18 user 6 critic

Resident Evil 5 (2009)

Biohazard 5 (original title)
Sent in by the BSAA, Chris Redfield has a new mission. It takes him into South Africa where he encounters a new horror and relives an old past.


(scenario), (scenario) | 2 more credits »
8 nominations. See more awards »





Cast overview, first billed only:
Chris Redfield (voice)
Sheva Alomar (voice) (as Karen Dyer)
Albert Wesker (voice)
Patricia Ja Lee ...
Jill Valentine (voice)
Josh Stone (voice)
Excella Gionne (voice)
Ricardo Irving (voice)
Adam D. Clark ...
Ozwell E. Spencer (voice) (as Adam Clark)
Dan DeChant (voice)
Douglas Rye ...
Dan DeChant (voice)
Kirk Mathison (voice)
Dave Johnson (voice)
Reynard Fisher (voice)
Dave Mallow ...
HQ (voice)
Woman in Trouble (voice)


Sent in by the BSAA, Chris Redfield has a new mission. It takes him into South Africa where he encounters a new horror and relives an old past.

Plot Summary | Plot Synopsis


You Don't Have To Face Fear Alone


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Parents Guide:



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Release Date:

13 March 2009 (USA)  »

Also Known As:

Resident Evil 5  »

Filming Locations:

Company Credits

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Technical Specs

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Did You Know?


The game's demo became available on January 26th for download for Xbox 360 and February 2 for download for PS3. See more »


Chapter 2:1 Storage Facility, after the first encounter with the Kipepeo flying parasites the water in the tunnel behind the locked door is flowing up the slope towards you instead of downwards. See more »


[says it sometimes during the battle against Wesker]
Albert Wesker: You're merely postponing the inevitable!
See more »


References The Texas Chain Saw Massacre (1974) See more »


An Emergency
Music & Lyrics: Kota Suzuki [Capcom]
Additional orchestral music written, orchestrations and conducted by: Wataru Hokoyama
Japanese-English lyrics translator: Miguel E. Corti
Scoring producers: Tomonobu Kikuchi [Sony Music Publishing, Inc.], Tetsuya Shibata [Capcom]
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Frequently Asked Questions

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User Reviews

Bigger is not better.
10 October 2013 | by (United States) – See all my reviews

TL;DR this game has very little well-executed ideas and is a drastic disappointment in comparison with RE4. Play RE4 instead of this game.

Resident Evil 5 commits one of the worst sins of a 'survival-horror' video game. Note the quotations please because this game is about as much of a survival horror game as Limbo is a first person shooter. The sin is introducing a partner system. Video games are the most scary when they are solo. The loneliness, and the feeling like everything around you is working against you is incredibly effective. Games like Silent Hill 2, Amnesia: Dark Descent, and Slender would not be anywhere near as scary if they were cooperative campaigns. While it is bad enough that there is a partner system, its is so much worse because the AI if you are playing by yourself is absolutely inept. Sheva loves to heal you if you are hurt, which is great, except she likes using First Aid Spray to heal you if you get to any health level that isn't green. You will find your kits and herbs gone incredibly fast, unless you hold onto them yourself. Sheva likes to shoot things, which is also good, except for some odd reason she really likes to use only her pistol, even if she has an automatic. This may have been fixed with a patch, but I wouldn't know. Lastly, Sheva also needs constant attention to remain alive. On professional difficulty you will pull your hair out trying to keep her alive.

The new inventory system is also one of the worst inventory systems I have ever used. RE4 has a great inventory system with the attaché case than has space slots. Guns are bigger than eggs, which are smaller than ammo. Well, apparently that inventory system sucked, cause they reverted back to the RE1 inventory where you get to hold X amount of items that all take up a slot, no matter what size. Yes, an RPG takes up the same amount of space as a rotten egg. It also is incredibly annoying trying to trade stuff with your partner. I also was a little offset by the ludicrous amount of different guns available in the game. RE4 had three shotguns, one automatic, two magnums, two sniper rifles, and four handguns. RE5 has at least twenty-five different weapons you can find throughout the game. It doesn't really add to the game, and tries to add unnecessary complexity to a system that was so nice because of how simple it was. The only difference that may actually be considered an improvement for a 'survival horror' game is that you manage your inventory in real time in the game. Stuff does not get paused for you to organize your items or to quickly pull a shotgun if an enemy gets too close. That is an actual improvement.

Dialogue is painfully clichéd and awkward. Conversations in this game between characters are so shallow and meaningless they can really just be skipped. It doesn't help that Redfield and Sheva are very stupid individuals, but then again if I was as ripped as Chris I wouldn't have much time to do anything except juice up and go to the gym. I recently played the Gamecube version of RE1, and Chris Redfield has a very reasonable build. He looks in shape, but he looks like a guy who does other things besides lift in a gym. It just makes me wonder what happened between the events of these two games to make him want to get that ripped.

The actual story is abysmal. I realize and acknowledge that narrative has never been a strong suit of the Resident Evil series, but this game makes absolutely no attempt to try and break this tendency. This game follows a tried and true formula of the protagonists investigating an incident that seems small enough and innocent, but then blows up into a large adventure. Pretty much every game in the series follows this formula. However, this game escalates so quickly and scenery changes so rapidly that you don't get to focus on the creepy environments. This game has rail shooting sequences where you are on a turret. The bosses have to be so ridiculous that you need to use .50 cal turrets or dump them in lava and then blow them up with rockets. The fights and the scenery are just some of the indicators of how ludicrous the scale and stakes are becoming in these games. This need to continually raise stakes and scale will not, and cannot be able to continue. RE1 was in a mansion, RE2 and RE3 were in a city, RE4 was in a small part of Spain, RE5 was in Africa, RE6 was global, where will RE7 be?

1 of 2 people found this review helpful.  Was this review helpful to you?

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