Prince of Persia: The Two Thrones (2005)

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The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time.


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Title: Prince of Persia: The Two Thrones (Video Game 2005)

Prince of Persia: The Two Thrones (Video Game 2005) on IMDb 8.7/10

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Cast overview:
The Prince (voice)
Rick Miller ...
The Dark Prince (voice)
Kaileena (voice)
Helen King ...
Farah (voice)
Harry Standjofski ...
The Vizier (voice)
Hubert Fielden ...
The Old Man (voice)
Mahasti (voice)
Additional Voices (voice) (as Al Goulem)
Eleanor Noble ...
Civilians / Female Sand Demons (voice)
Axe / Sword / Sand Demons (voice)
Additional Voices (voice)
Additional Voices (voice) (as Marc Camacho)
Sven Eriksson ...
Additional Voices (voice)
Trent Pardy ...
Additional Voices (voice)


The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the Palace - only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Written by Matthew Silver

Plot Summary | Add Synopsis


One Warrior. Two Souls.



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Release Date:

5 December 2005 (USA)  »

Also Known As:

Prince of Persia: Dwa trony  »

Filming Locations:

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Did You Know?


Before entering the elevator, Farah remembers hearing that a similar device is found in Azad, a place she hopes to visit once. This is a nod to the first Prince of Persia: The Sands of Time (2003), when both Farah and the Prince were in Azad (but Farah does not remember that, because the Prince changed the time line). See more »


The Prince: Farah!
Farah: How do you know my name?
The Prince: Yes... I...
The Dark Prince: I *eagerly* await your response.
The Prince: I have heard tales... wondrous tales... of a beautiful... and brave Princess of India... one who has travelled to Babylon, seeking to punish... an evil Vizier... who has caused her great distress!
[Farah draws an arrow and aims at the Prince]
The Dark Prince: See? Now she's going to kill us.
[Farah's arrow passes the Prince by a few inches, and hits a Sand Creature right behind him]
Farah: How in the world have you managed to survive this long?...
See more »


Follows Prince of Persia 3D (1999) See more »

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User Reviews

Worthy of a prince, but not the one to crown it all.
8 May 2006 | by (Netherlands) – See all my reviews

The Two Thrones is the third and last installment in the Prince of Persia trilogy that started three years ago with the astonishing Sands of Time, a game that turned the popular 2D platform series into a complete and spectacular 3D adventure. Jumping, swinging, grasping, hanging off ledges, solving puzzles and graceful combat made up for one of the best games I ever played. Now I know that many people weren't too happy with the dark and grim atmosphere in Warrior Within, but I was actually quite satisfied with this new style. The extremely spectacular free-fight system that came with it, allowing the player to battle up to 6 enemies at the same time, was especially noteworthy, as well as the great storyline that kept twisting and turning in unexpected ways.

The Two Thrones returns to the sunny style of SoT, with minimal bloodshed and less body parts flying around. The Prince has defied death on the Island of Time, and is returning to his hometown of Babylon, only to find a fierce army murdering and looting its way through the city. It doesn't take long for the Prince to once again go on a quest to destroy evil and restore peace. The Sands of Time, however, have altered him slightly, causing him to change into a dark alter ego, the Dark Prince, from time to time. This is a nice way of bringing some innovation to the game play, as the Dark Prince makes use of a particularly vicious razor-chain, that allows him to make long jumps and dispose of his enemies much more efficiently. Yet, it does not revolutionize the game play as much as I hoped for. Changing into the Dark Prince happens when the story calls for it, not when the player wants it. Life energy slowly diminishes when playing the Dark Prince, which gives a certain amount of pressure to move and waste enemies fast in order to replenish energy quickly, but we already saw something like this in WW, when playing as the Sand Wraith. Other innovations include the speed kills, which enables the player to kill an enemy with a few strokes, and adds a little stealth to the existing game play. It is nice that you can use this techniques to quickly get rid of a few enemies when you are faced with many, but there isn't much variation in speed kill moves, and it takes away a lot of opportunity to go into an adrenalin-pumping free-fight frenzy. Speed kills become much more varied and useful when fighting the mini-bosses, and the resulting battles are quite spectacular to see.

The same can be said from the chariot races that you can do once every while. But just like the Dark Prince appearances, they come only incidentally and they're over just when they become fun. Most of these innovations feel like nice extras instead of fully integrated new parts of the game play, like the 3D platform action and free-fight system.

There are more aspects of the game that give the impression that development of TT was slightly rushed. The story is very straightforward this time, and lacks most of the exiting twists that were so prominent in SoT and WW. As a result, the game is only half as long as Warrior and can be finished in mere days instead of weeks. The graphics and FMVs are okay most of the time, but the in-game cut-scenes look at best five year old. Did production run out of polygons? When not playing as the Dark Prince or riding a chariot, I found that jumping and running along walls was getting a bit monotonous after the two previous games; difficult puzzles are scarce, and finding solutions to situations becomes increasingly simple, with only speed kills offering some variance most of the time. The influence of Jordan Mechner, who wrote history with the original PoP and rewrote it with SoT, is dearly missed at some times.

But as harsh as this all may sound, by no means does this make TT a bad game; it merely prevents this game from becoming a masterpiece like SoT and (to a lesser degree) WW. Although the thrills I got from playing its predecessors were a bit absent, I still got a good time playing TT. Even though not masterly, it is at the very least competently made.

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