Coming together to solve a series of murders in New York City are a police detective whose family was slain as part of a conspiracy and an assassin out to avenge her sister's death. The duo will be hunted by the police, the mob, and a ruthless corporation.
A gun-for-hire known only as Agent 47 hired by a group known only as 'The Organization' is ensnared in a political conspiracy, which finds him pursued by both Interpol and the Russian military as he treks across Russia and Eastern Europe.
A marksman living in exile is coaxed back into action after learning of a plot to kill the President. Ultimately double-crossed and framed for the attempt, he goes on the run to find the real killer and the reason he was set up.
Three years ago, NYPD detective Max Payne's wife and baby were murdered. Max gets himself transferred to the cold case office where he can continue searching for the killer who got away. He's a loner, but two people reach out to him during a fateful week: Alex, his ex-partner who may have found a clue, and BB, the security chief at the pharmaceutical company where Max's wife worked. Meanwhile, bodies are piling up, some as a result of a drug on the street that is highly addictive and, for many who take it, brings hideous hallucinations. When one of the bodies is a woman Payne was the last to see alive, her sister comes looking for him armed to the teeth; Max must move fast. Written by
The Valkyr graffiti tag from the original Max Payne (2001) video game is visible just before Max takes a whipping in the alley by Mona Sax. See more »
Just before the fight with Lupino there's a guy coming behind and above Max and there's a slow-motion shoot out. The first shot comes almost in front of Max but the rest of them seem to hit the drugs on a table that's at least 2-3m on Max's right side. See more »
I don't believe in heaven. I believe in pain. I believe in fear. I believe in death.
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Stay watching after the credits for an extra scene, in which Max is reunited with Mona at a bar to be shown further developments involving Aesir, implying both have more to do (setting the scene for a possible sequel). See more »
We know that Mark Wahlberg refused to play Rockstar's "Max Payne" game before performing in this film, but, in addition, I must assume that neither the director nor the screenwriter ever played this game before, either. If there weren't so many shots of the background scenery that tied in with the game (although they were never fully or, in some cases, partially explored), I would assume that no one involved in the movie had even seen cut scenes from the game. I would have assumed that they got a one paragraph synopsis on the game, with character names, and just made up their own story that barely connected to the game storyline.
When this movie was made for a "PG-13" rating instead of an "R" rating, most of the fans were nervous. And, after seeing the train wreck this film became, it's clear to see that our worst fears were realized. Worse even than whether this works as a movie adaptation of a video game is whether this film would works as a movie if you have no knowledge of the video game. Unfortunately, if you went to see this film looking for an action flick, you would say that this was one of the most boring, yawn-inducing films you'd seen in the action genre.
The lack of narration throughout this film, the lack of a solid action director like John Woo (who knows how to do slow-mo), and the lack of anyone from the Rockstar team helping with screen writing added up to what can only be described as a hollow, dull film that has virtually no tie to the amazing game that spawned it. The studio system strikes again.
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