A newcomer to a Catholic prep high school falls in with a trio of outcast teenage girls who practice witchcraft and they all soon conjure up various spells and curses against those who even slightly anger them.
A 14th century Crusader returns to a homeland devastated by the Black Plague. A beleaguered church, deeming sorcery the culprit of the plague, commands the two knights to transport an accused witch to a remote abbey, where monks will perform a ritual in hopes of ending the pestilence. A priest, a grieving knight, a disgraced itinerant and a headstrong youth who can only dream of becoming a knight join a mission troubled by mythically hostile wilderness and fierce contention over the fate of the girl. When the embattled party arrives at the abbey, a horrific discovery jeopardises the knight's pledge to ensure the girl fair treatment, and pits them against an inexplicably powerful and destructive force. Written by
Wormwood, the name of the forest where blood is shed in the main characters' journey, is also the name of a destructive entity found in the Bible. This entity, described as a star, is called Wormwood (from a Greek word also translated as Bitterness) and appears to cause a plague-like (or poisoning) effect. From the Book of Revelation 8:10-11 we read "The third angel sounded his trumpet, and a great star, blazing like a torch, fell from the sky on a third of the rivers and on the springs of water--the name of the star is Wormwood. A third of the waters turned bitter, and many people died from the waters that had become bitter." See more »
When the priest is giving trip information to Behmen and Felson he tells them that the Abby is 400 leagues away and roughly 6 days travel. Behmen refers to this with the comment that 300 of those leagues were through rough terrain. A league was considered the distance that a man or horse could walk in one hour or about 3 miles. That means that the Abby was about 1200 miles away and if a man or horse walked 3 miles per hour for 6 days straight with no stopping or resting then they would have walked only 432 miles or about 1/3 the distance. Considering that they would have to take breaks for food, rest, and sleep then that would leave them with about 10 hours a day for walking. That means that they would actually take about 6 weeks, not days, to get there if they traveled every day. See more »
nonsensical and unsatisfying ending ruins the film
Nic Cage is becoming the master of these kinds of movies. I'm not talking supernatural thrillers, I'm talking films that themematically start out a certain way and then flip in to the land of complete crap somewhere along the way. (The recent film "Knowing" springs to mind as an example) As the film progressed, I thought it was interesting, albeit far darker then I was expecting. By the end, the story spins off to freaky land and beyond. A movie you think could be directed towards exploring religious fanaticism or even faith itself instead spins in to a supernatural clusterflub of demons and stupidity. The ending and terrible direction absolutely ruins what was a pretty good first two-thirds of a movie. What makes this twice as bad is the fact that it's a "journey" film, meaning that everything that was set up leads to the resolution. In this case, the resolution is nonsensical and unsatisfying and negates just about anything good about the first two-thirds of its running time.
58 of 87 people found this review helpful.
Was this review helpful to you?