Astounding game that steals time from the player... lots of time.
Croc 2 was the expected successor of the 1997's adventure-plat former Croc. The graphic engine is the same of the first installment of this short-lived saga. Similar to many games of the 90's spawned by the success of Super Mario adventures in the N64, Croc 2 was released for the Playstation and PC platforms. The storyline follows the quest of Croc in search of his parents, in the way he will aid those funny creatures called the Gobbos, and helping them Croc will progress with his quest aided by the (cat?) trader Swap Meet Pete. It's adventure in its most classic style.
Technically the game is amazing, fluid movements of the various characters that inhabit Croc's world and animated 3D environments that barely slow down a bit the framing of the PS-Version commented here. The game's aimed to kid-adults, little children will enjoy the first world, but when the upper levels are for expert gamers due to its difficulty. The game presents some very easy tasks to achieve in its first world, but as it develops into a more complicated game, the levels are longer and sometimes it will be necessary go back and replay the easier levels just to recharge energy (hearts). Maybe that's the reason some people didn't find Croc to be amusing and the game franchise sadly stopped. It's true that the game demands lots of time to learn the way the levels are finished and depending on the case that may be frustrating or encouraging. Croc 2's difficulty still is possible, because after a long and difficult scenario the bosses are hardly an important issue and usually are the simpler part of the game. Croc 2 delivers fun for more than one game-play with many hidden secrets. Music and sound effects are also great every new level has a new different and extended music track played with many instruments, hopefully there's more than just your typical MIDI score.
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