Transported to Barsoom, a Civil War vet discovers a barren planet seemingly inhabited by 12-foot tall barbarians. Finding himself prisoner of these creatures, he escapes, only to encounter Woola and a princess in desperate need of a savior.
The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world.
A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall - a company that provides its clients with implanted fake memories of a life they would like to have led - goes wrong and he finds himself on the run.
Set in the mystical lands of Persia, a rogue prince and a mysterious princess race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time -- a gift from the gods that can reverse time and allow its possessor to rule the world. Written by
Walt Disney Pictures
Gemma Arterton's first and only role in a movie based on a video game. See more »
When Dastan is running away from the archers in Avrat's marketplace, you hear Garsiv shouting "Murderer!" When you see Garsiv charge, his mouth is not moving, but sound is still coming out. See more »
Long ago in a land far away, there once rose an empire that stretched from the steppes of China to the shores of the Mediterranean. That empire was Persia. Fierce in battle, wise in victory. Where the Persian sword went, order followed. The Persian king, Sharaman, ruled with his brother, Nizam, upon the principles of loyalty and brotherhood.
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The video game series sets the precident for the movie
It isn't often that a video game is so vivid, so involving...so enveloping, that it is looked on as a possible movie franchise on all those merits. Usually, just the action (Doom, Final Fantasy), or just the body (Lara Croft...Tomb Raider) or just some other one aspect makes for a great game, but an underwhelming movie. I had the pleasure of watching this movie in an early screening on Monday night, and it is definitely a step above and beyond the aforementioned videogames-turned-movies.
The hallmark from the very beginning of the Prince of Persia franchise (a primitive DOS programmed, side-scrolling adventure through a castle to rescue a locked-up princess) was not only having a great story, but telling it in such a way to keep the player in that world. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.
I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. It's harder still to be too down on a little parkour, due to Disney's desire that this film would be the first in a Prince of Persia movie franchise, equal to or greater than the "Pirates of the Caribbean" movie franchise. Therefore, I await with anticipation the creativity that more parkour would bring to the stories this most agile Prince can tell.
"Prince of Peria: The Sands of Time" gets 8 of 10 stars.
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