When an unconfident young woman is cursed with an old body by a spiteful witch, her only chance of breaking the spell lies with a self-indulgent yet insecure young wizard and his companions in his legged, walking home.
Set in the mystical lands of Persia, a rogue prince and a mysterious princess race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time -- a gift from the gods that can reverse time and allow its possessor to rule the world. Written by
Walt Disney Pictures
It is stated that the handle of the dagger holds one minute's worth of the Sands of Time. The first time Dastan presses the jewel, he rewinds time by 32 seconds. The second time he presses it, he rewinds 23 seconds. This makes up 55 seconds, or almost the full minute of sand. After it's refilled, it's used twice again. Dastan uses it to rewind 16 seconds of time, and Tus uses it to rewind 44 seconds of time, using up exactly 60 seconds of sand. This reflects the actual time of the actions being undone from the moment of bodily repossession to the moment the jewel is pressed, as the time during which the user is in his out-of-body experience is slightly compressed by a few seconds or more. See more »
After Alamut has been attacked, Tus proposes to Tamina. She refuses but then sees Dastan standing to her right, with the dagger, so she agrees to marry Tus and he lifts her left hand to kiss it, then raises it in the air. But when he lifts her hand, it is her right hand and Dastan is now on her left. See more »
Long ago in a land far away, there once rose an empire that stretched from the steppes of China to the shores of the Mediterranean. That empire was Persia. Fierce in battle, wise in victory. Where the Persian sword went, order followed. The Persian king, Sharaman, ruled with his brother, Nizam, upon the principles of loyalty and brotherhood.
See more »
The video game series sets the precident for the movie
It isn't often that a video game is so vivid, so involving...so enveloping, that it is looked on as a possible movie franchise on all those merits. Usually, just the action (Doom, Final Fantasy), or just the body (Lara Croft...Tomb Raider) or just some other one aspect makes for a great game, but an underwhelming movie. I had the pleasure of watching this movie in an early screening on Monday night, and it is definitely a step above and beyond the aforementioned videogames-turned-movies.
The hallmark from the very beginning of the Prince of Persia franchise (a primitive DOS programmed, side-scrolling adventure through a castle to rescue a locked-up princess) was not only having a great story, but telling it in such a way to keep the player in that world. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.
I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. It's harder still to be too down on a little parkour, due to Disney's desire that this film would be the first in a Prince of Persia movie franchise, equal to or greater than the "Pirates of the Caribbean" movie franchise. Therefore, I await with anticipation the creativity that more parkour would bring to the stories this most agile Prince can tell.
"Prince of Peria: The Sands of Time" gets 8 of 10 stars.
214 of 347 people found this review helpful.
Was this review helpful to you?