Seems these days everybody and their third cousin is having a bash at the open-world formula. First born by Rockstar back in 2001, you could argue it’s the epitome of everything we love about video games. Encouraging you to experiment with all sorts of tools at your disposal, developers can strike a balance between free-form exploration and narrative, setting up a mix of well-designed set-pieces vs. dynamic events you’ll end up spontaneously triggering yourself.
Flash-forward almost 15 years since we first stepped foot into Claude’s mute shoes and the games that bare the label now are genuine worlds to dive into and explore. Skyrim felt gargantuan for 2011, but have you felt the breadth of just one of The Witcher 3’s areas? How about Metal Gear Solid V’s twin landscapes or Mad Max’s gorgeous wasteland?
Each and every one of