Cherokee Tommy (Domassi) must rescue his girlfriend and grandfather from the clutches of an Alien spaceship orbiting earth.



(dialogue), (screenplay) | 2 more credits »




Cast overview:
Tommy Hawk / Hiders #1 / Abducted #2 / Radio Caller #1 (voice)
Jen / Radio Caller #2 (voice)
John William Galt ...
Grandfather Enisi / Dalton / Abducted #1 (voice)
Lee Ernst ...
The Keeper / Chuck / Abducted #3 / Radio Caller #4 (voice)
Tyne Turner ...
Sphere / Radio Caller #3 (voice)
Eleni Valasis ...
Elhuit (voice)
Hiders #2, Hunters #2, Radio Caller #6 (voice)
Ted Halsted ...
Hunters #1 (voice)
Jason L. Blair ...
Panicked Airline Pilot (voice)
Timothy S. Gerritsen ...
Radio Caller #5 (voice)
Terry White ...
News Radio Announcer (voice)
C.J. Schellbach ...
Additional Female Voices (voice)
Himself (voice)


Tommy (Domassi) is a Cherokee Indian and a mechanic by profession living on a reservation and has little faith in his culture on Indian past. His world comes to a halt when he and his people are abducted to a menacing Alien mothership orbiting Earth. With the help of his Grandfather, Tommy taps his latent Cherokee spiritual powers to save himself, his girlfriend, and the planet. Written by me

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We are next. See more »


Action | Horror | Sci-Fi


M | See all certifications »




Release Date:

11 July 2006 (USA)  »

Company Credits

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Did You Know?


In the original design document of the game before the project restart, the character of Tommy was originally Talon Brave. Although the main character's name was changed after the restart, the name "Talon" was moved to be the name of Tommy's spirit hawk. This name was not accidental, it was a nod to the old version of the project. See more »


Jen: Did you come in here for a drink, or to dump your dirty tools on my nice clean bar?
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Featured in Screenwipe: Episode #3.2 (2007) See more »


The Setting Sun
Performed by MXPX (as MxPx)
Recorded and Produced at the Clubhouse in Brenenon, WA by MXPX
Written and mixed at the Clubhouse By Mike Herrera
All rights reserved, MxPx Songs (ASCAP) (c) 2006
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User Reviews

Could have been way better
14 November 2006 | by See all my reviews

If only the developers concentrated more on the characters and story, making some innovative levels and lots of enemies, instead of rushing this game out, Prey could have been one of the better 3D-shooters of all time. Unfortunately Prey does not have the scares of Doom-3 nor even the frantic action of Quake-4 and I sadly say that it less memorable than both of those games. Prey does throw out some gameplay innovations at you such as gravity manipulation and spirit walking which allows for some interesting puzzles but all that really fizzles out at the end. Prey also feels too much like Doom-3 and is almost as dark on many occasions. There are very few weapons and enemies too which shows that this game had been rushed. The screenplay for the story which is rarely significant, was very good, showing some great potential which was never exploited.

3 of 17 people found this review helpful.  Was this review helpful to you?

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