as a pipe burst and steam hissed in front of the character, the ghost-girl appears out of nowhere scurrying towards you through the dark like the creatures at the end of "Aliens" (I think it was a purposeful reference to the film). Very nicely done.

The shift between action and supernatural works most of the time, although I think sometimes the balance is thrown off a bit. On one level in particular you spend about thirty minutes walking around an office building shooting at enemies, and suddenly the last ten minutes of the level turn into a supernatural thriller and suddenly it seems like all the "regular" villains have completely disappeared. And just as soon as the supernatural stuff vanishes the bad guys are back again. I think in the next game they should develop a better mix of action with supernatural in regards to integrating the enemies into the supernatural sequences as well; otherwise, it feels a bit wishy-washy.

This is a small complaint. The game kept me riveted. It also features some of the best gameplay and special effects I've ever seen in a game. It takes the cinematic integration of Half-Life 2 and takes it up a notch. The cut-scenes make it feel more like an actual movie at times and the enemy AI is the best I've seen in a game since Half-Life 2 - they react realistically to what you do in the game, and interact with each other over their radios.

Overall this is one of the most memorable games I've ever played and certainly following suit of Half-Life 2 as being one of the most revolutionary FPS games of the new millennium. These new game engines are changing the face of their genre and integrating cinema into the game universe in a way unlike ever before.

12 of 14 people found this review helpful.  Was this review helpful to you?

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