Transplanted to Mars, a Civil War vet discovers a lush planet inhabited by 12-foot tall barbarians. Finding himself a prisoner of these creatures, he escapes, only to encounter a princess who is in desperate need of a savior.
Set in the mystical lands of Persia, a rogue prince and a mysterious princess race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time -- a gift from the gods that can reverse time and allow its possessor to rule the world. Written by
Walt Disney Pictures
Screenwriter Robin Morningstar approached the property owner Jordan Mechner with a script based on the original Prince of Persia (1989) game of the franchise, the aim being working as a team to get a film made. He and his materials were abruptly exorcised before Disney bought the film rights to the series. The Disney film focuses on the much-later Prince of Persia: The Sands of Time (2003) story arc, whilst the game canon seemingly reboots well clear of its origins with a new game titled simply Prince of Persia (2008). Morningstar's script, much like the original 1989 canon, is out in the cold. (This was referred to briefly during interview in Retro Gamer Magazine Issue 51.) See more »
While bound to a horse in the Valley of Slaves, Tamina argues with Dastan, and there is a smudge on her right cheek. In the next shot, it has disappeared. Later, it is shown on her other cheek. See more »
Long ago in a land far away, there once rose an empire that stretched from the steppes of China to the shores of the Mediterranean. That empire was Persia. Fierce in battle, wise in victory. Where the Persian sword went, order followed. The Persian king, Sharaman, ruled with his brother, Nizam, upon the principles of loyalty and brotherhood.
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The video game series sets the precident for the movie
It isn't often that a video game is so vivid, so involving...so enveloping, that it is looked on as a possible movie franchise on all those merits. Usually, just the action (Doom, Final Fantasy), or just the body (Lara Croft...Tomb Raider) or just some other one aspect makes for a great game, but an underwhelming movie. I had the pleasure of watching this movie in an early screening on Monday night, and it is definitely a step above and beyond the aforementioned videogames-turned-movies.
The hallmark from the very beginning of the Prince of Persia franchise (a primitive DOS programmed, side-scrolling adventure through a castle to rescue a locked-up princess) was not only having a great story, but telling it in such a way to keep the player in that world. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.
I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. It's harder still to be too down on a little parkour, due to Disney's desire that this film would be the first in a Prince of Persia movie franchise, equal to or greater than the "Pirates of the Caribbean" movie franchise. Therefore, I await with anticipation the creativity that more parkour would bring to the stories this most agile Prince can tell.
"Prince of Peria: The Sands of Time" gets 8 of 10 stars.
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