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Crisis Core: Final Fantasy VII (2007)

Kuraishisu koa: Fainaru fantajî VII (original title)
This game appears to take place around the events of Nibelheim outlined in Last Order: Final Fantasy VII.




Cast overview, first billed only:
Zack Fair (voice)
Cloud Strife (voice)
Lazard (voice)
Tseng (voice)
Carrie Savage ...
Cissnei (voice)
Reno (voice)
Rude (voice)
Sterling Young ...
Hollander (voice)
Hojo (voice)
Weiss (voice)
Nero (voice)
Gillian Hewley (voice)
Josh Gilman ...
Angeal Hewley (voice)
Sephiroth (voice)


This game appears to take place around the events of Nibelheim outlined in Last Order: Final Fantasy VII.

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The story continues where it all began.

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Release Date:

2008 (USA)  »

Also Known As:

Crisis Core: Final Fantasy VII  »

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Zack Fair: [hiking a mountain in the snow; turns to the 2 men behind him & shouts] Yo! Don't fall too far behind!
[turns back around; looks at the Infantryman beside him]
Zack Fair: At least someone's keeping up!
Infantryman: [still has his helmet on, can't see who it is] Well, I'm a country boy too.
Zack Fair: From where?
Infantryman: [doesn't answer right away; eventually-] Nibelheim.
[Zack bursts out laughing]
Infantryman: How about you?
Zack Fair: Me? Gongaga.
[Infantryman laughs, but it's barely audible; Zack sounds defensive]
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Follows Last Order: Final Fantasy VII (2005) See more »

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User Reviews

A Consummate Masterpiece
24 November 2008 | by (United States) – See all my reviews

I have always had a fondness in my heart for RPGs, especially Square RPGs - their numbers have always ranked in my favorites - and Crisis Core is no exception. It also proves a long held suspicion of mine: An RPG doesn't have to be 60 hours long to be not only fun, but emotionally moving and poignant.

Because the game is only 20 hours long, it clips along at a good pace; there is always something happening, plot-wise. The battle system is fun (albeit a bit easy on easy, and impossible on hard) and intuitive - I got the hang of it after three battles and felt like I had mastered the intricacies by the end of the game - and the music, while quite different from the pieces we have all come to know and love from the original, is just the right balance of familiarity - Aerith's theme, certain battle themes, and the 'main theme' of FF7 - with originality: many of the themes have been remixed with a drum and guitar accompaniment. Certain scenes in the game have been lifted straight out of FF7, but reanimated with 3D graphics and voice acting, and let me tell you: that is a trip in and of itself.

But it's not the graphics, music, or battle system that make this game; even the plot, at 20 hours of game play, isn't a sprawling epic the likes of which we have come to expect, but a refined, relatively select series of events. Because of this, the characters are what really drive this game toward it's inevitable conclusion. Any avid FF7 player will know how this game will end before they ever begin, but the fun is in watching Zack grow up. Other characters, such as the iconic and enigmatic Sephiroth, get a much needed dose of characterization. In the original game, Sephiroth was, as unpopular as this opinion seems to be, pretty darn one dimensional, on account of the fact that we never actually saw him outside of flashbacks, with a serious oedipal complex. What we did know about Sephiroth from the original game gets a lot of fleshing out in this game, making him an interesting, compelling character.

The characters will all grow on you, and when the final credits role, don't be surprised to find yourself shedding a few tears for them.

4 of 4 people found this review helpful.  Was this review helpful to you?

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