The much hyped DeathWalk feature went through five incarnations before arriving at the shipped version. The original design had death wraiths attacking in the environment after the player died in battle, but this wasn't fun in closed environments. In the second incarnation, this was changed to always take place in an open environment called the underworld. The player would have to stay in the center of the arena while death wraiths attacked and tried to knock the player off the arena until Tommy's spirit power restored to full. This proved too complex a process to ship. Fighting the death wraiths to restore life was added in the third version. The third version also added the concept of Tommy's physical body falling back to the natural world, however it would rise back up if the player stopped shooting wraiths, bringing a final death. This also proved too complex, and was not fun for testers. The fourth version was pretty close to the final version of the game. Tommy's body now lowered itself to the physical realm on a timer, and the player would shoot spirit wraiths until Tommy was fully lowered, and health wraiths quickly after. In the final version, this was changed to shooting both health and spirit wraiths while Tommy's physical body is restored.
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