Coming together to solve a series of murders in New York City are a police detective whose family was slain as part of a conspiracy and an assassin out to avenge her sister's death. The duo will be hunted by the police, the mob, and a ruthless corporation.
Three years ago, NYPD detective Max Payne's wife and baby were murdered. Max gets himself transferred to the cold case office where he can continue searching for the killer who got away. He's a loner, but two people reach out to him during a fateful week: Alex, his ex-partner who may have found a clue, and BB, the security chief at the pharmaceutical company where Max's wife worked. Meanwhile, bodies are piling up, some as a result of a drug on the street that is highly addictive and, for many who take it, brings hideous hallucinations. When one of the bodies is a woman Payne was the last to see alive, her sister comes looking for him armed to the teeth; Max must move fast. Written by
When Max crashes through the door of BB's office, the door is wide open, but almost closed in the following shot. See more »
I don't believe in heaven. I believe in pain. I believe in fear. I believe in death.
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After the credits is an extra scene, in which Max is reunited with Mona at a bar to be shown further developments involving Aesir, implying both have more to do (setting the scene for a possible sequel). See more »
No spoiler here - it doesn't need one, its already spoiled!
OK so I am biased, having played both games to completion several times over I loved them both - dark, gritty, twisted, film noir greatness. the games, as most will no doubt know, were almost a scripted story board that was ready to go as a movie - seriously it should have been easy - don't bother with script writers - the script was already there, the games are a screen play! even down to camera angles and lighting - it should have been a no brainer. I would love to know what would have happened in the production crew and actors had actually played the game, but alas I suspect they had a treatment to work with and they just ran with that - Mark was an awesome choice for the role of Max but there it stops.
My big question is if your going to make a film of a great game why risk alienating the original fan base by not sticking with the already existing story line and instead running with an "off the shelf" plot (that was on the shelf for a good reason - it sucked!) and just putting in the appropriate names.
So whats next? do we have to now watch as Hollywood works it's way through more games - maybe Halflife? or Deus Ex - both could make awesome films but if this is what they are going to do with them why bother.
Simply put if your going to make a movie from an award winning game that sold in the millions - STICK WITH THE f*&KING STORY! games designers spend a lot of time making great games with great stories - gamers spend a lot of time enjoying them where the hell does some half arsed hack of a director get off knocking out crap like this. Yes its a given you name a film after a game with this sort of following and it will sell seats in the cinema - but do a good job of it- stick to the story and it will be a blockbuster! - it can be done - they said that Lord of the Rings and The Watchmen couldn't be done - but they were and were fantastic - granted they aren't games but the principle is the same - you research the material of the story before you make the film - get some of the original artists and creative producers involved instead of knocking out crap like this, it's not fair on the fans - and thats who the film is made for surely - do it well and they will market the game via word of mouth far better than any amount of trailers and hype will ever do and that means more money for the producers, I really don't understand why you would do it any other way.
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