Play as Friar Tuck in his mission to rescue Robin Hood and his men from the evil cult of Sagalia.

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Robin Hood and his merry men are confronted with their biggest challenge to date! The evil Cult of Sagalia has overtaken Sherwood Forest, instilling fear into the hearts of the peaceful forest dwellers. Robin and the rest of the band are relying on you, as Friar Tuck, to rid the forest of this evil force and then get back to normal pursuits like robbing the rich to give to the poor. In the meantime Robin and his men battle valiantly on, but the odds are definitely stacked against them. Werewolves roam the forest day and night watching and waiting for any likely looking prey. Hideous animated skeletons appear when they're least expected and should you be unfortunate enough to come across one of the Priests of Salagia, well, your days are numbered. Already one attempt to rid the forest of the Cult has failed. You had arranged to meet the Bishop of Derby to try to carry out an exorcism. When he failed to arrive on time you set out to look for him and at the edge of the forest you find ... Written by Shawn Watson

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Not Rated
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September 1987 (UK)  »

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The Commodore 64 version was no more than an exact port of the ZX Spectrum release, with the exact same color schemes and graphics. See more »

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Good up until a certain point
31 October 2005 | by (The Penumbra) – See all my reviews

I had Curse of Sherwood on my trusty old Commodore 64 back in the 80s. It was a fun game in which you explored Sherwood Forest as Friar Tuck, picking up artifacts and tackling demon skeletons, while occasionally shopping for bigger weapons. In this respect it was a very, very basic RPG but still quite enjoyable. Your mission was to rescue Robin Hood and the rest of the guys from some evil cult and a riddle contained in the cassette box was apparently full of clues on how to do just that. But there was one major thing that ruined it for me...the swamp.

There was a certain part of Sherwood Forest that was nothing but a huge bog. And you had to make your way across it without sinking. Well, I never could, it was impossible. The correct path to take was invisible to the human eye and evil skeletons chasing after me I always watched in horror as Friar Tuck descended to his boggy doom. I remember the video-game mags of the time published complete maps of Curse of Sherwood and I finally got to see all the cool places I could never explore because getting through the bog was so damn hard. I still would like to play it once more and maybe finish the game once and for all.

The graphics were the exact same as the Speccy version but they were still pretty good and rather atmospheric. In regards to color schemes and environments the game was a lot like the original Sabre Wulf from 1984. This was one of those games that I loaded up quite a lot only to never get past that one bit. Still, it was probably better than I got to know.

Graphics B Sound C+ Gameplay B Lasting Appeal B


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