Coming together to solve a series of murders in New York City are a police detective whose family was slain as part of a conspiracy and an assassin out to avenge her sister's death. The duo will be hunted by the police, the mob, and a ruthless corporation.
Three years ago, NYPD detective Max Payne's wife and baby were murdered. Max gets himself transferred to the cold case office where he can continue searching for the killer who got away. He's a loner, but two people reach out to him during a fateful week: Alex, his ex-partner who may have found a clue, and BB, the security chief at the pharmaceutical company where Max's wife worked. Meanwhile, bodies are piling up, some as a result of a drug on the street that is highly addictive and, for many who take it, brings hideous hallucinations. When one of the bodies is a woman Payne was the last to see alive, her sister comes looking for him armed to the teeth; Max must move fast. Written by
In the post-credits scene, as Max Payne walks into the bar, a marquee across the street reading "Forgotten Rebels" and "The 3Tards" is visible. Visual Effects Supervisor Jeff Campbell is the guitarist for the punk band Forgotten Rebels. "The 3Tards" is a shout-out to the fellow Ontario-born punk band (both have played shows together, including during post-production of "Max Payne"). See more »
Jim Bravura has a detective's badge, and is frequently called a detective. Yet the door to his office and the name plate on his desk identify him as a lieutenant. In the NYPD, he would be called a lieutenant, even if he was assigned to a detective squad. See more »
I don't believe in heaven. I believe in pain. I believe in fear. I believe in death.
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After the credits is an extra scene, in which Max is reunited with Mona at a bar to be shown further developments involving Aesir, implying both have more to do (setting the scene for a possible sequel). See more »
Max Payne was a game that was born of Film Noir and John Woo. This movie? Voice overs = 1 or two. (There was hope in the opening but then nothing) Action scenes = minimal. (Not too bad other than being sparse) Acting = very good for what little the script offers. (The actors do not deserve the blame for this atrocity unless it is for choosing to do this script.) Scenery/Cinematography = Brilliant but wasted on scenes like 8 minutes picking up a folder with no conflict in the scene. (The scenery was impressively accurate to the game. I kept feeling like it was going to get better because of it. Then nothing would happen.)
I wanted this to be good. I kept lying to myself and saying it would get better any minute.
People who say I am disappointed because it isn't the video game need to understand I didn't want the video game I wanted an action film that captured the essence of the game.
We are left with no reason to care for Max Payne. If I was the writer I would have been ashamed to have my name attached.
Max Payne got the Indy treatment.
I really want my money back on this one. I felt insulted that they thought this script was a passable story.
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